DescriptionOmega casts the player into the role of a cyber-tank designer and programmer. The goal is to design a powerful tank capable of defeating opponents within the frames of a limited budget. A successful completion of this task grants the player character a higher security clearance and a large budget. Combat plays little to no role in the game; the gameplay is dedicated to designing the tanks themselves.
The player programs tanks by using a built-in text editor. It is possible to assign different artificial intelligence script commands that control various aspects of the tank, as well as enable communication between several tanks in a group. The player must take into account the equipment of a tank and its attributes in order to design a vehicle that would prove successful in combat.
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- "T.A.N.C." -- Working title
Part of the Following Group
There are no reviews for the Apple II release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Computer Gaming World (CGW)||Nov, 1992||40|
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TriviaOmega was a much-improved, advanced version of Silas Warner's classic Robot War. John Romero was part of the small group that came up with the name for this game.