Description
(From the Infocom Home Page site)
In Wishbringer, you're a postal clerk in a small seaside village called Festeron. You deliver a strange envelope to a magic shop, and discover that an old woman's black cat has been kidnapped by "the Evil One." The old woman asks for your help, and when you leave the magic shop, you find yourself trapped in a nightmare world. Your once-quit town is now full of goons, trolls, vultures, fortress-like towers, and assorted wickedness. You become entangled in the struggle between Good and Evil; extraordinary help is found only in unusual places. Everyone seeks to possess a magic stone of dreams known as Wishbringer; but only you can find it and use its powers to make your town safe again. And you only have a few hours!
Difficulty Level: Introductory
Original C=64
Grey Box Contents:
Booklet - Local History Series No. 4 - The Legend of Wishbringer, Wishbringer Glow-In-The-Dark Stone, Primary Postal Grid (Map) Postal Zones of Festeron, Antharia & Vicinity, Letter from The Evil One to the proprietor of Ye Olde Magick Shoppe demanding the return of the stone.
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Trivia
A novelisation (perhaps better termed a cross-promotional tie-in loosely related to the original property) of the game was produced by
Byron Preiss (with a grey-striped cover design emulating
Infocom game packaging), published by Avon Books. It was written by Craig Shaw Gardner and first published in August of 1988. Its ISBN is 0-380-75385-5 and the rear cover blurb reads as follows:
"The field needs more humorists of this caliber." - Robert Lynn Asprin
THE RIDDLE OF THE TWIN WORLDS
Simon never wanted to meet an ogre. He never wanted to face a town full of terrors armed with an Acme Kitchen Wonder. But Simon was a con man who got caught and sentenced to deliver mail in the lovely town of Festeron.
It would have been an easy sentence if Festeron hadn't turned into the town of Witchville. Suddenly, Festeron wasn't lovely any more. The postmaster wanted to cancel him. The librarian wanted to shelve him. The Boot Patrol wanted to kick him, and Gloria, sweet Gloria, the girl of his dreams, was dating the entire patrol.
Armed with a magic radio and a kitchen appliance, Simon must face ogres, grues, wraiths, and one really mean librarian to turn Witchville back into Festeron again.