MobyRank MobyScore
Amiga
...
3.7
ZX Spectrum
...
3.8
Atari ST
...
3.8

Description

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lazers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.

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User Reviews

A fine, if tricky conversion Amstrad CPC Liam McGuigan (8)
Best breakout clone ever. DOS Tomer Gabel Bronze Star Contributing Member (4480)

The Press Says

Happy Computer Commodore 64 1987 85 out of 100 85
Abandonia DOS Oct 30, 2004 4 out of 5 80
Pixel-Heroes.de Commodore 64 Nov, 2003 8 out of 10 80
Pixel-Heroes.de Amiga Nov, 2003 8 out of 10 80
Commodore User Commodore 64 Mar, 1987 8 out of 10 80
CU Amiga Amiga Mar, 1988 7 out of 10 70
Just Games Retro NES Jul 04, 2003 55 out of 100 55

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Trivia

Arkanoid was voted #57 in the Top 100 Games of All Time poll published by Game Informer Magazine (Issue 100, August 2001).


This entry was contributed by Kabushi (43664), Martin Smith (64127), Servo (51212), Игги Друге (31908), Tomer Gabel Bronze Star Contributing Member (4480) and MAT Bronze Star Contributing Member (34845)
 

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