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Description

(From the Infocom Home Page site)

In Wishbringer, you're a postal clerk in a small seaside village called Festeron. You deliver a strange envelope to a magic shop, and discover that an old woman's black cat has been kidnapped by "the Evil One." The old woman asks for your help, and when you leave the magic shop, you find yourself trapped in a nightmare world. Your once-quit town is now full of goons, trolls, vultures, fortress-like towers, and assorted wickedness. You become entangled in the struggle between Good and Evil; extraordinary help is found only in unusual places. Everyone seeks to possess a magic stone of dreams known as Wishbringer; but only you can find it and use its powers to make your town safe again. And you only have a few hours!

Difficulty Level: Introductory

Original C=64 Grey Box Contents: Booklet - Local History Series No. 4 - The Legend of Wishbringer, Wishbringer Glow-In-The-Dark Stone, Primary Postal Grid (Map) Postal Zones of Festeron, Antharia & Vicinity, Letter from The Evil One to the proprietor of Ye Olde Magick Shoppe demanding the return of the stone.

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Trivia

Wishbringer's box and content were already finished before Brian Moriarty even started programming.

Infocom had bought 50.000 plastic pebbles as gimmicks, but since the Wishbringer stone was supposed to me magical, it had to be colored. They found a contractor that was ready to supply pink glow-in-the-dark paint, but just as they came to terms, Infocom realized that the paint would be hazardous to children. They cancelled the deal, called around once more and found another company that sold a similar but safe paint.

Source: Happy Computer magazine #8/86


This entry was contributed by Brian Hirt (9991), Slik Bronze Star Contributing Member (432), Droog (468), Kabushi (48045), Terok Nor (10550) and Belboz Bronze Star Contributing Member (6609)
 

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