Beyond Zork: The Coconut of Quendor

Critic Score User Score
Amiga
...
3.0
Apple II
...
3.3
Atari ST
...
3.7
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Description

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners!

Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based interaction and puzzle-solving are still present; however, role-playing elements have been added to the mix. The player character has six attributes assigned to him: endurance, strength, dexterity, intelligence, compassion, and luck. These can be determined by the player at the beginning of the game, randomly chosen by the game, or provided as part of a pre-generated character. The attributes affect the outcome of combat, which occurs in certain locations. They can also be raised or lowered during the game by gaining experience, drinking and eating certain items, wearing accessories, or in another fashion (sometimes humorous - for example, intelligence will be lowered by typing in swear words). Many locations and objects in the game are randomly generated.

Screenshots

Beyond Zork: The Coconut of Quendor Amiga Designing a character.
Beyond Zork: The Coconut of Quendor DOS I know I should have paid attention in school...
Beyond Zork: The Coconut of Quendor Atari ST Title screen
Beyond Zork: The Coconut of Quendor Amiga It is dark, and I'm likely to be eaten by a Grue - how reassuring!

Alternate Titles

  • "Beyond Zork: The Coconut of Quendor - An Interactive Fantasy" -- Tag-lined title

Part of the Following Group

User Reviews

A truly great game from one of the masters of interactive fiction DOS Jim Newland (53)
A good IF/RPG hybrid, though not as much of a "Zork" experience as the trilogy. DOS Mirrorshades2k (273)
Good D&D game DOS David Ledgard (63)
Great blend of classic text adventure with mouse navigation DOS gametrader (229)

Critic Reviews

Commodore User Commodore 128 May, 1988 37 out of 40 92
ACE (Advanced Computer Entertainment) Atari ST Jan, 1988 920 out of 1000 92
Computer and Video Games (CVG) Commodore 128 May, 1988 9 out of 10 90
CU Amiga Amiga Apr, 1988 9 out of 10 90
The Games Machine (UK) Atari ST Apr, 1988 87 out of 100 87
The Games Machine (UK) Commodore 128 Apr, 1988 87 out of 100 87
The Games Machine (UK) DOS Apr, 1988 87 out of 100 87
Adventure Classic Gaming DOS Jan 31, 1999 4 out of 5 80
ST Action Atari ST May, 1988 72 out of 100 72
All Game Guide DOS 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70

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Trivia

Extras

The box contained the booklet "The Lore and Legends of Quendor", the map "Southland of Quendor", a registration card with promotion for Wishbringer and a flyer "Infocom Presents Lane Mastodon for InfoComics".

References

Based on the illustrations in the manual, the Coconut of Quendor looks pretty much like the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, which also had a unusual fascination with coconuts.

Information also contributed by beatbox

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Contributed to by Brian Hirt (10002), Terok Nor (20073), Игги Друге (44884), Mr Giggles (3847) and Belboz (6489)