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DescriptionCaleb was once a feared gunslinger, until he met a woman who was involved with a mysterious cult known as Cabal. Caleb, too, is sucked in, and soon becomes one of the Chosen - the most favored worshippers of the evil god Tchernobog. But one day, Tchernobog inexplicably kills the four Chosen, including Caleb. Mysteriously resurrected years later, Caleb is out to get revenge, and learn why his lord cast him down so abruptly.
Blood is a first-person shooter with horror elements, which uses the Build engine. Similarly to Duke Nukem 3D, the environment is interactive: many objects can be physically moved or affected in other ways. Destruction of landscapes is possible (although only in specific spots), with bullet holes being left by misplaced shots. The Build engine version is 2.5D, so there are rooms above rooms and puzzles which are based on this.
The game consists of four episodes, each containing a set of maps that have to be traversed by the protagonist in a specific order. The levels are usually realistic-looking structures, e.g. a carnival complete with twisted attractions, a city district, a moving train, etc.
Throughout the levels, Caleb will have to find keys (up to six in a level) and hit switches in order to work his way to the exit. On the way, he will meet a variety of enemies, such as zombies that tend to come back to life after killed, cultists armed with shotguns and tommy guns that shout in pseudo-Latin language, crawling hands that attempt to choke him, hell-hounds that can set him on fire with their breath, and many more. Boss battles await Caleb at the end of each episode.
To defend himself against this menace, Caleb utilizes a variety of weapons: a pitchfork; a flare gun that can set enemies on fire; a sawed-off shotgun; a tommy gun; a napalm launcher; TNT bundles which come in three different varieties; a home-made flamethrower made of an aerosol can; a tesla cannon that electrocutes enemies; a magical staff dubbed "Life Leech"; and a voodoo doll.
There are items to pick up strewn around. Unlike most other 3D shooters, the protagonist's health is not replenished via medikits, but by "Life Essences", heart-like power-ups randomly dropped by enemies upon their death. It is also possible to find armor, which comes in three different varieties - Physical, Fire, and Spiritual, each one defending Caleb from different attacks. There are also other power-ups: some (such as Jumping Shoes or Doctor's Bag) can be picked up and activated at any time, while others (such as Partial Invisibility) activate immediately when taken.
As the title implies, violent and gory imagery plays a significant role in the game. Enemies might explode when taken out; it is possible to kick severed heads; impaled victims can be found lying around; enemies die in different ways depending on how they are attacked and in which part of their body, etc.
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The Press Says
3dfx patchMonolith released an alpha patch for Blood that provided 3DFX support. Unfortunately, being an alpha patch, it only works with version 1.0 of Blood, not One Unit Whole Blood. It is also incompatible with Voodoo Rush and Voodoo 2 chipsets.
CultistsThe strange language spoken by the cultists is supposed to be a combination of Latin and Sanskrit. Sanskrit is the ancient language of India, from which several modern languages of that region originated.
Cut featuresOne early feature that Q Studios was planning to add to Blood was the idea of "BloodLust". According to this feature, each time when the player killed a minion of the Dark God, his BloodLust meter climbed a notch. If his BloodLust climbed high enough, he metamorphosed into the Beast. As the Beast, he was supposed to be stronger and faster than a human, but he was also limited in his choice of weaponry. Of course, BloodLust waned with time--if the player did not kill frequently, he reverted to human form. This feature was not added to the final release of the game.
Death MaskDeath Mask, the power-up that makes you invincible for a short period of time, does not tint your view with color while active, so it's impossible to see when it runs out, which makes it somewhat less useful. The Monolith team admitted that they forgot to implement this.
DevelopmentApogee were the ones who started production on this game in 1994. The developers were Q Studios Corporation (an independent game development studio). In the short while they were working on it, they called it Horror 3D. After a while the rights for the game was sold to Monolith which completed the game and changed the name to Blood, which we're familiar with today.
ExtrasSome versions of Blood came with a second CD that contained demos and the video for Love you to Death by the appropriately gloomy band Type O Negative.
German indexOn June 28, 1997, Blood was put on the infamous German index by the BPjS. The game group contains more information about what this means.
InactivityWhen you stand still for a few seconds, Caleb starts to sing lounge classics. Some of the songs he knows are My Way, Puttin' on the Ritz, Somewhere Over the Rainbow. There's No Business Like Show Business and Strangers in the Night.
SharewareThe shareware version of the game contains many things that are not present in the full version, such as mushrooms that cause you to become delirious. The shareware levels are also slightly different in the full version. For example: E1M2 has been updated to include civilians which are not present in the shareware.
TchernobogThe name Tchernobog means black god (crno bog) in Slavic dialect. It is a pagan deity dated from ancient 12th century Slavic religion. Also, compare Chernovoi [CHAIR-no-VOY] "bad, occult spirit" in Russian, or Domovoi, Russian for "a good spirit that lives at an inn or a person's house, and protects it from bad things, as long as the person is basically good." There is a Domovoi (in fact two of them, one with a large role who has blue fur, and the other with a small role who has discolored brown fur) in Quest for Glory IV. In medieval Russian folk tales, when the good housewife heard the house making creaking noises, these were supposed to be the sounds made by the mommy Domovoi's little tiny children. It was said to be a good idea for the housewife to throw down a heavy cloth on top of the place where the housewife heard the noises. The mommy Domovoi would then not be able to hear where her little children were, because the cries would be muffled. In exchange for telling the mommy Domovoi where her children were, it was said that the medieval Russian housewife could ask the mommy Domovoi any question at all, and would be able to count on getting a magically correct and complete answer.
Wal-MartWal-Mart required special editions of this game to be made before they would sell it. Identical to the original game in most aspects, they toned down the gore and removed any nudity.
Information also contributed by 88 49, B14ck W01f, bächtërmän, ClydeFrog, Corn Popper, Emepol, Goteki45, JudgeDredd, Maw, MDMaster, Michael Palomino, Pseudo_Intellectual, Roger Wilco, Scott Monster, WildKard and Xoleras
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Accatone (5186) added Blood (DOS) on Mar 06, 2000
James Ackley, Daniel Bernstein, Peter Freese, Jason Hall, Cassano Thruston, Guy Whitmore, Greg WhitmoreAdditional Music Development:
LoudmouthInterpreter / Development System: