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Blood Money

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Atari ST
86
4.0
DOS
...
...
Commodore 64
75
...
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Description

The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?"

The player has 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade their craft. Energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal, rather than physically doing damage.

The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires the player to duck through gaps in scenery.

Screenshots

Blood Money Atari ST A shop!
Blood Money DOS Purchasing new weapons (EGA)
Blood Money Commodore 64 A strange (yet dangerous) creature
Blood Money Amiga There are some strange creatures here

Part of the Following Group

User Reviews

A great shoot-em-up with excellent graphics and animation but very difficult DOS BdR (3379)
Where's my money? Blood Money that is! DOS Terry Callahan (62)
Technically innovative and highly entertaining at the time Amiga Martin Smith (76)

The Press Says

Zzap! Commodore 64 Jul, 1990 93 out of 100 93
ST/Amiga Format Amiga May, 1989 92 out of 100 92
The Atari Times Atari ST Jun 07, 2005 90 out of 100 90
Zero DOS Apr, 1990 90 out of 100 90
Computer and Video Games (CVG) DOS Jun, 1989 85 out of 100 85
Your Amiga Amiga Jul, 1989 82 out of 100 82
Power Play Amiga Jun, 1989 82 out of 100 82
Power Play Atari ST 1989 80 out of 100 80
Computer and Video Games (CVG) Commodore 64 Aug, 1990 79 out of 100 79
ASM (Aktueller Software Markt) Commodore 64 Sep, 1990 9 out of 12 75

Forums

Topic # Posts Last Post
Title song sample sources 4 djindio (1386)
Mar 15, 2013

Trivia

Artwork

The artwork used on the front of the box and on the intro screen is called "Protector" and was made by the well-known British illustrator Peter Andrew Jones. Like a lot of his art, the piece has appeared on sci-fi book covers: it was first used for a 1979 British paperback release of Larry Niven's Protector and depicts Phssthpok the Pak, a main character from the book. It also appeared on a Dutch edition of Niven's Ringworld Throne and is featured in Jones' art book Solar Wind.

Inspiration

David Jones wrote the game inspired by an arcade game called Mr. Heli. He wrote it at home, in his bedroom, in his spare time.

Awards

  • Power Play
    • Issue 01/1990 - #3 Best Action Game in 1989
  • ST Format
    • Issue 01/1991 - #2 Best Shoot-'em-Up in 1990

Contributed to by gilgamex (113), paul cairey (323), mike dailly (3) and Servo (55896)