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MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

Description

Ancient Art of War is a real-time strategy game that is based on the very basic elements of war: Unit types, formation and strength. The game is set in ancient battle-style times before the use of gun powder. Thus consisting of the 3 basic unit types of that period: The light armored but fast "Barbarians", the heavily armored but slow "Knights" and the ranged "Archers". A fourth non-combatant unit type is also available: "Spies", which is only available under certain campaign rule settings.

The game consists of different campaigns to choose from, each with a different geographical setting, difficulty setting, visibility setting and victory condition setting. Some settings may be subject to change by the player.

GAMEPLAY
Gameplay is represented in 2 major areas:
  • The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here you can coordinate, position and reinforce your troops and also command them to attack, defend or ambush enemy troops in real-time setting. Time may be set to pause, faster or slower to make battle plans easier.
  • The second is the combat screen where one group of your soldiers fight another group of the enemy. A squad consisting of maximum 14 soldiers will fight according to their set battle formation and will act only on your real-time battle commands (eg. Attack, Forward, Retreat, etc.)
The difficulty setting is based on real-historical characters, (with the exception of possibly) Crazy Ivan as the easiest, and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.

CONSTRUCTION SET
The game also comes with a construction set which allows you to create your own campaigns: From the story, rules to the map editor. In this game editor, you can also tweak your troops to your liking, such as default troop formations.

EGA/VGA VERSION
Brøderbund released an EGA/VGA version of the game in 1989, using the same game engine and scenarios of the original CGA game. Campaigns made with the construction set of the CGA version were also playable with the EGA/VGA version.

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User Reviews

Barbarians kill Archers, Archers kill Knights, Knights kill Barbarians. The forefather of all war-based strategy games! Indra was here... Bronze Star Contributing Member (13177) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
AAOW was way ahead of its time. Trixter Bronze Star Contributing Member (8865) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
Take Sun Tzu out for Chop Suey Yeah Right (61) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
It inspired my RTS game Tony Van (2707) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
The FIRST Real Time Strategy Game ... in 1984! Trent Simms (2) unrated
One of the finest strategy games ever JubalHarshaw (287) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars
Simplistic, yet Universal...a real tribute to the original. Menschenfresser (2) unrated
Ancient Art of War was my FIRST love in computer games. Rogue Agent (1) unrated

The Press Says

Abandonia Jan 23, 2005 3 out of 5 60

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Trivia

"We wanted to do a war game based on real tactics and strategies. So we did a ton of research and found Sun Tzu's book. It was written 2500 years ago -- Genghis Khan and Napoleon studied it. Usually, people think the way to win is to destroy the enemy. Not so. Actually, the winning strategy is to get the enemy in a position to surrender. We worked 16 and 17 hours a day out in the woods in Washington...but it's all paid off. We get phone calls and letters every day from players. They're incredibly loyal and involved."

--Game Designers Dave and Barry Murray, Olympia, WA (from the 1988 Broderbund Software catalog)


This entry was contributed by Jean-Paul Mari (30), Trixter Bronze Star Contributing Member (8865), PCGamer77 Bronze Star Contributing Member (3025), Orfikus (66) and Garcia (5010)
 

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