Valiant Hearts: The Great War
Description official descriptions
Following the assassination of Archduke Franz Ferdinand on June 28th, 1914 Germany declared the war on Russia and the whole Europe was dragged into a global conflict. Families were separated, fathers and sons killed in battles by enemy or in trenches by diseases. The game, inspired by the letters written during the Great War follows the stories of several people whose tragic destinies become intertwined as the war drags on.
The game has four playable characters. One of the many Germans deported from France, Karl is separated from his wife Marie and son Victor and forced to join the German army, while Marie's father Emile is drafted into the French army. Freddie is an American volunteer who seems to have nothing to loose, and Anna is a Belgian student looking for her father. There's also Walt the dog that will aid the characters on multiple occasions.
Gameplay-wise it is essentially a mix of side-scrolling adventure with a lot of puzzles and a straightforward action game. During "adventure" segments the player guides one of the characters though a series of obstacles using their unique abilities. The puzzles include manipulation with objects, helping out people, sneaking past guards or enemies etc. Action sequences vary from dodging enemy bombs to driving a tank amidst a heated battle.
- バリアント ハート ザ グレイト ウォー - Japanese spelling
Credits (Windows version)
598 People (579 developers, 19 thanks) · View all
|Art & Concept Director|
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|[ full credits ]|
Average score: 80% (based on 30 ratings)
Average score: 4.1 out of 5 (based on 27 ratings with 1 reviews)
This game has a very well written story. It's very atmospheric and has great music. It's a side-scrolling puzzle game. The puzzles aren't very difficult for those that play adventure games often. I think I had about three puzzles that took me a while to figure out. A lot of puzzles have to be played in a specific order to get further in the game.
There is also a bit of exploring involved in the game. Most levels, with the exception of the driving levels, have a number of hidden artifacts that you must find. You can finish the game without searching for the artifacts, but you won't get a 100% achievement score.
In the pause menu you can look at these artifacts and learn about the use of it.
The touch controls are poor. You have to swipe and press highlighted buttons to preform actions. Often you get killed, because the main character is performing an unwanted action after performing a gesture. There is too much lag between the player and the character. And when you give a second command, before the first was finished, the character walks to the place you touched last. For example, you tap the symbol above a ladder to let the character grab the ladder, then you swipe up to let him climb the ladder. If the character hasn't grabbed the ladder before you swipe up, he won't preform the action wanted, causing him often to die.
You can use a MFI compatible gamepad to play, but since I don't have one I cannot say if this improves the gameplay.
The Bottom Line
A side-scrolling puzzle game, with some exploration. Plagued by bad touch controls.
iPad · by patrick selten (2378) · 2014
- The Game Awards
- 2014 — Best Narrative — Won
- 2014 — Games for Change — Won
Related Sites +
- MobyGames ID: 66601
- Steam App: 260230
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Contributors to this Entry
Game added by GTramp.
Game added July 16th, 2014. Last modified July 26th, 2023.