Teen
ESRB Rating
Genre
Perspective
Sport
Non-Sport
83
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Description

Future technology paved way to the creation of hovercrafts, which began to gradually replace motorized vehicles. Ben is the leader of the Polecats, one of the toughest biker gangs on the road. One day he drives over and damages a hovercraft limousine which belongs to Malcolm Corley, owner of Corley Motors, the last domestic motorcycle manufacturer. Later, Ben is having a bit of good clean fun at the Kick Stand Bar when Corley drops by for a bit of reminiscing. This leads to a meeting with Corley Motors' vice president Adrian Ripburger, who has his own sinister plans concerning the company, the Polecats, and the future of motorized vehicles. Ben refuses to co-operate and must now face the consequences and do everything in his power to bring Ripburger to justice.

Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam & Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now simply point at it, and the available action icons will appear automatically. These include the standard "use", "examine", and "speak" actions, but also a separate foot icon for kicking.

As in other LucasArts adventure games, branching dialogues are used liberally to advance the plot. The game also includes a few simple action driving sequences, during which the player is required to navigate a motorcycle and fight hostile bikers by punching and kicking them, as well as using crude weapons such as chains and planks.

Alternate Titles

  • "Vollgas" -- German title

Part of the Following Group


Merchant Title Platform    
Amazon
Full Throttle DOS    
ebay.com
Full Throttle    
Not an American user?

User Reviews

Full Throttle is a masterpiece, and one of my all time favourite games. Kadath Bird Bronze Star Contributing Member (538) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
Crime, romance, and the sound of bikes Unicorn Lynx Bronze Star Contributing Member (132760) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
How the hell does LucasArts manage to create such perfect games? B14ck W01f (37398) unrated
A classic must play, but not without its own flaws Locut0s (599) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
This game is one baddass mofo... Zovni (9425) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Yet another fine addition to the LucasArts library of adventure games. Ray Soderlund (3500) 4.17 Stars4.17 Stars4.17 Stars4.17 Stars4.17 Stars
"It's a chopper, baby!" James Hicks (20) 5 Stars5 Stars5 Stars5 Stars5 Stars
Tough guy biker becomes adventurer. Robert Pragt (29) unrated
Take me for another spin - I believe i could enjoy this more than once Hilary Richardson (15) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars

The Press Says

High Score Jul, 1995 5 out of 5 100
Pelit May, 1995 93 out of 100 93
Just Adventure Sep 30, 2003 A- 91
PC Gamer Aug, 1995 90 out of 100 90
Power Play Jul, 1995 88 out of 100 88
Jeuxvideo.com Apr 29, 2010 17 out of 20 85
Electronic Gaming Monthly (EGM) Jul, 1995 8.5 out of 10 85
Adventure Gamers Sep 17, 2003 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Quandary Aug, 1995 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Aventura y Cía Aug 29, 2005 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70

Forums

Topic # Posts Last Post
Patch? 7 RJ Pieper
Oct 22, 2008
Nice game Full Throttle 1 Sergey Pavlov
Sep 30, 2008
dog in junkyard 4 s c
May 26, 2008

Trivia

In addition to the SCUMM engine lead programmer Stephen Shaw and Mark Crowley used Vince Lee's Rebel Assault engine for some of the action scenes. This was pretty hard to do since both programs have their own calls to the processor and means of handling data. However, the R.A. sequences were kept discreet and the SCUMM engine was reworked so it could multi-task and keep all of is variable states in their location while the R.A. engine started up, allocated its own memory locations, and shutted down.

The use of the R.A. engine also caused problems in the art department. Since the engine was originally conceived to be as photo-realistic as possible, when the art team placed Peter Chan's drawings as texture maps over the 3D hills they started getting 15-20 k of data per frame of animation, thus causing the desert terrain too look overly realistic in contrast to the rest of the game world. The Over-rendered terrains as well as other features (like parallaxing sky and optimized data flows) were then scaled down to create a continous game world.


This entry was contributed by MAT Bronze Star Contributing Member (46952) and Jason Savage (38)
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2012, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.

moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS

GameFly Media