DescriptionBart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.
On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.
The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.
Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.
Part of the Following Groups
|The first and still one of the best Simpsons licensees||chirinea (34238)|
|Eat My Cartridge, Man!||ETJB (447)|
The Press Says
|Sega Force||Nov, 1992||40 out of 100||40|
|Sega-16.com||Aug 11, 2008||3 out of 10||30|
|The Video Game Critic||Oct 18, 2007||D||25|
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Amiga bundleThe game was bundled with the Amiga for about a year, in a bundle called Cartoon Classics which also included Captain Planet, Lemmings, and Deluxe Paint 3. The pack was unchanged when the Amiga 500 Plus model launched. Because the Amiga didn't come with a joystick at the time, the bundled version was edited to allow for keyboard control.
Amiga versionFor the Amiga version, Arc Development decided to include an animated opening sequence in the style of the actual Simpsons show. In order for them to do this they had to send each frame to Matt Groening and he hand drew over each one. Despite this effort, the animation still looks poor in comparison to the show.
- Commodore Force
- December 1993 (Issue 13) – #85 “Readers' Top 100”