Picking up after the conclusion of Icewind Dale
, peace has returned to Icewind Dale... or so it seems. A plot by the northern Barbarians to attack the Ten Towns is underway, and it is up to the party of adventurers to investigate and stop this plot.
This expansion on the original game is more of the same. The game focuses on epic battles and powerful magics, relying on the plot only to provide a background for the fighting and spell-casting. Included are new weapons, armors, and enemies. Battles are now more like Baldur's Gate II: Shadows of Amn
than in the original, relying heavily on strategy and spell-casting to combat very powerful enemies.
The player can import their party from the original game to continue their adventure.
- "冰風之谷：寒冬之心" -- Chinese Title (Tradition)
- "Icewind Dale: Serce Zimy" -- Polish Title
- "Icewind Dale: Herz des Winters" -- German title
Part of the Following Groups
The Press Says
|Game Informer Magazine
||9 out of 10
||85 out of 100
||May 25, 2001
||8.5 out of 10
|PC Gameplay (Benelux)
||83 out of 100
||Feb 25, 2001
||82 out of 100
||81 out of 100
||Mar 21, 2001
||79 out of 100
||Mar 22, 2001
||64 out of 100
||Feb 21, 2001
||5.7 out of 10
||Mar 20, 2001
||5 out of 10
A free expansion pack for Icewind Dale: Heart of Winter
was made available after the release of this add-on. It is called Trials of the Luremaster
and features new areas, new quests, new challenges, new character portraits, monsters, and more. The pack plugs directly into the game and was created due to criticism that Heart of Winter
was too short.
This entry to the MobyGames database was contributed by Gene Davison (734)
on Mar 14, 2001.