DescriptionA turn-based strategy game about the imperialistic expansionism of the 18th and 19th century. Unlike many 'conquer the world' games, the sole emphasis isn't on military conquest. Imperialism promotes victory through a combination of methods, including the relatively unique notion of exploiting underdeveloped nations and expanding your territories through military, political, and economic means.
You play a major world power. The New World beckons with promises of riches that can fund your wars against your long term rivals. Your goal is to expand your influence as far as you can in these new territories and use the resources there to become the dominant force in the world.
Gameplay takes place on a world map, where you maneuver your strategic units to build, explore, or develop your empire. Combat takes place on its own turn-based battlefield. A number of other screens allow you to manage your economic and diplomatic stances and set your production and trade levels.
- "Sphere of Influence" -- Working title
- "Imperialismus: Die hohe Kunst der Weltherrschaft" -- German title
- "Age of Industry" -- Working title
Part of the Following Groups
|No Flaw - Just Click Right Option||Windows||E H (7)|
|Wonderfull game as long as you can look past a BIG flaw.||Windows||William Shawn McDonie (1088)|
|Mac Game Gate||Macintosh||1997||100|
|Electric Games||Windows||1997||91 out of 100||91|
|PC Joker||Windows||Sep, 1997||85 out of 100||85|
|Mega Score||Windows||Nov, 1997||83 out of 100||83|
|Power Play||Windows||Aug, 1997||81 out of 100||81|
|Gameplay (Benelux)||Windows||Oct, 1997||81 out of 100||81|
|Jeuxvideo.com||Windows||Sep 25, 2013||15 out of 20||75|
|Adrenaline Vault, The (AVault)||Windows||Sep 22, 1997||70|
|Mac Gamer||Macintosh||1997||70 out of 100||70|
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SalesAbout 300,000 of the game were sold.
TitleImperialism went through a number of name changes during development. Early working titles included Sphere of Influence and Age of Industry. Later the folks at Frog City were in negotiations to have the game published as Sid Meier's Industrialization.
(Source: Computer Games Magazine, April 2002 issue)
Information also contributed by Sciere