Description
You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to
Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
Alternate Titles
- "Impossible Mission-II" -- Alternate spelling
- "Impossible Mission 2" -- Alternate spelling
Part of the Following Group
User Reviews
The Press Says
| Zzap! |
Commodore 64 |
Jun, 1988 |
96 out of 100 |
96 |
| Zzap! |
Amiga |
Dec, 1988 |
92 out of 100 |
92 |
| Power Play |
Commodore 64 |
May, 1988 |
8.5 out of 10 |
85 |
| Amiga Power |
Amiga |
Aug, 1991 |
80 out of 100 |
80 |
| Eurogamer.net (UK) |
Wii |
Jan 18, 2009 |
8 out of 10 |
80 |
| ACE (Advanced Computer Entertainment) |
Commodore 64 |
Jun, 1988 |
785 out of 1000 |
78 |
| Amiga Format |
Amiga |
Aug, 1991 |
72 out of 100 |
72 |
| Commodore User |
Commodore 64 |
May, 1988 |
7 out of 10 |
70 |
| ACE (Advanced Computer Entertainment) |
Amiga |
Mar, 1989 |
670 out of 1000 |
67 |
| CU Amiga |
Amiga |
Nov, 1988 |
66 out of 100 |
66 |
Forums
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Trivia
Awards
- Power Play
- Issue 01/1989 - Best Dexterity Game in 1988