DescriptionYou have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
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- "Impossible Mission-II" -- Alternate spelling
- "Impossible Mission 2" -- Alternate spelling
Part of the Following Group
|Destroy him, my robots!||DOS||Tomer Gabel (4354)|
|Zzap!||Commodore 64||Jun, 1988||96 out of 100||96|
|Computer and Video Games (CVG)||ZX Spectrum||Sep, 1990||90 out of 100||90|
|Happy Computer||Commodore 64||Jun, 1988||85 out of 100||85|
|The Games Machine (UK)||Atari ST||Jun, 1988||85 out of 100||85|
|CU Amiga||Amiga||Aug, 1991||84 out of 100||84|
|Amiga Power||Amiga||Aug, 1991||80 out of 100||80|
|Raze||Amiga||Nov, 1990||78 out of 100||78|
|ACE (Advanced Computer Entertainment)||Commodore 64||Jun, 1988||785 out of 1000||78|
|ACE (Advanced Computer Entertainment)||ZX Spectrum||Sep, 1988||785 out of 1000||78|
|Commodore User||Commodore 64||May, 1988||7 out of 10||70|
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1001 Video GamesImpossible Mission II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
- Commodore Format
- March 1991 (Issue 6) - listed in the A to Z of Classic Games article (Great)
- Power Play
- Issue 01/1989 - Best Dexterity Game in 1988