Impossible Mission II

Critic Score User Score
Commodore 64
83
4.0
Atari ST
80
4.2
Amstrad CPC
...
3.3
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Description

You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

Screenshots

Impossible Mission II Commodore 64 A locked door leading to the next tower
Impossible Mission II Commodore 64 Elvin may be a psychotic madman, but he has a cool taste in cars.
Impossible Mission II Commodore 64 Using a computer terminal
Impossible Mission II Amiga Think you can get to the next tower?

Alternate Titles

  • "Impossible Mission-II" -- Alternate spelling
  • "Impossible Mission 2" -- Alternate spelling

Part of the Following Group

User Reviews

Destroy him, my robots! DOS Tomer Gabel (4359)

Critic Reviews

Computer and Video Games (CVG) Amiga Aug, 1991 97 out of 100 97
Zzap! Commodore 64 Jun, 1988 96 out of 100 96
The Games Machine (UK) Amiga Dec, 1988 86 out of 100 86
The Games Machine (UK) Commodore 64 May, 1988 86 out of 100 86
Power Play Commodore 64 May, 1988 8.5 out of 10 85
The Games Machine (UK) DOS Aug, 1988 84 out of 100 84
Amiga Power Amiga Aug, 1991 80 out of 100 80
64'er Commodore 64 Jun, 1989 8 out of 10 80
Raze Amiga Nov, 1990 78 out of 100 78
ACE (Advanced Computer Entertainment) ZX Spectrum Sep, 1988 785 out of 1000 78

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Trivia

1001 Video Games

Impossible Mission II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Awards

  • Commodore Format
    • March 1991 (Issue 6) - listed in the A to Z of Classic Games article (Great)
  • Power Play
    • Issue 01/1989 - Best Dexterity Game in 1988

Contributed to by Trypticon (9325), Kabushi (138980), Martin Smith (63058), gamewarrior (5063), IJan (1910) and Servo (55769)