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Description

You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

Screenshots

Impossible Mission II Apple II The way to the next tower is blocked, you'll need to find the codes to open the door.
Impossible Mission II Amiga Think you can get to the next tower?
Impossible Mission II Apple IIgs Various robots often get in the way when trying to search.
Impossible Mission II Apple IIgs Title screen

Alternate Titles

  • "Impossible Mission-II" -- Alternate spelling
  • "Impossible Mission 2" -- Alternate spelling

Part of the Following Group

User Reviews

Destroy him, my robots! DOS Tomer Gabel (4353)

Critic Reviews

Zzap! Amiga Dec, 1988 92 out of 100 92
Computer and Video Games (CVG) ZX Spectrum Sep, 1990 90 out of 100 90
Power Play Commodore 64 May, 1988 8.5 out of 10 85
Happy Computer Commodore 64 Jun, 1988 85 out of 100 85
CU Amiga Amiga Aug, 1991 84 out of 100 84
Amiga Power Amiga Aug, 1991 80 out of 100 80
Eurogamer.net (UK) Wii Jan 18, 2009 8 out of 10 80
Power Play NES Nov, 1990 78 out of 100 78
Amiga Format Amiga Aug, 1991 72 out of 100 72
Commodore User Amiga Nov, 1988 66 out of 100 66

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Trivia

1001 Video Games

Impossible Mission II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Awards

  • Commodore Format
    • March 1991 (Issue 6) - listed in the A to Z of Classic Games article (Great)
  • Power Play
    • Issue 01/1989 - Best Dexterity Game in 1988

Contributed to by Trypticon (10733), Kabushi (156873), Martin Smith (62978), gamewarrior (5060), IJan (1909) and Servo (55755)