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Description

You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

Screenshots

Impossible Mission II DOS title screen - MCGA/VGA
Impossible Mission II ZX Spectrum Found a "move floor" code
Impossible Mission II Commodore 64 In a storage bay.
Impossible Mission II NES Exploring a room

Alternate Titles

  • "Impossible Mission-II" -- Alternate spelling
  • "Impossible Mission 2" -- Alternate spelling

Part of the Following Group

User Reviews

Destroy him, my robots! DOS Tomer Gabel (4352)

Critic Reviews

Computer and Video Games (CVG) ZX Spectrum Sep, 1990 90 out of 100 90
The Games Machine (UK) Amiga Dec, 1988 86 out of 100 86
Power Play Commodore 64 May, 1988 8.5 out of 10 85
The Games Machine (UK) DOS Aug, 1988 84 out of 100 84
Amiga Power Amiga Aug, 1991 80 out of 100 80
64'er Commodore 64 Jun, 1989 8 out of 10 80
Lemon64 Commodore 64 Jan 29, 2014 8 out of 10 80
Nintendo Life Wii Dec 13, 2008 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
Amiga Format Amiga Aug, 1991 72 out of 100 72
The Games Machine (UK) Amstrad CPC Aug, 1988 72 out of 100 72

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Trivia

1001 Video Games

Impossible Mission II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Awards

  • Commodore Format
    • March 1991 (Issue 6) - listed in the A to Z of Classic Games article (Great)
  • Power Play
    • Issue 01/1989 - Best Dexterity Game in 1988

Contributed to by Trypticon (10733), Kabushi (154919), Martin Smith (62998), gamewarrior (5060), IJan (1910) and Servo (55754)