With the scrolls now in his possession, The Last Ninja
begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. Last Ninja 2: Back with a Vengeance
is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump.
Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him.
There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.
- "The Last Ninja" -- NES title
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The Press Says
||10 out of 10
||94 out of 100
||Jun 12, 2008
||77 out of 100
||75 out of 100
||Sep 23, 2009
||7.5 out of 10
||Sep 24, 2009
||7.5 out of 10
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||44 out of 100
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Amiga/Atari ST port
Developer Mike Clarke
about the Amiga/Atari ST ports:
The music for the Amiga version was created during a half-term holiday while I was still at school. I was paid £40 for each piece. Not a lot, but not bad for a school kid.
The Amiga version was a direct port from the ST version because there was no financial benefit offered to the company in utilizing the extra hardware in the Amiga.
Also, the ST/Amiga versions were created purely by playing and copying the C64 version. No maps or gameplay info was provided by System3.
Some versions of the game included a plastic throwing star and a ninja hood.
In the first open-air screen in the office level, take a look at the sky. First there is a bird, then a plane, and finally...
The Spectrum conversion was by a team lead by Mev Dinc
, which is appropriate as the title of his 16-bit hit First Samurai
is widely thought to be a parody of this series.
Information also contributed by
Martin Smith and
- Power Play
- Issue 01/1989 - "Sequel with an Illogical Sounding Name" Special Award