DescriptionWith the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities.
Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump.
Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him.
There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.
- "The Last Ninja" -- NES title
Part of the Following Groups
|It oozes ninja coolness||Commodore 64||Ken0x (59)|
|No. Just no.||Atari ST||Wertzui (176)|
|Good, but painful||Commodore 64||WWWWolf (422)|
The Press Says
|Pixel-Heroes.de||Commodore 64||Feb, 2004||10 out of 10||100|
|Zzap!||Commodore 64||Sep, 1988||94 out of 100||94|
|The Games Machine (UK)||Commodore 64||Jan, 1989||93 out of 100||93|
|Nintendo Life||Wii||Jun 12, 2008||90|
|The Games Machine (UK)||ZX Spectrum||Jan, 1989||89 out of 100||89|
|IGN||Commodore 64||Sep 24, 2009||7.5 out of 10||75|
|Mag'64||Wii||Sep 01, 2009||7.5 out of 10||75|
|Atari ST User||Atari ST||Sep, 1990||72 out of 100||72|
|Power Play||Amiga||Oct, 1990||52 out of 100||52|
|Power Play||Atari ST||Oct, 1990||51 out of 100||51|
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Amiga/Atari ST portDeveloper Mike Clarke about the Amiga/Atari ST ports:
The music for the Amiga version was created during a half-term holiday while I was still at school. I was paid £40 for each piece. Not a lot, but not bad for a school kid.
The Amiga version was a direct port from the ST version because there was no financial benefit offered to the company in utilizing the extra hardware in the Amiga.
Also, the ST/Amiga versions were created purely by playing and copying the C64 version. No maps or gameplay info was provided by System3.
Cancelled Konix portA port was in development for the never released British Konix console.
ExtrasSome versions of the game included a plastic throwing star and a ninja hood.
ReferencesIn the first open-air screen in the office level, take a look at the sky. First there is a bird, then a plane, and finally...
Spectrum portThe Spectrum conversion was by a team lead by Mev Dinc, which is appropriate as the title of his 16-bit hit First Samurai is widely thought to be a parody of this series.
- Computer and Video Games
- Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 8-Bit Graphics (reader's vote)
- Power Play
- Issue 01/1989 - "Sequel with an Illogical Sounding Name" Special Award
- Retro Gamer
- September 2004 (Issue #8) – #68 Best Game Of All Time (Readers' Vote)