Lemmings 2: The Tribes

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The sequel to Lemmings has a plot describing how the Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces.

Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones from the original and is perhaps the best option for first-time players.

The others range from digging methods such as a scooper (diagonally downwards) and club basher (horizontal), building skills such as a planter (takes time to produce the desired raise to the landscape) and a sand pourer, and various methods of movement including a Pole-Vaulter and a Skater (the only Lemmings who can cross ice). Some of these are only subtly different to others, and their exact uses are unclear, but there are 4 Trainer levels where you can select any combination of skills and experiment.

Unlike the first game, the player is rewarded for saving as many Lemmings as possible, rather than simply passing or failing. The ultimate aim is to save all 60 Lemmings through all levels, thereby earning a Gold Medal for that tribe - Silver and Bronze are also on offer. The player can also go back over levels in the hope of saving more Lems.

Because there are 12 tribes, and the player can switch between them at any point, you have to be stuck 12 times in order to be unable to progress. The game saves progress rather than using passwords as in the first game.


Lemmings 2: The Tribes Amiga Polar Tribe.
Lemmings 2: The Tribes Atari ST Choose skills to practise.
Lemmings 2: The Tribes Genesis Egyptian level
Lemmings 2: The Tribes Genesis I blew that level...

Part of the Following Groups

User Reviews

Lemmings 2 - GREAT. DOS Reid Wason (1)

Critic Reviews

PC Games (Germany) DOS May, 1993 93 out of 100 93
Player One Genesis Sep, 1994 90 out of 100 90
CU Amiga Amiga Mar, 1993 90 out of 100 90
Pelit Amiga Feb, 1993 88 out of 100 88
Jeuxvideo.com SNES Mar 11, 2011 17 out of 20 85
The DOS Spirit DOS Sep 09, 2007 5 out of 6 83
Video Games SNES Nov, 1994 79 out of 100 79
Video Games Genesis Nov, 1994 79 out of 100 79
Power Unlimited Genesis Feb, 1995 7.2 out of 10 72
Video Games & Computer Entertainment SNES Mar, 1995 7 out of 10 70


Topic # Posts Last Post
Intro and practice not working 1 Nowhere Girl (1609)
Jul 17, 2013



Specially marked versions of PC CD-ROM edition include the original first Lemmings.

Unreleased Master System and Game Gear versions

The game was ported to the Sega Master System and Game Gear by Matt Taylor. Due to the limitations of the 8-bit platforms 20% of the levels had to be redesigned. The port was completed in 1994, but because of the declining market for the 8-bit consoles Psygnosis decided not to release those. At least the code was reused for the GameBoy version.Source: Posting by Matt Taylor


  • Amiga Joker
    • Issue 02/1994 – #3 Best Genre Mix in 1993 (Readers' Vote)

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