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Mega lo Mania

Critic Score User Score
Sharp X68000
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First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises.

Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly.

Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up than at the previous level.

If there is more then just one enemy, you can make an alliance until you crush the other one - three of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of defence is always stronger from the same level of attacker, and men that are not armed (conscripts) can only kill enemy soldiers, not destroy or attack enemy fort.

The main thing as always in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents.

You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again.


Mega lo Mania Genesis Title screen
Mega lo Mania DOS 1400 AD.
Mega lo Mania Amiga 9500 BC
Mega lo Mania Genesis Choosing an island

Alternate Titles

  • "メガロマニア -時空大戦略-" -- Japanese SNES spelling
  • "Tyrants: Fight Through Time" -- Genesis title
  • "Mega lo Mania: Jikū Daisenryaku" -- Japanese SNES title

User Reviews

My favourite game of all time DOS Runar Bjarnason (4)
A typical slice of Sensible brilliance Amiga Martin Smith (63028)
One of the best games ever made Amiga Johnny "ThunderPeel2001" Walker (419)

Critic Reviews

Amiga Power Amiga Oct, 1991 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 100
Joystick (French) DOS Jul, 1992 92 out of 100 92
Amiga Action Amiga Oct, 1991 91 out of 100 91
ST Action Atari ST Mar, 1993 90 out of 100 90
Power Unlimited SNES Feb, 1994 8.5 out of 10 85
ASM (Aktueller Software Markt) Genesis Mar, 1993 10 out of 12 83
Power Play DOS Sep, 1992 80 out of 100 80
Video Games Genesis Mar, 1993 75 out of 100 75
SEGA-Mag (Objectif-SEGA) Genesis Mar 02, 2009 6 out of 10 60
Computer Gaming World (CGW) DOS May, 1994 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50


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1001 Video Games

Mega lo Mania appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequels

Plans were made for a 'data disk' with new missions for April/May 1992, and a sequel, Mega lo Mania 2 at end of 1992. Subsequently, neither releases never appeared.


Amiga Format in January 1992 ran a competition whereby two lucky winners could have their face and voices digitized as villains in forthcoming "Mega-lo-Mania" data disks. Other prizes were a copy of the game, a T-shirt or mug. In humorous Amiga Format-style entry forms were addressed to 'Dressing Room Mirrorsoft Compo'.

Cut content

The original recordings for the game had Madcap saying, "No way, shithead!". This was trimmed for the game to just, "No way!", although the original files were still stored on the disks.

Information also contributed by Garcia
Contributed to by EboMike (3005), PCGamer77 (3008), Infernos (10679), Ratqueen (323), Mobygamesisreanimated (10761), Terok Nor (21038) and MAT (104335)