Description
In the future city of Monsteropolis, the use of robot labour has helped civilization grow more than ever before. At the forefront of this technology is Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. They are named Bombman, Gutsman, Iceman, Cutman, Elecman, and Fireman in reference to their individual prime functions. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rock aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness.
Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fire his weapon. He must travel to the levels of the six robot masters and defeat them in combat. By doing so, Mega Man is able to acquire their power for his own. These powers can then be used interchangeably with his main weapon and target the weaknesses of specific enemy bosses. Additionally, some hidden areas of the levels can only be accessed by using certain captured robot weapons. A special Magnet Beam ability can also be found which can be used to create steps.
Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head.
Alternate Titles
- "Rockman" -- Japanese title
- "ロックマン" -- Japanese spelling
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Trivia
The original Megaman game has a huge amount of significant differences between all its sequels, especially around boss battles:
- It is the only Megaman game where you have score points (since you don't get extra lives when the score increase as in most games, the score is totally useless).
- It is the only Megaman game where you have 6 robots to fight instead of 8.
- The word "Ready" doesn't blink when you start a stage.
- You sometimes enter to the boss room from the top (Bomban stage, Dr Willy stage 2) or from the bottom (Elecman stage). In all other Megaman games, you always enter from the left.
- When approaching boss rooms, instead of having one gate that opens and one gate that close, there is one double-gate that opens and it doesn't close after you enter.
- You have enemies between the last gate and the boss. This allow the possibility to loose life before actually beginning the battle, and add some challenge.
- When entering in boss room, first the music start and the bosses lifebar show up, then the gate closes.
- When the boss is defeated, it doesn't make the same noise as if Megaman is defeated.
- After the boss is defeated, you have to take a ball to exit the level.
- After that, you don't get a bonus screen or anything. Your bonuses pops up directly on the screen.