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Micro Machines

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If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on.

These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework.

Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life.

The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks.


Micro Machines Game Gear Qualifying race intro.
Micro Machines Game Gear Jumping at the Sandy Straights.
Micro Machines Genesis Helicopters in the Garden
Micro Machines Game Gear Race 4 intro.

Alternate Titles

  • "微型机器" -- Chinese spelling (simplified)

Part of the Following Groups

User Reviews

Magnificent Genesis ETJB (447)
Micro Machines But Not Micro Fun Genesis Liam Dowds (51)

The Press Says

GamePro (US) NES Dec, 1991 5 out of 5 100
Génération 4 Amiga Dec, 1993 84 out of 100 84
Electronic Gaming Monthly (EGM) NES Oct, 1991 7.5 out of 10 75
Mega Fun SNES Nov, 1994 75 out of 100 75
Joystick (French) DOS Oct, 1994 75 out of 100 75
PC Player (Germany) DOS Apr, 1994 71 out of 100 71
Svenska Hemdatornytt SNES Feb, 1994 70 out of 100 70
PC Games (Germany) DOS Nov, 1994 67 out of 100 67
Total! (Germany) SNES Dec, 1994 4 out of 6 40
Defunct Games CD-i Oct 08, 2006 5 out of 100 5


Topic # Posts Last Post
Licensed Title? 2 Terok Nor (19553)
Oct 14, 2008


1001 Video Games

The NES version of Micro Machines appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


Micro Machines for the NES was available in two different formats, the first was a regular cartridge, and the second was a compact cartridge which required the Aladdin Deck Enhancer. The idea behind the compact cartridges was to take circuitry that was common to all NES cartridges and remove it placing it in the Deck Enhancer, leaving the game cartridge containing only parts that were unique to each game (mainly the game code.) Since the game cartridge now contained fewer parts, the manufacturing cost (and thus the cost to the consumer) was to be lower. To play the game you would plug the compact cartridge into the deck enhancer which would form a complete NES cartridge which could then be used in the normal fashion. The idea never took off and very few games appeared in compact cartridge form (all of those that did were by Codemasters, who also invented the Aladdin Deck Enhancer.)


  • Amiga Joker
    • Issue 02/1994 – Readers' Special Award for 1993

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