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The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.


Moon Patrol Atari 5200 Atari logo and title
Moon Patrol Atari ST Title screen
Moon Patrol TI-99/4A Watch out for those rocks...
Moon Patrol Arcade Massive attack welcome

Alternate Titles

  • "Patrulha Lunar" -- Brazilian title

Part of the Following Groups

User Reviews

Moon Patrolling Fracas! Apple II steve Lit (3)
Arcade Perfection! PC Booter Indra is stressed (19946)
A great classic I play to this day. PC Booter Tomer Gabel (4354)
The first coin-op game to feature parallax scrolling Commodore 64 *Katakis* (38182)

Critic Reviews

The Video Game Critic Atari 2600 Jun 27, 1999 B+ 83
neXGam Atari 2600 Jun 27, 2013 8.2 out of 10 82
Digital Press - Classic Video Games Atari 2600 Sep 25, 2004 8 out of 10 80
All Game Guide Arcade 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80 (UK) Arcade Oct 25, 2007 8 out of 10 80
The Video Game Critic Atari 5200 Nov 20, 2000 B 75 Commodore 64 Mar, 2007 7 out of 10 70
Digital Press - Classic Video Games Atari 5200 Dec 10, 2003 7 out of 10 70
The Atari Times Atari 5200 Oct 12, 2006 68 out of 100 68
ASM (Aktueller Software Markt) PC Booter Jul, 1991 7.75 out of 12 65


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1001 Video Games

The Arcade version of Moon Patrol appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled Spectrum version

In one of the stranger moments in Sinclair Spectrum history, a version of this game was completed but never released, despite a great review from Crash! magazine. A handful of copies exist, but never reached a shop floor.


According to the 2007 documentary Chasing Ghosts: Beyond the Arcade, Irem's 1982 arcade version of Moon Patrol (distributed in North America by Williams) was the first arcade game to allow gameplay continuation with score retention by inserting another coin. Thus, for the first time, one's high score wasn't solely a matter of how far a player could get on a single coin, but rather a function of how many quarters they wanted to sink into the machine.

Furthermore, the game is credited with introducing parallax background scrolling to video games to imply depth.


  • TeleMatch
    • Issue 04/1984 – #3 Arcade Game of the Year 1983 (Readers' Vote)

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