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Moon Patrol

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The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.


Moon Patrol VIC-20 Aliens attacking!!
Moon Patrol Arcade Jumping over the hole
Moon Patrol Apple II Checkpoint Screen
Moon Patrol Atari 8-bit Exploding bombs

Alternate Titles

  • "Patrulha Lunar" -- Brazilian title

Part of the Following Groups

User Reviews

Moon Patrolling Fracas! Apple II steve Lit (3)
Arcade Perfection! PC Booter Indra is here (19705)
A great classic I play to this day. PC Booter Tomer Gabel (4388)
The first coin-op game to feature parallax scrolling Commodore 64 *Katakis* (37815)

The Press Says

The Atari Times Atari 2600 Feb 03, 2002 95 out of 100 95
The Video Game Critic Atari 2600 Jun 27, 1999 B+ 83
Digital Press - Classic Video Games Atari 2600 Sep 25, 2004 8 out of 10 80
TeleMatch Atari 2600 Nov, 1983 2 out of 6 80
Atari Gamer - XL-XE Game Review Edition Atari 8-bit Dec, 2013 8 out of 10 80
The Video Game Critic Atari 5200 Nov 20, 2000 B 75 Commodore 64 Mar, 2007 7 out of 10 70
The Atari Times Atari 5200 Oct 12, 2006 68 out of 100 68
Power Play Atari 8-bit 1987 6 out of 10 60
Tilt Atari ST Jul, 1988 8 out of 20 40


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1001 Video Games

The Arcade version of Moon Patrol appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled Spectrum version

In one of the stranger moments in Sinclair Spectrum history, a version of this game was completed but never released, despite a great review from Crash! magazine. A handful of copies exist, but never reached a shop floor.


According to the 2007 documentary Chasing Ghosts: Beyond the Arcade, Irem's 1982 arcade version of Moon Patrol (distributed in North America by Williams) was the first arcade game to allow gameplay continuation with score retention by inserting another coin. Thus, for the first time, one's high score wasn't solely a matter of how far a player could get on a single coin, but rather a function of how many quarters they wanted to sink into the machine.

Furthermore, the game is credited with introducing parallax background scrolling to video games to imply depth.


  • TeleMatch
    • Issue 04/1984 – #3 Arcade Game of the Year 1983 (Readers' Vote)

Contributed to by Corn Popper (69780), Trixter (8734), PCGamer77 (3027), Martin Smith (63130), Servo (55928), Игги Друге (43760), koffiepad (10010), Belboz (6539) and Coltrane (1115)