DescriptionThe moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.
- "Patrulha Lunar" -- Brazilian title
Part of the Following Groups
|Moon Patrolling Fracas!||Apple II||steve Lit (3)|
|Arcade Perfection!||PC Booter||Indra is stressed (20005)|
|A great classic I play to this day.||PC Booter||Tomer Gabel (4361)|
|The first coin-op game to feature parallax scrolling||Commodore 64||*Katakis* (37878)|
|The Atari Times||Atari 2600||Feb 03, 2002||95 out of 100||95|
|The Video Game Critic||Atari 2600||Jun 27, 1999||B+||83|
|neXGam||Atari 2600||Jun 27, 2013||8.2 out of 10||82|
|Digital Press - Classic Video Games||Atari 2600||Sep 25, 2004||8 out of 10||80|
|Atari Gamer - XL-XE Game Review Edition||Atari 8-bit||Dec, 2013||8 out of 10||80|
|The Video Game Critic||Atari 5200||Nov 20, 2000||B||75|
|Power Play||Atari 8-bit||1987||6 out of 10||60|
|Computer and Video Games (CVG)||Atari ST||Sep, 1988||6 out of 10||60|
|ST Action||Atari ST||Aug, 1988||50 out of 100||50|
|The Games Machine (UK)||Atari ST||Sep, 1988||41 out of 100||41|
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1001 Video GamesThe Arcade version of Moon Patrol appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cancelled Spectrum versionIn one of the stranger moments in Sinclair Spectrum history, a version of this game was completed but never released, despite a great review from Crash! magazine. A handful of copies exist, but never reached a shop floor.
InnovationAccording to the 2007 documentary Chasing Ghosts: Beyond the Arcade, Irem's 1982 arcade version of Moon Patrol (distributed in North America by Williams) was the first arcade game to allow gameplay continuation with score retention by inserting another coin. Thus, for the first time, one's high score wasn't solely a matter of how far a player could get on a single coin, but rather a function of how many quarters they wanted to sink into the machine.
Furthermore, the game is credited with introducing parallax background scrolling to video games to imply depth.
- Issue 04/1984 – #3 Arcade Game of the Year 1983 (Readers' Vote)