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The Ninja Warriors

MobyRank MobyScore
Commodore 64
72
3.0
Amstrad CPC
...
3.0
Atari ST
80
5.0
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Description

The Ninja Warriors is a one or two player side-scrolling beat-em-up. The Taito coin-op featured three monitor screens side by side, while the Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible.

The player(s) control robot Ninjas, which battle their way through the levels using Shuriken and knives. As the Ninja's take damage their classic Ninja garb is torn away to reveal robotic limbs, torso or head. When the damage reaches a critical level the Ninja Robot explodes scattering mechanical body parts.

As with The Sales Curve's later title SWIV, The Ninja Warriors uses the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.

Screenshots

The Ninja Warriors SEGA CD Title
The Ninja Warriors Arcade Flame throwing.
The Ninja Warriors Arcade Lost your face.
The Ninja Warriors Amiga Title screen

Alternate Titles

  • "The Ninjawarrriors" -- Alternate spelling

Part of the Following Groups

User Reviews

Random Access do it again! Amiga Игги Друге (43886)

The Press Says

The Games Machine (UK) Atari ST Jan, 1990 90 out of 100 90
Shin Force SEGA CD Nov 16, 2000 8.6 out of 10 86
The Games Machine (UK) Commodore 64 Jan, 1990 85 out of 100 85
Computer and Video Games (CVG) Atari ST Dec, 1989 85 out of 100 85
ACE (Advanced Computer Entertainment) Atari ST Dec, 1989 830 out of 1000 83
The One Amiga Dec, 1989 82 out of 100 82
ACE (Advanced Computer Entertainment) Commodore 64 Dec, 1989 825 out of 1000 82
Tilt Commodore 64 Mar, 1990 16 out of 20 80
The Games Machine (UK) Amstrad CPC Mar, 1990 58 out of 100 58
ASM (Aktueller Software Markt) Commodore 64 Jan, 1990 4.8 out of 12 40

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Trivia

Disk streaming on Atari ST/Amiga

The background of the arcade original didn't features tiled blocks, but large drawn graphics, which is a huge technical problem converting to the home computers because of the limited memory. The programmers from Sales Curve solved this on the Atari ST and Amiga by streaming the data from floppy disk during play. That means graphics are loaded while the player plays the game. This worked, as both computers are featuring DMA floppy access, that means the floppy controller can write to memory without slowing the main processor. Using this feature was widely adopted in the demo scene, but very rarely in game productions.

German index

On September 28, 1991, The Ninja Warriors was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Unusual cheat modes

In addition to the usual "infinite lives" cheat modes the game featured a number of strange modes implemented by the programmers during testing while they were waiting for new bug lists. A few of these modes included:
  • Snow white - the Ninja Warriors were displayed minus their torso so that they became dwarves.
  • Exterminate - the screen changed to a "negative" effect palette similar to the cheapo fx used in Doctor Who when the Daleks were killing people.
  • Casablanca - black and white display
  • One small step - moon gravity made all jumps 5 times larger and falling much slower.
  • Kylie - the music is played out of tune
  • Upside down - the screen is displayed upside down
In total there were 16 of these different cheat modes.

Information also contributed by Xoleras

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Contributed to by FatherJack (51568), Kabushi (126154), Martin Smith (63136), gamewarrior (5065), *Katakis* (37838) and Dan Marchant (16)