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Operation Wolf

MobyRank MobyScore
MSX
...
2.8
NES
63
3.3
ZX Spectrum
...
3.7
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Description

You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds.

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial.

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.

Screenshots

Operation Wolf Arcade Soldier, vehicle and boat against one player
Operation Wolf DOS Somewhere in the jungle - MCGA/VGA
Operation Wolf DOS the game begins - MCGA/VGA
Operation Wolf Arcade Cut-scene

Alternate Titles

  • "Operation Wolf: Take No Prisoners" -- Tag-lined title
  • "オペレーション・ウルフ" -- Japanese spelling

Part of the Following Groups

User Reviews

A salute to Chuck Norris and his legacy of blowing up jungles. DOS Zovni (9350)
Taito's first attempt at developing a shooter, and one of the best Amiga *Katakis* (37838)
Typical Coin-Op port that probably did better in the arcade DOS MaiZure (114)

The Press Says

Génération 4 Amiga Dec, 1988 93 out of 100 93
Computer and Video Games (CVG) Commodore 64 Dec, 1988 92 out of 100 92
Zzap! Commodore 64 Jan, 1989 91 out of 100 91
The Games Machine (UK) Amstrad CPC Dec, 1988 89 out of 100 89
Player One TurboGrafx-16 Nov, 1990 89 out of 100 89
The One Atari ST Dec, 1988 89 out of 100 89
ACE (Advanced Computer Entertainment) ZX Spectrum Dec, 1988 887 out of 1000 89
The One Amiga Dec, 1988 89 out of 100 89
Zzap! Amiga Mar, 1989 66 out of 100 66
Power Play Commodore 64 Jan, 1989 31 out of 100 31

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Trivia

1001 Video Games

The Arcade version of Operation Wolf appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

BPjS/BPjM index

On April 29, 1989, Operation Wolf was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Operation Wolf 3

In 1994, the developers published an Operation Wolf 3 slot machine. The gameplay was exactly the same as in the first part, but had a special mission at end of each level.

Sound

If the Tandy/PCjr or CMS/GameBlaster sound modes are being used, then in game sound effects are played through the internal speaker and music is played through the sound hardware. In Adlib mode both music and sound effects are played through the sound board.

Awards

  • Commodore Force
    • December 1993 (Issue 13) – #77 “Readers' Top 100”
  • Computer and Video Games
    • Issue 06/1989 - Winner Golden Joystick Award for Best 8-Bit Coin-op conversion (reader's vote)
    • Issue 06/1989 - Winner Golden Joystick Award for Best 16-Bit Coin-op conversion (reader's vote)
Information also contributed by Servo and Xoleras
Contributed to by Quapil (4739), Rola (7403), Sciere (268701), Martin Smith (63136), Servo (55823), drewbar (1084) and *Katakis* (37838)