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Atari ST
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Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.


Pit-Fighter Amstrad CPC Title
Pit-Fighter Commodore 64 Number of the match
Pit-Fighter Genesis The final opponent taunts you in between fights.
Pit-Fighter Genesis Highscores screen

Alternate Titles

  • "Pit-Fighter: The Ultimate Competition" -- Full title
  • "PitFighter: The Ultimate Challenge" -- SEGA Master System in-game title
  • "ピットファイター" -- Japanese spelling

Part of the Following Group

User Reviews

Gives Use for the Word Turd Genesis ResidentHazard (3251)
Like a bad Xerox copy, this port amplifies the flaws in the original. Lynx Trixter (8712)
Yes it is bad but it started the whole digitized live actor trend DOS gametrader (229)
At the very bottom of the pit DOS Zovni (9328)

Critic Reviews

Mean Machines Genesis Jan, 1992 81 out of 100 81
Computer and Video Games (CVG) Amiga Nov, 1991 80 out of 100 80
ST Format Atari ST Nov, 1991 65 out of 100 65
Amiga Format Amiga Nov, 1991 60 out of 100 60
Video Games Genesis Apr, 1992 60 out of 100 60
ASM (Aktueller Software Markt) SNES May, 1992 7 out of 12 58
Digital Press - Classic Video Games Game Boy Feb 25, 2005 5 out of 10 50
N-Force SNES Jun, 1992 36 out of 100 36
ASM (Aktueller Software Markt) Commodore 64 Feb, 1992 3 out of 12 25
The Video Game Critic Lynx Feb 26, 2004 D 25


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Cancelled Atari 7800 version

Atari had a 7800 port underway, outsourced to Imagitec Design, but abandoned it around 1992. You can read about it here.

DOS version

The DOS port of Pit-Fighter inexplicably uses a sprite resizing algorithm that stretches only vertically, not horizontally. This results in very odd-looking "skinny" fighters onscreen (as well as almost everything else).


  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Beat-'em-ups (Check 'em out)
Information also contributed by Игги Друге
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