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ZX Spectrum
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Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.


Pit-Fighter Amstrad CPC An eye for an eye
Pit-Fighter Genesis Fight 7: Angel is a tough one.
Pit-Fighter SEGA Master System Options
Pit-Fighter DOS Choose your fighter: Buzz

Alternate Titles

  • "Pit-Fighter: The Ultimate Competition" -- Full title
  • "PitFighter: The Ultimate Challenge" -- SEGA Master System in-game title
  • "ピットファイター" -- Japanese spelling

Part of the Following Group

User Reviews

Gives Use for the Word Turd Genesis ResidentHazard (3251)
Like a bad Xerox copy, this port amplifies the flaws in the original. Lynx Trixter (8731)
Yes it is bad but it started the whole digitized live actor trend DOS gametrader (229)
At the very bottom of the pit DOS Zovni (9344)

The Press Says

GamePro (US) Genesis Dec, 1991 5 out of 5 100
Sinclair User ZX Spectrum Mar, 1993 84 out of 100 84
Computer and Video Games (CVG) Genesis Mar, 1992 82 out of 100 82
Mean Machines Genesis Jan, 1992 81 out of 100 81
Sega-16.com Genesis Apr 23, 2007 7 out of 10 70
Commodore Format Commodore 64 1993 61 out of 100 61
Mega Fun Lynx May, 1993 38 out of 100 38
Digital Press - Classic Video Games Lynx Sep 09, 2005 3 out of 10 30
The Video Game Critic Lynx Feb 26, 2004 D 25
The Video Game Critic SNES Jan 01, 2015 F 0


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Cancelled Atari 7800 version

Atari had a 7800 port underway, outsourced to Imagitec Design, but abandoned it around 1992. You can read about it here.

DOS version

The DOS port of Pit-Fighter inexplicably uses a sprite resizing algorithm that stretches only vertically, not horizontally. This results in very odd-looking "skinny" fighters onscreen (as well as almost everything else).


  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Beat-'em-ups (Check 'em out)
Information also contributed by Игги Друге
Contributed to by Bock (156), Martin Smith (63048), festershinetop (9477), Pseudo_Intellectual (44777), *Katakis* (37849), quizzley7 (21203) and Coltrane (1122)