异域镇魂曲 - Chinese spelling (simplified)
Last Rites - Working title
His journey begins with only one goal: he must learn his name, find out what had happened to him, and which forces prevent him from dying in peace, like all other human beings. The Nameless One opens the doors of the mortuary, only to dive into a world full of fateful encounters, strange characters, broken hopes, despair, and hatred. Piece by piece he shall solve the puzzle and re-discover his own past.
Planescape: Torment is a role-playing game that uses a heavily altered variation of the Advanced Dungeons & Dragons Second Edition rules. It is set in the Planescape, the exotic AD&D setting which is composed out of various "planes" of existence, with unique characteristics to each. The game features the party-based, "real-time-with-pause" Infinity Engine combat system, which was previously employed in Baldur's Gate.
Character growth is handled via the standard AD&D attributes, which can be raised and modified in the game. Abilities which are not exclusive to combat, such as Intelligence, Wisdom, and Charisma, play a special role in the development and outcome of many of the game's conversations and quests. Dialogue options may become available only if the corresponding character parameter is sufficiently high. The outcome of the final quest and thus the ending of the entire game also depend on the way the player has been shaping The Nameless One during the journey.
Various fairly exotic characters - including a talking floating skull and a winged succubus who runs a "spiritual" brothel - will join the hero on his quest. These characters belong to the traditional AD&D classes of fighter, mage, thief, and cleric. The Nameless One himself starts as a fighter, but is able to become a mage or a thief if he meets certain requirements and completes certain quests. The hero is unable to wear armor, but can enhance his defenses with special tattoos.
Though combat occupies a significant portion of the game, much of it is dedicated to acquiring experience through exploration of the Sigil, the game's main "hub" town, and performing quests for its inhabitants. The game is notable for containing a very large amount of in-game text and conversation.
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You find yourself awakening on a slab in a morgue. You have no idea who you are, where you've been, why you're so scarred and tattooed, and why you can't seem to die. Your companion, a floating skull named Morte reads you a list of instructions tattooed on your back... and from there your adventure starts.
PS:T is based on the Planescape AD&D setting using 2nd Edition rules, using Real-Time-with-Pause combat, and begins in the town of Sigil. You can have a wide variety of companions, and there is a good number of places to visit.
There is one all-important question that requires an answer: "What can change the nature of a man?" Truly, the answer is Planescape: Torment. It will forever redefine what an RPG is to whomever plays it.
The intellectual's rare delight, the gamer's pleasant surprise by Straw Hubert (33)
Unless you're uncomfortable with reading lots and lots of text, Torment is a gaming experience you definitely shouldn't miss. This is, without any doubt, one of the greatest games ever created.
As a postscript, some practical advice: there are both official and fan made patches widely available on the internet that repair lots of bugs and typos left in Torment (as many other ambitious games, it was rushed to the market by the company before it was really finished) that you shouldn't play without; there are also ways to decrease the interval between party members' banter, which is set far too high by default and unless you decrease it, you will miss lots of great conversations. There is also a very nice resolution patch, because 640x480 doesn't look very good on a modern monitor and the playing area really is too small. It also solves a problem that already plagued Baldur's Gate - what is the point in creating pretty prerendered backgrounds full of impressive architecture if you can only see them one tiny screen at a time? As a side effect, with this patch, you sometimes see things in cutscenes you were not supposed to - actors preloaded in memory safely hidden off-screen suddenly become visible. So beware if you're uncomfortable with that.
What more should I say? See you on the Planes.
I don't think we're in Faerûn anymore, Morte ... by Little Yoda (246)
Planescape: Torment is one of the most unusual, original and rewarding RPG experiences to date. It requires and tries players' patience and imagination but repays them many times over if they are up to the task. The game exists and entertains through its deep and lyrical understructure, making its lack of character customisation excusable. All seasoned gamers looking for a fantasy tale far, far away from the genre's stereotypical elves, dwarfs and humans vs. orcs stories must play this game.