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Crash Bandicoot: Warped (PlayStation)

89
MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.
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Description

The third title in Sony's popular Crash Bandicoot series, Crash Bandicoot 3 is the first to feature Coco as a playable character, and uses the "tunnel" 3D popularized in the earlier Crash games.

As in Crash Bandicoot 2 you have to collect 25 crystals that are scattered across time before your enemy Dr. Neo Cortex does. But this time the evil witch doctor Uka Uka is with Cortex to find the crystals and take over the world. With help from N. Tropy they build a Time Twister Machine to travel through time with. Crash and Coco must also use the Time Twister for gathering crystals, as usual with the help from the good witch doctor Aku Aku.

But there are also 42 gems scattered across time, just like in Crash 2. You must find them as well in order to complete the game. When you have collected all of the 25 crystals, then you can take on Cortex and Uka Uka.

Screenshots

Crash Bandicoot: Warped PlayStation Coco Wiped Out
Crash Bandicoot: Warped PlayStation Water-pipes - dangerous places to swimming
Crash Bandicoot: Warped PlayStation Crash's Normal Death Animation
Crash Bandicoot: Warped PlayStation Game Loading Animation

Alternate Titles

  • "Crash Bandicoot 3: Warped" -- European title
  • "Crash Bandicoot 3: Buttobi! Sekai Isshuu" -- Japanese title
  • "Crash 3" -- informal name
  • "クラッシュ・バンディクー3 ブッとび!世界一周" -- Japanese spelling

Part of the Following Groups

User Reviews

More to do in Crash's Time-Traveling Adventure *Katakis* (37818) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
Naughty Dog does the same, but with something new. Michael B (341) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars
Still shamelessly derivative, still executed perfectly. Anatole (52) 3.25 Stars3.25 Stars3.25 Stars3.25 Stars3.25 Stars
The Bandicoot does it again! Tailsbandicoot (16) 5 Stars5 Stars5 Stars5 Stars5 Stars

The Press Says

GamePro (US) Jan 01, 2000 5 out of 5 100
Absolute Playstation Dec, 1998 94 out of 100 94
Freak Dec, 1998 92 out of 100 92
VicioJuegos.com Sep 11, 2003 91 out of 100 91
Electronic Gaming Monthly (EGM) Jan, 1999 9.1 out of 10 91
Power The PlayStation Mag / Playstation Power Apr, 2000 9 out of 10 90
Jeuxvideo.com Dec 09, 1998 18 out of 20 90
Game Revolution Nov 01, 1998 B+ 83
Electric Playground 1998 8 out of 10 80
Gamekult Sep 29, 2000 7 out of 10 70

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Trivia

Development

From a gamesindustry.biz interview with Naughty Dog co-founder Jason Rubin:
Naughty Dog made the decision to not renew its deal with Universal Interactive. By the time that Crash 3 rolled around, Universal's role had shrunk to nothing. Sony was financing and publishing the games, and additionally providing valuable worldwide production advice. Mark Cerny, who started at Universal and was a large contributor to Crash's success, had become an independent contractor and continued to work with us. And, of course, Naughty Dog was doing the heavy lifting of developing the titles. Universal was simply being paid for the intellectual property rights.

Andy and I decided that we were not willing to split the developers' share of revenue with an entity which was contributing nothing to the mix, which was extremely difficult to work with, and which was actively trying to take credit for Crash's success. So, we announced that we were not renewing our contract and we were leaving the lot after Crash 3. At that point, Universal Interactive's management lost their minds.

We were forced to develop Crash 3 in the hallways of their offices. Although they still had a contract to give us office space, they decided to make our lives as miserable as possible. We were under extreme deadlines for a Christmas release, so we couldn't move the team in the middle of the project. We had to stay in those hallways until the game was done. Naughty Dog was working 16- to 20-hour days that year with no weekends. To make matters worse, Universal refused to pay for the air conditioning in their offices, and thus their hallways, after hours. Los Angeles summers, especially in the San Fernando Valley, are extremely hot. At night, and especially during the weekend, the heat on the thirty-fourth floor passed 100 degrees. This is not an exaggeration. We had to buy thermometers and measure the temperature constantly because the heat was affecting more than our comfort. Our servers were going down because the internal temperatures of the hard drives were going over 130 degrees. And the building wouldn't let us bring in portable airconditioning units, so we were forced to cool the servers by blowing air over a bucket of ice with a fan. That solved the problem until we managed to disguise an air-conditioning unit as a mini-refrigerator and sneak it in.

I could tell endless tales of Universal Interactive's spite and contractual misbehavior that year, but that's all history. They tried to break us. They couldn't. Although we all worked shirtless at desks in hallways that year, we got Crash 3 done. To put all of this in perspective, Crash 3 was guaranteed to make Universal hundreds of millions of dollars in profit. Yet, as a company, they didn't have the decency to accept our decision as independents to chart our own destiny. And they were vindictive enough to risk their financial windfall had their nonsense caused us to fail. If Universal had been more humane and reasonable, it is possible that Naughty Dog would still be making Crash products today.

References

Two of the levels in the game, Ski Crazed and Rings of Power, are named after two Naughty Dog games of the same name.

References to the Game

In an episode of the WB drama Felicity titled Crash (season 2, episode 5), Noel and Elena become obsessed with this game for the entirety of the episode.

Awards

  • Game Informer Magazine
    • August 2001 (Issue 100) - #26 in the "Top 100 Games of All Time" poll
  • Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
    • 1999 - Gold Award for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland
Information also contributed by Lampbane, M4R14N0 and Xoleras.

Related Web Sites

Anatole (52) added Crash Bandicoot: Warped (PlayStation) on Jun 20, 2001
Other platforms contributed by Charly2.0 (30721) and GTramp (34695)