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Portal 2

MobyRank MobyScore
Windows
93
4.3
Linux
...
...
PlayStation 3
93
3.9
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Description

Portal 2 is the sequel to Portal and offers the same first-person puzzle-platform gameplay. Players continue the story taking the role of the young woman Chell, who defeated the artificial intelligence computer system GLaDOS in the first game. After the events of the first game, she was placed in stasis until eventually woken up again. The sequel still takes place at Aperture Science Labs, but it is now overrun by decay and nature. Much more than in the first game, Chell moves past the clean test chambers and explores the gloomy industrial setting of the laboratory.

Just like in the first game, the gameplay is based around portals. By shooting a starting portal and ending portal at suitable surfaces, certain uncrossable gaps can be bridged. Just like in the first game, there are also many test chambers where puzzles need to be solved, using cubes, turrets, platforms and special portal tricks to gain a lot of speed. GLaDOS makes a return to tease Chell and she plots revenge for her destruction, but there are a large number of twists that make her role very different from in the first game. Chell receives help from Wheatley, a small robot who opens entrances for her and provides witty insights about the environment.

New elements to the sequel's gameplay include light bridges, laser redirection and paint-like gels, incorporated through the work of the student project Tag: The Power of Paint. Gels provide extra speed, a jump or neutralize the effects. They can also be used with objects such as cubes or turrets.

The game’s two-player cooperative mode is entirely new and features its own entirely separate campaign with a unique story, test chambers, and two new player characters (Atlas and P-body). The PlayStation 3 version incorporates some elements of the Steamworks toolset and allows for cross-platform games against PC players.

Screenshots

Portal 2 Windows Loading screen for the cooperative mode
Portal 2 Windows Light bridges are another novelty.
Portal 2 Xbox 360 Containment room
Portal 2 Windows Some turrets are different, like this peaceful one. Sadly, you can't take it along.

Part of the Following Groups

User Reviews

Feels a little too much like the previous installment. Windows Pixelspeech (955)
Do not get the Windows version. Portal 2 on PC crashes a lot. Windows Pagen HD (81)

The Press Says

G4 TV: X-Play Windows Apr 18, 2011 5 out of 5 100
The Telegraph Xbox 360 Apr 19, 2011 10 out of 10 100
Eurogamer.nl PlayStation 3 Apr 24, 2011 10 out of 10 100
TotalVideoGames (TVG) Xbox 360 Apr 21, 2011 10 out of 10 100
PixlBit PlayStation 3 May 26, 2011 5 Stars5 Stars5 Stars5 Stars5 Stars 100
GameZone Windows Apr 19, 2011 9 out of 10 90
Gamereactor (Norway) PlayStation 3 Apr 19, 2011 9 out of 10 90
Jeuxpo.com Windows 2011 8 out of 10 80
Gamekult Xbox 360 Apr 27, 2011 7 out of 10 70
GameGavel.com Xbox 360 Apr 25, 2011 C 50

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Trivia

Publicity

In the build up to the game's release, Valve released the Potato Sack Bundle on April 1st, which included the following 13 games:These games had received updates three times. The first added potato-themed objects with hidden cryptic clues as to what the next update would be, specifically 13 cyphers which formed a 13-letter word.

The second added an Aperture Science login to the Steam overlay upon completing certain in-game tasks within each game, which provided players with an archive of Portal 2 concept art for each game that contained data chunks that could be combined into a single archive password-protected by the aforementioned 13-letter word.

The third update added Portal-themed content to the games, as well as a task that, when performed, took players to an Aperture Science page where GlaDOS speaks a peculiar sentence alluding to two locations in the city of Seattle, WA whose combined names spell 'nelipot', the name of a group on Steam where players could find Portal 2 screenshots and a QR code that pointed them to a page on the Aperture Science website.

The page, a spoof of distributed computing projects called GlaDOS@Home, contained a countdown to the release of Portal 2 as well as counters indicating the number of players who completed each task for each game, which earned them potato icons on their Steam account, suggesting that players could release Portal 2 early by completing these tasks enough times. The combined efforts eventually saw the game unlocked on Steam at 21:29 on Monday, April 19, nine and a half hours earlier than the scheduled release.

Awards

  • 4Players
    • 2011 – Best Game of the Year
    • 2011 – Best Multiplatform Game of the Year
    • 2011 – Best Dexterity Game of the Year
  • GameSpy
    • 2011 – Puzzle Game of the Year
    • 2012 – #3 Top PC Gaming Intro
  • GameStar (Germany)
    • 2011 - #3 PC Action Game of the Year (Readers' Vote)
  • PC Games (Germany)
  • Xbox 360 Achievements
    • 2011 - Best Story

Contributed to by Chris Jeremic (151) and Sciere (253393)