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ZX Spectrum
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The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example).

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels, which means there are two sets on level 2, three on level 3, four on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.


Puzznic FM Towns The middle platform is moving, need to get the timing right
Puzznic TurboGrafx-16 This is made tricky by the location of the blues
Puzznic Commodore 64 Loading screen
Puzznic FM Towns Demonstration/tutorial

Alternate Titles

  • "パズニック" -- Japanese spelling

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The Press Says

Zzap! Amiga Dec, 1990 89 out of 100 89
Tilt Amiga Dec, 1990 17 out of 20 85
Video Games Game Boy Mar, 1991 82 out of 100 82
Joystick (French) TurboGrafx-16 Sep, 1990 80 out of 100 80
Power Play Amiga Feb, 1991 78 out of 100 78
Power Play Commodore 64 Mar, 1991 77 out of 100 77
Joker Verlag präsentiert: Sonderheft Commodore 64 1993 71 out of 100 71
Joker Verlag präsentiert: Sonderheft Amiga 1993 71 out of 100 71
Power Play Atari ST Mar, 1991 67 out of 100 67
Digital Press - Classic Video Games PlayStation Jul 02, 2006 5 out of 10 50


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Arcade version

The arcade version of Puzznic featured pictures of women wearing little clothes between levels. This feature was removed in the home versions, although a vestige thereof remains in the PC Engine version.

NES version

The NES version features another game mode, called Gravnic, where pieces are moved around by changing the direction of gravity.
Contributed to by FatherJack (40560), Infernos (6344), Sciere (253385), Kabushi (122503), Martin Smith (63164), Servo (55922), Игги Друге (43652) and koffiepad (10014)