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Description

The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example).

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels, which means there are two sets on level 2, three on level 3, four on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.

Screenshots

Puzznic DOS Each puzzle has a different shape (VGA)
Puzznic PlayStation A puzzle solved. The level character shows signs of rage as the score mounts up.
Puzznic PlayStation The start of a Story Game. Where the player must solve eight puzzles in each of eight levels. The letters E-N-D are cycled at the end of the text to show there's nothing else to do here
Puzznic Amstrad CPC Title screen

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Alternate Titles

  • "パズニック" -- Japanese spelling

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User Reviews

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Critic Reviews

Commodore Force Commodore 64 Aug, 1993 90 out of 100 90
Zzap! Amiga Dec, 1990 89 out of 100 89
ASM (Aktueller Software Markt) NES Apr, 1991 9.8 out of 12 82
Power Play NES Aug, 1991 82 out of 100 82
Joystick (French) TurboGrafx-16 Sep, 1990 80 out of 100 80
ASM (Aktueller Software Markt) Game Boy Oct, 1990 9.6 out of 12 80
Power Play Commodore 64 Mar, 1991 77 out of 100 77
PC-Spiele '92 DOS 1991 7 out of 10 70
Amiga Power Amiga May, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
PSX Nation PlayStation Jun 19, 2003 51 out of 100 51

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Trivia

Apple IIGS version

A port to Apple IIGS was completed in 1990, but never released because Taito America closed down at the same time.

Arcade version

The arcade version of Puzznic featured pictures of women wearing little clothes between levels. This feature was removed in the home versions, although a vestige thereof remains in the PC Engine version.

NES version

The NES version features another game mode, called Gravnic, where pieces are moved around by changing the direction of gravity.

Awards

  • Amiga Power
    • May 1991 (Issue #00) - #34 in the "All Time Top 100 Amiga Games"
  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Oddities

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Contributed to by FatherJack (58484), Infernos (14777), Sciere (430448), Kabushi (177187), Martin Smith (62806), Servo (55768), Игги Друге (44977) and koffiepad (9942)