MobyRank MobyScore
Commodore 64
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3.7
MSX
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TRS-80 CoCo
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Description

Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.

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User Reviews

A disappointing licensed arcade conversion. DOS Macintrash Bronze Star Contributing Member (2539)
Part man. Part machine. All action Amiga Black Wolf (37274)

The Press Says

CU Amiga Amiga Aug, 1989 81 out of 100 81
Amiga Mania Amiga Mar, 1992 80 out of 100 80
Amiga Format Amiga Oct, 1989 73 out of 100 73
Power Play Atari ST Aug, 1989 72 out of 100 72
Atari ST User Atari ST Sep, 1989 7 out of 10 70
Abandonia DOS Jun 11, 2006 3 out of 5 60
SwankWorld NES 2004 5 out of 10 50
The Video Game Critic NES Apr 24, 2005 C 50
Amiga Points of View Amiga Jul, 2004 48 out of 100 48
Hardcore Gaming 101 NES 2000 4 out of 10 40

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Trivia

The TRS-80 Coco version was one of only 2 cartridges that Radio Shack/Tandy put out that used a ROM >32KB (the normal technical maximum for a Coco 3 cartridge). Greg Zumwalt designed "super cartridge" hardware that included a built in MMU (Memory Management Unit) to break this barrier, and used 128KB of ROM with Robocop (the other game using this hardware was Predator, with 64KB of ROM. In an article explaining the hardware in Rainbow magazine (TRS-80 Coco's largest and longest running dedicated magazine), Greg explained that he had prototyped a 2nd version of the super cartridge that could handle up to a 512KB ROM, but no games were ever released using this hardware (probably due to costs and the Coco nearing the end of it's life at Radio Shack).


This entry was contributed by KnockStump Bronze Star Contributing Member (986), Johnny "ThunderPeel2001" Walker (424), jeremy strope (126), Martin Smith (64127), Macintrash Bronze Star Contributing Member (2539), L. Curtis Boyle (732) and Black Wolf (37274)
 

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