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Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.


RoboCop Atari ST RoboCop's boot sequence
RoboCop TRS-80 CoCo Credits screen
RoboCop Atari ST Instructions
RoboCop NES Town hall

Part of the Following Groups

User Reviews

A disappointing licensed arcade conversion. DOS Macintrash (2511)
Faithful to the original coin-op version Amiga *Katakis* (37818)

The Press Says

The Games Machine (UK) Amiga May, 1989 90 out of 100 90
CU Amiga Amiga Aug, 1989 81 out of 100 81
VideoGame NES Mar, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Joystick (French) NES Jan, 1991 75 out of 100 75
Atari ST User Atari ST Sep, 1989 7 out of 10 70
Tilt NES Dec, 1990 12 out of 20 60
Mean Machines NES Dec, 1990 50 out of 100 50
Hardcore Gaming 101 NES 2000 4 out of 10 40
HonestGamers NES Apr 19, 2013 4 out of 10 40
Amiga Power Amiga May, 1992 32 out of 100 32


Topic # Posts Last Post
This should be made into two different entries. 3 Neville (1843)
Jun 30, 2013



The Hit Squad release of this game for the Atari ST came with a sealed envelope containing game cheat codes "For emergency use only".

TRS-80 CoCo version

The TRS-80 CoCo version was one of only two cartridges that Radio Shack/Tandy put out which used a ROM >32KB (the normal technical maximum for a CoCo 3 cartridge). Greg Zumwalt designed "super cartridge" hardware that included a built in MMU (Memory Management Unit) to break this barrier, and used 128KB of ROM with RoboCop .

The other game using this hardware was Predator, with 64KB of ROM. In an article explaining the hardware in Rainbow magazine (TRS-80 CoCo's largest and longest running dedicated magazine), Zumwalt explained that he had prototyped a second version of the super cartridge that could handle up to a 512KB ROM, but no games were ever released using this hardware (probably due to costs and the CoCo nearing the end of its life at Radio Shack).

Information also contributed by piltdown_man
Contributed to by FatherJack (40562), KnockStump (974), Johnny "ThunderPeel2001" Walker (419), jeremy strope (126), Macintrash (2511) and L. Curtis Boyle (734)