DescriptionOnce upon a time, the power of Mana was used by all people and helped their civilization grow. But as evil forces took control of Mana Fortress, there was no way out but a war which destroyed the Mana-based civilization but eventually brought peace to people. The events of the past became but legends to the new generation of humans. But history repeats itself...
One day, a young village boy finds a rusty sword stuck at the bottom of a river. He doesn't know this sword is the famous Mana sword, the one that won so many battles before. By drawing the sword out of the river bottom, the boy unwillingly summons hordes of monsters, and is expelled from his village. A mysterious knight Jema is the only man who helps him and gives him instructions for the future. First, he must repair the sword, and then, with its help, take control of Mana seeds which can be found in eight great castles.
Secret of Mana is an action RPG, featuring real-time hack-and-slash type of combat. The protagonist has a stamina gauge: the more stamina he has, the more powerful his strike is. It is possible to upgrade weapons and abilities and meet many different types of monsters, while roaming around the country and performing quests.
- "聖剣伝説２" -- Japanese spelling
- "Seiken Densetsu 2" -- Japanese title
Part of the Following Group
|Another Square gem, but with tons of glitches and stupid details||SNES||Bregalad (914)|
|A great early Action RPG||SNES||Idkbutlike2 (23)|
|Edible at best.||SNES||Pixelspeech (943)|
|A game that's designed to make casual gamers crazy||iPhone||Pagen HD (77)|
|Great Game, one of the best||SNES||Scott G (731)|
The Press Says
|Slide to Play||iPhone||Dec 27, 2010||4 out of 4||100|
|Pixel-Heroes.de||SNES||Dec 12, 2010||10 out of 10||100|
|Game Players||SNES||Dec, 1993||93 out of 100||93|
|VicioJuegos.com||SNES||Nov 17, 2012||91 out of 100||91|
|GamePro (US)||SNES||Dec, 1993||4.5 out of 5||90|
|RPGFan||SNES||Feb 22, 1999||90 out of 100||90|
|IGN||Wii||Oct 13, 2008||9 out of 10||90|
|RPGFan||Wii||Jan 12, 2009||84 out of 100||84|
|IGN||iPhone||Dec 22, 2010||7.5 out of 10||75|
|Thunderbolt Games||iPhone||Jan 31, 2011||6 out of 10||60|
|Topic||# Posts||Last Post|
|So what else has changed?||4||Oleg Roschin (164803)
Nov 06, 2011
DevelopmentOne of the first games announced for the then-announced CD-ROM addon for the SNES. Nintendo eventually gave up trying to get the peripheral off the ground after the deal with Phillips to make the drive fell flat. Square eventually released a tooled-down version, which pushed the SNES hardware constantly (hence the slowdown and lack of multiple enemies onscreen), and overall left Square bitter for having to go through the process of downgrading its game. This probably was one of the reasons Square decided to bail on Nintendo (and its then-upcoming N64 console) and take its multimillion seller, Final Fantasy VII, with it (which was first announced for the N64).
Ironically, Square signed the deal to bring the game to the PlayStation with Sony, which was the original partner for the SNES CD drive, but was publicly stabbed in the back by Nintendo with the Phillips deal. The CD drive technology that Sony had been working on for the SNES, was then used to create the PlayStation itself.
EnemiesDue to technical limitations, only three enemies can ever be on the screen at one time. Sneaky players can use this to their advantage and keep 'easy' enemies alive to block the spawning of more powerful ones. The merchant cat Neko, is also affected by this and may not always appear during busy combat.
KillroyIn the original Japanese version, Killroy has a chainsaw when fighting him the second time. In all Western versions, he is just a re-coloured version of the first encounter.
MultiplayerSecret of Mana is quite possibly the first RPG game to support 3 Players. It is certainly the only one on SNES that does (along with it's sequel, which was never officially translated). A multitap is required for the third player.
SlimeThe Slime bosses are the trickiest enemies in the game, not because they're difficult, but because they're so buggy. When fighting one of these bosses it's possible to slow the framerate to a crawl, freeze the game or in extreme cases, wipe the contents from your saved battery backup.
- FLUX Magazine
- Issue #4 - #40 in the "Top 100 Video Games of All-Time" list
- Game Informer
- August 2001 (Issue #100) - #77 in the "Top 100 Games of All Time" poll
- Vol. 6, Issue 2 - Role-Playing Game of the Year 1993
- Retro Gamer
- September 2004 (Issue #8) – #74 Best Game Of All Time (Readers' Vote)
Related Web Sites
Battle System Design, Monster Logistics:
Chief Map Graphic Design:
Player Character Design: