Sword of Mana

aka: Shinyaku Seiken Densetsu
Moby ID: 11202
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Description official descriptions

Sword of Mana tells the tale of two unlikely companions, a former prisoner out for revenge and the last known girl from the Mana tribe. The two come together, despite their differences, for one very important reason: they are the only ones that can save the Mana tree.

Like in other games in the series, the player can take control of both characters (or join with another player in co-op) and participate in action-oriented battles using spells, weapons and different kinds of items.


  • 新約 聖剣伝説 - Japanese Spelling

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Credits (Game Boy Advance version)

70 People (54 developers, 16 thanks) · View all

Game Design
Original Story
Monster Design
Production Producer
Character Design
Scenario Arrangment
Art Director
Main Programmer
Menu Program
Effect Program
Event (Planning)
Boss Monster Battle (Planning)
Map (Planning)
Effect Graphics
Character Graphics
Boss Monster Graphics
Monster Graphics
[ full credits ]



Average score: 73% (based on 27 ratings)


Average score: 3.5 out of 5 (based on 22 ratings with 1 reviews)

Remake or not remake ?

The Good
Sword of Mana is a kind of "remake" of the original Final Fantasy Adventure on the original Game Boy. Trough, gameplay, maps, graphics has completely changed, and only the story seems to be pretty much as it was on the game boy game. Some music tunes are also taken from the original game, while some aren't.

Overall, I liked the gameplay pretty much. It's a lot from Seiken Densetsu 3. Your main character (you can choose between a boy and a girl) can hold each kind of weapon, and have to train himself to raise weapon level. Each weapon has a different attack range and speed. Also, there is 3 categories of weapons, and monsters are can be immunited or weak against some of these categories, making the game interesting to play because you'll constantly need to switch your weapons. You also get magic, trough "spirits", that you first have to found. Basically, you should push the R button to cast a magic, and it's range will change in function of the weapon equipped.

I liked pretty much the music, most of it is from Final Fantasy Adventure, that had probably the best soundtrack of all games on the original Game Boy. Now, the music is still good, especially the desert one. All others are average, but just the desert one is really outstanding. Sound effects are pretty good, none of them sound "serious", but they still sound fair. Graphics are very similar to what they were on Seiken Densetsu 3 on the SNES, so they're pretty good. Not the best graphics on the GBA, but they are sure above average.

The Bad
A big flaw in the gameplay is that the magic system is just plain TERRIBLE ! Press the R button shortly to use a defensive magic is okay, but you'll have to press it longer to got an offensive magic (they could assign it to another key). You'll simply hardly ever be able to hit the target you will, so you'll waste an incredible amount of MP to cast magic in air without hitting any enemy. Also, there is a strange system to upgrade your weapons by collecting seeds, plant them, and collect vegetables from them, that will be able to upgrade your weapons. Quite fun, but I didn't understood it very well, and actually, I upgraded my weapons more or less randomly, and it worked just fine. They could made a simpler and more efficient system here. Finally, about the weapon, the one that are fast are good, while the slower ones just suck because you'll always be attacked by the enemy during the phase where the hero begins his attack, that is very long because the weapon is slow. So battling with a slow weapon is nearly impossible. I end up using only spear, sword and fist, the 3 fastest ones, representing all 3 different weapon types of the game. All others are nearly useless.

Finally many bosses where just pain and the game is a bit too short. I beat one boss that was supposed to be strong with 4 hit with my spear. Don't level up too much like I did, else you'll get bored by the bosses. However, the few boss battle that are hard are HARD, that mean annoying. Not hard because you need high skills to beat it, hard because the boss' only weakness is some kind of magic, and because you're unable to hit it with your magic, and then you become out of MP, and that's very annoying. Finally, the AI for allies is very bad. Ah, yeah, I didn't mention that you can get allies in your team. They'll act incredibly wrong, anyway, so it's just like if you were alone.

The Bottom Line
Sword of Mana is still kind of cool, because it's a mana game, and because it has great gameplay since you don't face monsters that are immunized to all categories of weapons, forcing you to use magic. When this happen, the game suddenly become detestable. If you read my Secret of Mana review, you'll notice that I say that it's not fair to pass trough a menu to cast each magic. Unfortunately, that new system is much worse. Also, you'll have to take in consideration that the game is pretty short and not challenging at all. The fact that you have 2 heroes to play with can add some kind of replay value, but anyway the other one will join you. Overall, if you're a mana fan, play this. It is not really needed to buy a copy, just borrow from a friend, the game is that short.

Game Boy Advance · by Bregalad (937) · 2005



Despite the game's package stating something about multiplayer, two players do not battle an enemy simultaneously on screen. When you need help, if you have the Game Boy Advances linked, you can press a button and the second player will drop down onto the enemy then drop off screen. Rumor has it that trying to get the players to battle an enemy together proved not to be working on the GBA so it was, more or less, dropped.


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  • MobyGames ID: 11202
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Contributors to this Entry

Game added by Kartanym.

Additional contributors: Unicorn Lynx, Joshua J. Slone, gamewarrior, LepricahnsGold.

Game added December 1, 2003. Last modified December 17, 2023.