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Star Wars: Rebel Assault

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You play a Rebel space cadet and have various missions to complete: Flying starships, destroying Walkers, infiltrating an enemy base etc. All viewpoints and gameplay is through the use of motion video backdrops.


Star Wars: Rebel Assault SEGA CD On-foot levels control the same, but give you a shot at some stormtroopers.
Star Wars: Rebel Assault SEGA CD The patterned areas represent armour to shoot off.
Star Wars: Rebel Assault SEGA CD All cutscenes are rendered, no matter how gangly they look.
Star Wars: Rebel Assault DOS (Intro cinematic) X-Wing vs. Tie Fighters

Alternate Titles

  • "מלחמת הכוכבים: מתקפת המורדים" -- Hebrew spelling

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User Reviews

A cool game, which fathered the video backdrop shooter sub-genre DOS Mickey Gabel (357)
Technologically impressive. DOS Trixter (8739)
Good old video-action games, can't beat 'em can you... DOS Quackbal (47)

The Press Says

Video Games & Computer Entertainment 3DO Mar, 1995 9 out of 10 90
Power Play Macintosh Oct, 1994 85 out of 100 85
Freak 3DO May, 1995 80 out of 100 80
GamePro (US) 3DO Mar, 1995 4 out of 5 80
All Game Guide SEGA CD 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Video Games & Computer Entertainment SEGA CD Aug, 1994 7 out of 10 70
Game Players 3DO Mar, 1995 70 out of 100 70
Coming Soon Magazine 3DO Apr, 1995 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Electronic Gaming Monthly (EGM) SEGA CD Jul, 1994 5.8 out of 10 58
Digital Press - Classic Video Games 3DO Mar 20, 2005 3 out of 10 30


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One nice touch about the video background is that it is larger than the screen. This allowed the developers to shift it up/down/left/right according to player movement, and it helps mask the fact that it's on rails. Another nice trick is a very quick interpolation and rotation section of the video playback code, which allows them to rotate the backdrop +/- 15 degrees if you bank left or right.


  • GameStar (Germany)
    • Issue 12/1999 - #16 in the "100 Most Important PC Games of the Nineties" ranking
    • Issue 01/2007 - One of the "Ten Most Influential PC-Games" (It is almost solely responsible for the fast establishing of CD-ROM drives for PC games. This allowed other developers to free themselves from space restrictions and experiment with new ideas, e.g. FMV sequences.)
  • FLUX
    • Issue #4 - #5 on the "Top 25 Worst Video Games of All-Time" list
  • Power Play
    • Issue 02/1994 – Best CD-ROM Game in 1993
Information also contributed by Big John WV
Contributed to by Kartanym (10780), Kabushi (121084), Tomer Gabel (4388) and quizzley7 (21214)