User review spotlight: Carmageddon (DOS). Released in 1997.

Tempest X3 (PlayStation)

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100 point score based on reviews from various critics.
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Description

Tempest X3 is a modern-day update to the original arcade game, Tempest. This game features three modes called Classic Tempest, Tempest X3, and Tempest Duel. Classic Tempest is the original arcade hit. Tempest Duel faces you off against a second player. Tempest X3 is an upgrade to the original featuring enhanced visuals, more enemies, an AI droid, jumping ability, and a modern soundtrack. The X3 mode is very similar to Tempest 2000, but with improved speed, visual effects, and a remixed soundtrack.

Screenshots

Tempest X3 PlayStation Six or seven enemies have just been turned into space dust by the Superzapper.
Tempest X3 PlayStation If you think this is confusing, wait until you've gotten past the first ten levels.
Tempest X3 PlayStation The title screen. A bit of an understatement compared to the Jaguar version...
Tempest X3 PlayStation The first of three possible bonus games. Fly through the rings. If you finish, you warp five levels.

Part of the Following Group

User Reviews

Addition to the series, 99% worthy of the name "Tempest". AG Wolf (255) unrated

The Press Says

Digital Press - Classic Video Games Dec 04, 2003 9 out of 10 90
NowGamer Feb 01, 1997 8.6 out of 10 86
Game Revolution Jan, 1997 B+ 83
Edge Feb, 1997 8 out of 10 80
Mega Fun Jan, 1997 77 out of 100 77
All Game Guide 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
The Video Game Critic Jul 15, 1999 B- 67
GamePro (US) Jan, 1997 3 out of 5 60
Electronic Gaming Monthly (EGM) Jan, 1997 5.5 out of 10 55
GameSpot Dec 01, 1996 3.5 out of 10 35

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Trivia

The game also had more music on the disc... There were 12 songs created by the band that the person who did the game's music (Eric Nofsinger) and sound effects was in when he worked on Tempest X3. The band name was "Spider Lung", but the only song of the 12 that was ever given a name was the shortest one- "Robot Neighbor". Through email, Mr. Nofsinger commented that there wasn't enough time to name them nor implement them. They are accessible with a computer only if you have some knowledge of Playstation game audio format and programming.

Because of the negativity associated with the word "furry", I won't say WHO...but one of the people who worked on the game was furry. They had some influence in the game's development... not only the notorious code "YIFF" in the game, but through conversation they told me that there were also a couple levels shaped like animals; though they weren't implemented in the normal game, the programming for them still exists and can be loaded with a GameShark. (Just a note: not EVERY member of the furry community is a crazed and disturbed freak like those you see on MTV or other network television, or read about on websites full of immature college students who like to criticize categories of people just for a few radicals who have created a negative stereotype. These people make your food, they work alongside you at your job, they create music you listen to, and most importantly (for this website) they work on the games you play and love. Don't pass judgement on someone you don't know.)
Rogee (506) added Tempest X3 (PlayStation) on Jan 21, 2002