MobyRank MobyScore
PlayStation 3
73
4.3
Windows
71
3.9
Xbox 360
72
1.7

Description

In the nearby future scientists develop a so-called Quantum suit that allows the carrier to travel through time. Two prototypes called Alpha and Betasuit are ready for testing when Aiden Krone enters the lab, steals the Alphasuit and makes a time-jump before he blows up the building. Luckily you were there and had the chance to jump into the Betasuit and activate the time travel before the building was destroyed. But it took the suit a second too long to jump so the explosion hit it and your jump didn't go as planned. When you wake up in an alley in the future you quickly realize that Krone has already declared himself leader of the world and transformed it into a totalitarian state with him as the dictator. Shortly after waking up, you are found by some rebels and you join their task in order to stop Krone and fix the timeline since your suit was too badly damaged by the blast.

Fight your way through hordes of enemies with futuristic, but also conventional weapons like pistols or shotguns. Your suit isn't rendered totally useless. It still allows you to slow down, rewind and forward time for a short period. This not only allows you to overcome obstacles like fire but you can also trick your enemies. Players can slow down the time and then steal the weapon out of the hand of an enemy - if he hasn't a too strong grip on it. This feature is also used for small time-related puzzles.

There are notable differences with the time manipulation element from the Prince of Persia series. Manipulating the time won't affect yourself and when you are too badly wounded and die, you can't just rewind. You remain dead and have to reload. The game also doesn't feature medipacks. Instead the hero just needs to rest for a second if he is wounded and will then be fully healed again.

Manipulating time is also part of the multiplayer-experience. Besides the normal game-modes Deathmatch, Team-Deathmatch, One-on-One and Capture the flag, the game also features King of Time and Meltdown Madness.

In King of Time there's a Time Sphere in the center of the map which makes you impervious to all time effects. To win the game you need to rack up kills while you have the item. Meltdown Madness instead requires of you to throw Chrono Grenades at the opposing team's machine to prevent it from functioning. Once a machine of a team has completed his countdown, that team wins.

The Chrono Grenades are also part of all the other game modes in addition to the Time Shield and the Time Resistance power-up. While the Chrono Grenades come in the three flavors and slow down, forward or rewind time in the area of the blast. The Time Shield not only makes you immune to time manipulation but also slows down every foreign object in a specific area which is good for dodging enemy fire. The Time Resistance power-up grants immunity against all time effects for a short period of time.

Alternate Titles

  • "Chronos" -- Development title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Timeshift Xbox 360 $5.74  
Timeshift Windows $1.99  
Timeshift PlayStation 3 $10.73  
ebay.com
TimeShift    
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User Reviews

By the book FPS, move along Windows MichaelPalin Bronze Star Contributing Member (840)
A Solid shooter, worth playing. [Rew. <<] . . worth playing, but is a bit of a missed opportunity. Windows Nick Drew (369)
Sweet shooter with a hint of puzzling Windows SifouNaS (1213)
Heading into the past for some fun PlayStation 3 Simon Koetsier (387)

The Press Says

IGN Australia Xbox 360 Oct 24, 2007 8.5 out of 10 85
GamesFire Windows Nov 13, 2007 84 out of 100 84
GameZone Xbox 360 Nov 02, 2007 8 out of 10 80
Adrenaline Vault, The (AVault) Windows Nov 14, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Game Informer Magazine Windows Dec, 2007 7.75 out of 10 78
Fragland.net Xbox 360 Dec 09, 2007 72 out of 100 72
V2.fi Xbox 360 Nov 26, 2007 69 out of 100 69
Worth Playing Xbox 360 Dec 22, 2007 6.9 out of 10 69
Insomnia Windows Feb 25, 2008 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Absolute Games (AG.ru) Windows Nov 16, 2007 60 out of 99 40

Forums

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Trivia

The game was originally going to be published by Atari, but the publishing rights went to Sierra on 20th April 2006. As information seemed scarce, the project seemed to be cancelled until 10th April 2007, when the publisher announced the game was given a complete overhaul. The most notable change is a complete re-imagining of visual style, moving away from a steampunk theme.


This entry was contributed by jaXen (5027) and Sicarius Bronze Star Contributing Member (46316)
 

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