Vampire: The Masquerade - Redemption

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It is the Middle Ages in Europe, and people live in constant fear of demons and God's punishment. Christof is a warrior who fights the creatures of darkness. After being badly injured in a battle, he is nursed back to health by the nun Anezka in a Prague convent. Love strikes Christof when he least expects it. He realizes that it is impossible for him and Anezka to be together, but he swears to protect her and the town of Prague from demons. What he does not know is that Prague has become a battlefield for the struggle between different vampire clans. The Brujah clan sees a duty in protecting their wisdom and the unsuspecting mortals from the more vicious clans. They turn Christof into a vampire, hoping to use his skills and his passion for their cause.

Christof has lost his soul, his faith, everything he had ever had, becoming one of those he had always fought and hated. But his love to Anezka has not died. And so Christof agrees to help the Brujah, getting involved in a complex net of intrigues and struggle between vampire clans, a struggle that will eventually take him to modern times, to London and New York, where his fate will finally be decided.

Vampire: The Masquerade - Redemption is based on the pen-and-paper role-playing game Vampire: The Masquerade. Much of the game is dedicated to exploring hostile locations, fighting enemies (mostly other vampires) to complete missions and advance the storyline. Gaining experience points, the player develops Christof and other characters by increasing their statistics (such as Strength, Intelligence, Manipulation etc.) or learning and improving various disciplines, the magic spells of the game. Disciplines require blood, which can be restored with items or by feeding on enemies.

Combat is action-oriented. The player can directly control only one member of the party ("coterie"); the rest are controlled by AI. It is possible to switch between different characters at any time. Following the ethical code of the RPG, there is a Humanity bar for Christof, which can be reduces if the player decides to kill innocents or make evil decisions in the game. The game has several different endings that depend on the protagonist's Humanity level. There is also a multiplayer option.


Vampire: The Masquerade - Redemption Windows Enemies are highlighted in red when you attack them. This is a fierce battle against a sadly familiar gargoyle...
Vampire: The Masquerade - Redemption Windows Yes, this is our full medieval vampire party posing on the snow in one of the districts of Prague. You got any problem with that?..
Vampire: The Masquerade - Redemption Windows Lily snacks on a local goth babe
Vampire: The Masquerade - Redemption Windows Creating a custom character for multiplayer

Alternate Titles

  • "吸血鬼:避世之救赎" -- Chinese spelling (simplified)
  • "Vampire: בעל המסכה" -- Hebrew spelling
  • "Vampire: La Mascarade - Rédemption" -- French title
  • "Vampire: Die Maskerade - Redemption" -- German title

Part of the Following Groups

User Reviews

Brujahs and Malkavians of all countries, unite! Windows Cor 13 (174202)
Don't let the title or topic scare you, let the intro! Windows Cyric (50)
Great story, great atmosphere, repetitive gameplay. Windows Dan Mokosh (64)
Solid on the surface. Windows Terrence Bosky (5226)
Better than Diablo Windows tantoedge (20)
Love at First Bite? Um, no. Windows Daniel Reed (20)
Best Vampire game EVER! Windows m n (2)

Critic Reviews

Game Captain Windows Jul 24, 2000 88 out of 100 88 Windows Sep 18, 2002 87 out of 100 87
GameStar (Germany) Windows Jul, 2000 80 out of 100 80
Computer Games Magazine Windows Jul 06, 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
macHOME Macintosh 2001 4 Stars4 Stars4 Stars4 Stars4 Stars 80
FiringSquad Windows Jun 17, 2000 76 out of 100 76
Gry OnLine Windows Jan 22, 2001 7.5 out of 10 75
GameSpot (Belgium/Netherlands) Windows Jul 12, 2000 72 out of 100 72
PC Gamer UK Windows Aug, 2000 70 out of 100 70
Just Games Retro Windows Aug 13, 2012 3 Stars3 Stars3 Stars3 Stars3 Stars 60


Topic # Posts Last Post
3D game comparison 3 Sciere (320287)
Jun 26, 2007



The post-game credits end with the following statement: "No szlachtas were harmed in the making of this game", followed by "Okay, well, maybe just one or two". The szlachtas are a common species of monsters you encounter in several dungeons of the game.


Apparently the game has several endings, depending on how you handled your plunge into darkness throughout the game (did you try and save people, or send them to their death?), as well as how quickly you try to destroy the final character. All the endings have completely different flavours and should be tried out.

German version

In the German version, all blood and gore effects were removed.


Some early ads showed that the vampire characters were unable to cast reflections (as per standard vampiric lore). This was changed for the final release, as in White Wolf's World of Darkness being reflection-less is a unique trait of the Lasombra clan (this is also used as a plot device in the game).

Information also contributed by Unicorn Lynx and Zovni

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Contributed to by Corn Popper (69570) and Matthew Bailey (1143)