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Vampire: The Masquerade - Redemption

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Macintosh
71
4.0
Windows
75
3.9
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Description

It is the Middle Ages in Europe, and people live in constant fear of demons and God's punishment. Christof is a warrior who fights the creatures of darkness. After being badly injured in a battle, he is nursed back to health by the nun Anezka in a Prague convent. Love strikes Christof when he least expects it. He realizes that it is impossible for him and Anezka to be together, but he swears to protect her and the town of Prague from demons. What he does not know is that Prague has become a battlefield for the struggle between different vampire clans. The Brujah clan sees a duty in protecting their wisdom and the unsuspecting mortals from the more vicious clans. They turn Christof into a vampire, hoping to use his skills and his passion for their cause.

Christof has lost his soul, his faith, everything he had ever had, becoming one of those he had always fought and hated. But his love to Anezka has not died. And so Christof agrees to help the Brujah, getting involved in a complex net of intrigues and struggle between vampire clans, a struggle that will eventually take him to modern times, to London and New York, where his fate will finally be decided.

Vampire: The Masquerade - Redemption is based on the pen-and-paper role-playing game Vampire: The Masquerade. Much of the game is dedicated to exploring hostile locations, fighting enemies (mostly other vampires) to complete missions and advance the storyline. Gaining experience points, the player develops Christof and other characters by increasing their statistics (such as Strength, Intelligence, Manipulation etc.) or learning and improving various disciplines, the magic spells of the game. Disciplines require blood, which can be restored with items or by feeding on enemies.

Combat is action-oriented. The player can directly control only one member of the party ("coterie"); the rest are controlled by AI. It is possible to switch between different characters at any time. Following the ethical code of the RPG, there is a Humanity bar for Christof, which can be reduces if the player decides to kill innocents or make evil decisions in the game. The game has several different endings that depend on the protagonist's Humanity level. There is also a multiplayer option.

Screenshots

Vampire: The Masquerade - Redemption Windows Closeups of some of our heroes
Vampire: The Masquerade - Redemption Windows ...and a l33t hacker!
Vampire: The Masquerade - Redemption Windows A typical map screen
Vampire: The Masquerade - Redemption Windows A toreador vampire painting with her own blood. How quaint.

Alternate Titles

  • "吸血鬼:避世之救赎" -- Chinese spelling (simplified)
  • "Vampire: בעל המסכה" -- Hebrew spelling
  • "Vampire: La Mascarade - Rédemption" -- French title
  • "Vampire: Die Maskerade - Redemption" -- German title

Part of the Following Groups

User Reviews

Atmospheric, addictive RPG with a strong personality Windows אולג 小奥 (168596)
Don't let the title or topic scare you, let the intro! Windows Cyric (50)
Great story, great atmosphere, repetitive gameplay. Windows Dan Mokosh (64)
Solid on the surface. Windows Terrence Bosky (5236)
Better than Diablo Windows tantoedge (20)
Love at First Bite? Um, no. Windows Daniel Reed (20)
Best Vampire game EVER! Windows m n (2)

The Press Says

PC Zone Windows Aug 13, 2001 9 out of 10 90
GameSpy Windows Jun 17, 2000 85 out of 100 85
PC Gamer Brasil Windows Aug, 2000 80 out of 100 80
FiringSquad Windows Jun 17, 2000 76 out of 100 76
PC Gamer UK Windows Aug, 2000 70 out of 100 70
Jeuxvideo.com Windows Jul 03, 2000 14 out of 20 70
GameSpot Windows Jun 09, 2000 6.8 out of 10 68
ComputerGamers.com Windows Jan 01, 2001 63 out of 100 63
AppleLinks.Com Macintosh Nov 16, 2001 2 Stars2 Stars2 Stars2 Stars2 Stars 40
UHS (Universal Hint System) Windows Jul 26, 2000 2 Stars2 Stars2 Stars2 Stars2 Stars 40

Forums

Topic # Posts Last Post
3D game comparison 3 Sciere (243795)
Jun 26, 2007

Trivia

Credits

The post-game credits end with the following statement: "No szlachtas were harmed in the making of this game", followed by "Okay, well, maybe just one or two". The szlachtas are a common species of monsters you encounter in several dungeons of the game.

Endings

Apparently the game has several endings, depending on how you handled your plunge into darkness throughout the game (did you try and save people, or send them to their death?), as well as how quickly you try to destroy the final character. All the endings have completely different flavours and should be tried out.

German version

In the German version, all blood and gore effects were removed.

Reflections

Some early ads showed that the vampire characters were unable to cast reflections (as per standard vampiric lore). This was changed for the final release, as in White Wolf's World of Darkness being reflection-less is a unique trait of the Lasombra clan (this is also used as a plot device in the game).

Information also contributed by Unicorn Lynx and Zovni

Related Web Sites

Contributed to by Corn Popper (69506) and Matthew Bailey (1143)