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WarCraft: Orcs & Humans

Genre
Perspective
Theme
MobyRank MobyScore
DOS
80
3.6
Macintosh
...
3.1
PC-98
...
4.6
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Description

The Kingdom of Azeroth was relatively peaceful and ruled by King Llane. That was until a powerful mage named Medivh commanded forces that opened up a portal in the Swamp of Sorrow, leading to another world. This ushered in the Age of Chaos, as Orcs were summoned to this world and attempted to establish an empire. As the Orcish hordes swarmed from the portal, they met with the Humans of Azeroth and battles ensured. Peaceful co-existence is not an option. Only one race will attain dominance over the land.

Warcraft: Orcs & Humans is the first real-time fantasy strategy game from Blizzard Entertainment. By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. Players must mine gold and chop wood in order to construct buildings and create new units. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance. Command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and Necromancers who are able to raise the dead.

The multiplayer aspects of the game allow 2 players to challenge one another on over 20 custom maps and determine who is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform between the IBM-PC and Macintosh versions.

Screenshots

WarCraft: Orcs & Humans DOS Well protected side, especially if arrows are fully upgraded.
WarCraft: Orcs & Humans DOS Title screen (main menu)
WarCraft: Orcs & Humans DOS Always the best strategy is to have archers right after the knights. Knights ahead can always intercept enemy catapults since they can not return fire at short range.
WarCraft: Orcs & Humans DOS Catapults are still the beast weapons when they hit the target. But protecting them is always a must.

Alternate Titles

  • "WC1" -- Common abbreviation
  • "WarCraft I" -- Informal title

Part of the Following Groups

User Reviews

A classic, albeit a flawed one DOS Maw (849)
Play for the story DOS Tatar_Khan (75)
A classic DOS Horny-Bullant (56)
You'll like Warcraft II more if you play this first. DOS Sam Tinianow (98)
The first installment in this series is clearly shadowed by the second. DOS Tomer Gabel (4416)
An alright game overshadowed by its sequel DOS Chris Jeremic (151)

The Press Says

PC Gamer DOS Mar, 1995 92 out of 100 92
Génération 4 DOS Dec, 1994 92 out of 100 92
All Game Guide Macintosh 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Jeuxvideo.com DOS Dec 06, 2010 18 out of 20 90
PC Fun DOS Nov, 1994 17 out of 20 85
Computer Gaming World (CGW) DOS Jan, 1995 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Just Games Retro DOS May 26, 2008 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Format (UK) DOS Dec, 1994 75 out of 100 75
Power Play DOS Dec, 1994 75 out of 100 75
High Score DOS Apr, 1995 2 out of 5 40

Forums

Topic # Posts Last Post
map generator? 6 Rola (6598)
Sep 04, 2013
Title Spelling 3 Lain Crowley (5409)
Apr 10, 2012
More Macintosh madness 10 Игги Друге (38180)
May 29, 2008
Demo's Third Level? 4 Robert Classified (3)
May 31, 2007

Trivia

Hybrid PC/MAC Version

When the game was ported to the Macintosh, it was released on a so-called "Hybrid Disc". A Hybrid Disc can be read by both a PC and a Mac, containing those respective computer's CD-ROM file systems. This disc contains audio tracks with the game's music, and can be played on any device which will play CD Audio. The music will only be heard in-game with the Macintosh version. PC-Only discs lack the CD Audio tracks.

Innovations

Warcraft was a game of many "firsts" in the RTS world. It was the first RTS game to support multiplayer capability, and the first to have multiple resource types to harvest.

Novels

In addition to a board game and Sword & Sorcery Studios' 2003 pen-and-paper RPG system, the Warcraft setting has yielded quite a number of novels. Pocket Books have published a handful of distinct titles:
  • Day of the Dragon (2001), by Richard A. Knaak, set between Warcraft II and III
  • Lord of the Clans (2001), by Christie Golden
  • The Last Guardian (2001), by Jeff Grubb
  • Of Blood and Honour (2001), an e-book by Warcraft developer Chris Metzen.
Two self-contained Warcraft trilogies have also been published. Richard A. Knaak's War of the Ancients trilogy features Azeroth's prehistory being subtly altered by visitors from its present:
  1. The Well of Eternity (2004)
  2. The Demon Soul (2004)
  3. The Sundering (2005)
He has also written the Sunwell Trilogy, graphic works in the Korean "manhwa" tradition, illustrated by Jae-Hwan Kim:
  1. Dragon Hunt (2005)
  2. Shadows of Ice (2006)
  3. Ghostlands (2007)

References

  • If you repeatedly click on any Orcish unit he will eventually say "zug zug!" A little known fact is that in the 1981 film Cavemen "zug zug" is caveman-speak for sexual intercourse.
  • The red banner visible during orc briefings is the same as banner of Sarlac in the game Blackthorne, also developed by Blizzard. You can see it in this screenshot.

Warhammer

In the beginning stages of development Blizzard did consider using the Warhammer license for Warcraft, and this was even pushed for by Ayman Adham to give the game brand recognition. However, after their terrible experiences with DC Comics during the development of Superman and Justice League games, the rest of the staff decided to instead create an original property.

Information also contributed by Chentzilla, Maw, Pseudo_Intellectual and xxxxxxxxxxx

Related Web Sites

Contributed to by MajorDad (474) and Terok Nor (17862)