Description
Drake, a loner, toughened by exposure, hardship, and a life of fighting the scourge that destroyed his family as a boy, is swept up into the midst of a new Crusade. He must join the High Guard as they try to rid the lands of the Legion of the Fallen. With swords and sorcery, Drake must fight his way through 5 distinct realms. From the spires of the Citadel to the murky depths of Duskwood Drake will run, jump, duck, fight and cast spells as he becomes ever more powerful and must eventually challenge the leader of the dead army himself.
Alternate Titles
- "Крестоносцы меча и магии" -- Russian spelling
Part of the Following Group
User Reviews
The Press Says
| Gameguru Mania |
Dec 16, 1999 |
5 out of 5 |
100 |
| Computer Games Magazine |
Jan 06, 2000 |
     |
70 |
| incite PC Gaming |
Mar, 2000 |
     |
60 |
| Jeuxvideo.com |
Apr 25, 2000 |
12 out of 20 |
60 |
| GameStar (Germany) |
Jan, 2000 |
59 out of 100 |
59 |
| PC Games (Germany) |
Mar 07, 2001 |
57 out of 100 |
57 |
| GameSpot |
Dec 23, 1999 |
5.5 out of 10 |
55 |
| Game Vortex |
Jan 01, 2003 |
50 out of 100 |
50 |
| IGN |
Dec 22, 1999 |
4 out of 10 |
40 |
| Adrenaline Vault, The (AVault) |
Jan 18, 2000 |
     |
30 |
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Trivia
Very near the end of the game, you return to the city and pass through the cells where you woke at the beginning. If you re-explore all the cells, you will find one near a dead end that now contains a framed picture of two young girls, the daughters of one of the programmers.