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DescriptionPortal 2 is the sequel to Portal and offers the same first-person puzzle-platform gameplay. Players continue the story taking the role of the young woman Chell, who defeated the artificial intelligence computer system GLaDOS in the first game. After the events of the first game, she was placed in stasis until eventually woken up again. The sequel still takes place at Aperture Science Labs, but it is now overrun by decay and nature. Much more than in the first game, Chell moves past the clean test chambers and explores the gloomy industrial setting of the laboratory.
Just like in the first game, the gameplay is based around portals. By shooting a starting portal and ending portal at suitable surfaces, certain uncrossable gaps can be bridged. Just like in the first game, there are also many test chambers where puzzles need to be solved, using cubes, turrets, platforms and special portal tricks to gain a lot of speed. GLaDOS makes a return to tease Chell and she plots revenge for her destruction, but there are a large number of twists that make her role very different from in the first game. Chell receives help from Wheatley, a small robot who opens entrances for her and provides witty insights about the environment.
New elements to the sequel's gameplay include light bridges, laser redirection and paint-like gels, incorporated through the work of the student project Tag: The Power of Paint. Gels provide extra speed, a jump or neutralize the effects. They can also be used with objects such as cubes or turrets.
The game’s two-player cooperative mode is entirely new and features its own entirely separate campaign with a unique story, test chambers, and two new player characters (Atlas and P-body). The PlayStation 3 version incorporates some elements of the Steamworks toolset and allows for cross-platform games against PC players.
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PublicityIn the build up to the game's release, Valve released the Potato Sack Bundle on April 1st, which included the following 13 games:
The second added an Aperture Science login to the Steam overlay upon completing certain in-game tasks within each game, which provided players with an archive of Portal 2 concept art for each game that contained data chunks that could be combined into a single archive password-protected by the aforementioned 13-letter word.
The third update added Portal-themed content to the games, as well as a task that, when performed, took players to an Aperture Science page where GlaDOS speaks a peculiar sentence alluding to two locations in the city of Seattle, WA whose combined names spell 'nelipot', the name of a group on Steam where players could find Portal 2 screenshots and a QR code that pointed them to a page on the Aperture Science website.
The page, a spoof of distributed computing projects called GlaDOS@Home, contained a countdown to the release of Portal 2 as well as counters indicating the number of players who completed each task for each game, which earned them potato icons on their Steam account, suggesting that players could release Portal 2 early by completing these tasks enough times. The combined efforts eventually saw the game unlocked on Steam at 21:29 on Monday, April 19, nine and a half hours earlier than the scheduled release.
Chris Jeremic (151) added Portal 2 (Windows) on Apr 19, 2011
Other platforms contributed by Chris Jeremic (151)
Michael Abrash, Mike Ambinder, Matthew An, Elizabeth Andrade, Max Aristov, Ricardo Ariza, Gautam Babbar, Ted Backman, William N. Bacon, Jeff Ballinger, Kenneth Banks, Aaron Barber, Jeep Barnett, John Bartkiw, Mark Behm, Mike Belzer, Caleb Benefiel, Jeremy Bennett, Dan Berger, Yahn Bernier, Amanda Beste, Ken Birdwell, Derrick Birum, Mike Blaszczak, Iestyn Bleasdale‑Shepherd