Star Trek: Starfleet Command Volume II - Empires at War

aka: SFC2
Moby ID: 2875
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/25 10:58 AM )

Description official descriptions

Star Trek: Starfleet Command: Volume II - Empires at War picks up where the original Starfleet Command left off. The Organians have returned after their mysterious absence in the original storyline, and they've brought the Interstellar Concordium (ISC) to forcefully pacify the leading races in the area. Their ships, like those of the Romulans and Gorn, specialize in plasma torpedoes. The Mirak Star League (known as the Kzinti in the original Starfleet Battles board game), mortal enemies of the Lyrans, have also appeared, bringing their missile-equipped ships into combat.

The original six races from the original are back, with some additions to their arsenals. Most notable is the inclusion of fighters to non-Hydran races, and special carrier ship types which house them. New weapons are available for certain races, and a new anti-missile defense weapon is given to all races to expand defense against missiles from prior options of tractor beams and phasers. The campaign's setting has been remade from the ground up into a hex-based map, and a full Dynaverse is included as a dynamic mission generator.

Spellings

  • 星际迷航:星舰指挥官II - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

193 People (158 developers, 35 thanks) · View all

Lead Designer
Lead Programmer
Art Director
Game Systems Architect
Graphics Programming:
Senior Designer
Lead Missions Programmer
Programmers
Artists
Missions Programmers
Scripting Engine
AI Programming:
Website Development
Quality Assurance
Design
[ full credits ]

Reviews

Critics

Average score: 73% (based on 21 ratings)

Players

Average score: 3.1 out of 5 (based on 8 ratings with 4 reviews)

Great game... Not a shootem up, a graphical strategy game.

The Good
If you've ever played Star Fleet Battles, the board game, then you already know this game. It follows the board game totally, and is excellent because of it. It makes playing SFB fun again, and my friends and I aren't always arguing about the rules...

The Bad
I'd like to have a scenario builder. Online gaming is not well done; need to have a better Internet host. Before patches did not work with Win2k.

The Bottom Line
A graphical strategy game, not a shootem up. Nice interface that works well (after you figure out how to speed up the action in the the slow parts).

Windows · by David Breeding (2) · 2001

Better than the first.....well maybe?

The Good
I think Interplay did a good job on this sequal. They tried to stay as close to the orginial as possible, while improving enough that it would justify the game and possibly another sequal. :-) On several fronts Interplay suceeded.

1. Graphics
The in game graphics were already some of the most awesome graphics around but somehow they managed to make it crisper and more detailed.

2. Game Map
This is probably the one area that actually made this game. In the orginial the map was small and not really believable. In this one the size of the map and the layout make it feel more realistic. I loved choosing one race and making it my mission to take every sector I could from them. Frankly it was a small change that made a big difference.

3. Missiles
In the orginial missiles were the top dog weapon. Without a doubt if you didnt have missiles you were not going far in that game. Here missiles have been seriously downplayed and photon torps are much more important. (and phazers for that matter)

4. Big and little ships
Ships feel more rounded, and it is much harder for DD's and FF's (small ships) to destroy Heavy Crusers and other large vessels.

5. Editor
In the editor, where you can create a one time battle there has been noticeable improvement. I love the fact that I can choose the enemys ships or have them come randomly.

The Bad
Well I think they still have the game too linear. If they would make the story missions OPTIONAL then this game would be much better. Also they elimated some of the options on the editior. (asterioids, planets, black holes) But the big complaint I have is that if you have been so lucky to get a fleet of large ships, then almost every system you travel into has, guess what.... 3-6 ships of similar class. Now once and a while I would believe that, but EVERY time? How many dreadnaughts do they have? After you destroy 8-10 of them you begin to wonder.

The Bottom Line
In the sequal Interplay decided to stick to the orginial game's mechanics and just try to improve each part and make the game more interesting overall. In this they succeeded. However the game is not as good as it should be, buy but buy for cheep.

Windows · by William Shawn McDonie (1131) · 2003

Great concept, so-so execution, gets boring after a while...

The Good
Starship combat that's not arcade-ish, lots of tactical considerations, good graphics, nostalgia for SFB (Star Fleet Battles, what SFC was based on), good balancing, lots of ships, free-form play, great multiplayer setup, with just battles, or play in the entire "metaverse"

The Bad
2-D only, you either do well or die with virtually NO chance to limp off map, some scenarios impossible, missile users at great advantage in some locations, too complex for most players, some things can be more automated

The Bottom Line
SFC2 is the sequel to SFC with more races and more ships, and a full campaign generator (with random and scripted missions). It is quite good, but after a while, it gets quite boring as the pace is often too fast to allow a lot of tactical considerations, and the battle becomes pretty much "fight only the battles you can win."

With ships ranging from the smallest "police corvettes" to the largest "battleships", plus fighters and patrol ships, you have plenty of ships to play with. Don't forget space monsters, bases, satellites, planets, freighters, and more. There are also multiple variants of the same ship type... Dozens and dozens of ships.

If you play the campaign, you start in a frigate, and work your way up. You win prestige points if you do well in missions. You use those points to resupply your ship, and when you have enough, trade in your ship(s) for better vessels. You can own up to 3 ships in your mini-fleet.

The game uses a 3D engine and you can follow the ship(s) around as they manuever on a 2D plane. Each ship has 6 shields (in a hexagonal pattern) and managing the shields with manuevers as well as the weapons is the difference between victory and defeat. There are plenty of misc. options like boarding parties (marines) that can raid other ships or go for captures, transporter bombs you can beam out as small mines, tractor beams to move other ships around, and so on.

One of the easiest ways to start is with the "missile-using" races, such as Federation or Mirak. If you can use your missiles properly, you can kill much larger ships easily if they are NOT equipped to fight missiles (with "anti-missile systems"). If they DO have AMS, then you have a big problem.So you stay on the "front" that does NOT have AMS-using ships. For the Feds, that would be the Romulan front. However, the missile users need to "resupply" the missiles as their direct-fire weapons aren't as strong, and that costs prestige points. And if they are out of missiles, the ships are nearly useless. So you end up play mission after mission, trying to keep your use of missiles to a minimum to "save" the pts, while picking the fights that you CAN win (destroyer vs dreadnaught is hopeless).

The campaign engine discourages quitting battles by making some missions mandatory. You can either accept, or forfeit. If you forfeit one of these missions, you will LOSE one of those hard-earned ships if you have more than one. This can be VERY frustrating when you are a missile-user and you're out of missiles.

Each of the races (Federation, Klingons, Romulans, Gorns, Mirak, Lyrans, ISC, Orion, Hydrans) have different design philosophies and completely different weapons and tactics. Federation with photon torpedoes and phasers are balanced and takes a beating. Klingons use disruptors with some missiles as supplementary firepower. Romulans has cloaking device with plasma torpedoes. Gorns have plasma torpedoes, heavy ships, and lots of marines. Mirak is heavy on missiles with disruptors as secondary weapons. Lyrans have ESG which generates a "solid" forcefield as missile defense and useful for ramming, supplemented by disruptors. ISC have plasma torpedoes and a special weapon called Plasmatic Pulsar device that is like direct-fire plasma torpedoes. Finally, Orions can use all sorts of different weapons... Depending on their territory.

Your missions have a TON of variety... Simple ones like "scan" (go scan a planet and leave, but some enemies may be in your way) to "raid enemy shipyard" (destroy 3 enemy drydocks with defenders) can be simple. Then there are the tough missions like "defend convoy" (or the counterpart, attack convoy) to "escape ambush" (start dead in space and you need to escape a 2-3 ship attack). Each race will also have some "special missions" that have special conditions. For example, "dilithium dance" is a mission where you need to locate 3 crates of dithium crystals among 10 cargo boxes (the other 7 blows up if you get too close), beam them onboard, transfer one each to 3 disabled ships, fend off an enemy ship, and have all ships escape (and destroy the enemy?) before the pulsar sends out another pulse (and destroy the disabled ships).

The main problem with the game is the repetitiveness. You can't advance without doing the missions, and you don't know when you'll run into one of those tough missions just when you're used up all your supplies in the previous tough battle...

The game's complexity also can turn off the newbies. Most wouldn't know what to do with the HET (high energy turn, basically turn on a dime to any directly, can be useful to suddenly bring weapons to bear). How about "erratic manuever" (zig-zag that makes you harder to hit)? ECM/ECCM (hurts enemy targeting, helps your targeting)? Point-defense mode (defend against enemy shuttles and missiles)? Marines? Shield re-inforcements? Quick repairs? Can you make all these decisions while controlling the battle AND control up to 2 other ships at the same time? Eeek... Even the tutorial missions don't help that much, as it's VERY hard to explain when to use each of the features. :-/ AND keep that all in your mind as you play the game.

Play online is easy enough... Just register your account and you should be ready to go. There are many MetaVerse servers you can join, each with slightly different rules (different costs for supplies). You can actually help conquer a sector for your site if you can buy a base, then bring it over to a clear sector in enemy territory. Of course, a base cost a BUNDLE. If you don't like the campaign, you can do skirmish or even GameSpy one-on-one battles.

Overall, this game is a bit tough to love. Newbies would be scared away quickly by all these options which they never quite figure out. Those who stuck with the game will realize that behind all the complexity is a lot of fun with combinations... But the missions can be repetitive.

Windows · by Kasey Chang (4598) · 2002

[ View all 4 player reviews ]

Trivia

The Dynaverse feature does NOT work out of the box. Apparently Flipside.com, the planned host of the Dynaverse servers, backed out of the deal after the game went gold. Interplay is scrambling to create new servers in-house, but there's quite a few complaints.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Star Trek: Starfleet Command III
Released 2002 on Windows
Star Trek: Starfleet Command
Released 1999 on Windows
Star Trek: Starfleet Academy
Released 1997 on Windows, Macintosh
Star Trek: Bridge Crew
Released 2017 on Windows, PlayStation 4, 2019 on Quest
Star Trek: Elite Force II
Released 2003 on Windows, Macintosh
Star Trek: New Worlds
Released 2000 on Windows
Carrier Command 2
Released 2021 on Windows, Macintosh
Star Trek: Bridge Crew - The Next Generation
Released 2018 on PlayStation 4, Windows
Unity of Command II
Released 2019 on Windows

Identifiers +

  • MobyGames ID: 2875
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Kasey Chang.

Additional contributors: Unicorn Lynx, Corn Popper.

Game added January 3, 2001. Last modified March 22, 2024.