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Star Trek: Starfleet Command: Volume II - Empires at War picks up where the original Starfleet Command left off. The Organians have returned after their mysterious absence in the original storyline, and they've brought the Interstellar Concordium (ISC) to forcefully pacify the leading races in the area. Their ships, like those of the Romulans and Gorn, specialize in plasma torpedoes. The Mirak Star League (known as the Kzinti in the original Starfleet Battles board game), mortal enemies of the Lyrans, have also appeared, bringing their missile-equipped ships into combat.

The original six races from the original are back, with some additions to their arsenals. Most notable is the inclusion of fighters to non-Hydran races, and special carrier ship types which house them. New weapons are available for certain races, and a new anti-missile defense weapon is given to all races to expand defense against missiles from prior options of tractor beams and phasers. The campaign's setting has been remade from the ground up into a hex-based map, and a full Dynaverse is included as a dynamic mission generator.


Star Trek: Starfleet Command Volume II - Empires at War Windows A nice touch: each race has its own rank insignia, campaign ribbons and medals.  Pictured here is an up-and-coming federation's officer I-love-me board.
Star Trek: Starfleet Command Volume II - Empires at War Windows The Interstellar Concordium -- one of the two new species included with SFC2.
Star Trek: Starfleet Command Volume II - Empires at War Windows A Hydran battlecruiser and dreadnought (unfairly) facing a pair of Lyran cruisers; the battlecruiser is beaming marines over to one of the Lyran ships.
Star Trek: Starfleet Command Volume II - Empires at War Windows A Romulan destroyer defends a freighter against an approaching Federation vessel.

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Alternate Titles

  • "星际迷航:星舰指挥官II" -- Chinese title (simplified)
  • "SFC2" -- Common abbreviation

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User Reviews

Great concept, so-so execution, gets boring after a while... Kasey Chang (4617) unrated
Better than the first.....well maybe? William Shawn McDonie (1182) unrated
Great concept, but repetitive. Overall, it's just okay. Rick Jones (111) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
Great game... Not a shootem up, a graphical strategy game. David Breeding (3) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars

Critic Reviews

Gamer's Pulse Dec 31, 2000 89 out of 100 89
Power Unlimited Mar, 2001 8.4 out of 10 84
GameSpot (Belgium/Netherlands) Jan 02, 2001 80 out of 100 80
PC Player (Germany) Jan, 2001 77 out of 100 77
Game Informer Magazine Mar, 2001 7.5 out of 10 75
Gamekult Jan 31, 2001 7 out of 10 70
PC Games (Germany) Feb, 2001 69 out of 100 69
Svenska PC Gamer Feb, 2001 67 out of 100 67
FiringSquad Jan 26, 2001 66 out of 100 66
PC Action Feb 20, 2001 64 out of 100 64


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The Dynaverse feature does NOT work out of the box. Apparently, the planned host of the Dynaverse servers, backed out of the deal after the game went gold. Interplay is scrambling to create new servers in-house, but there's quite a few complaints.

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Kasey Chang (4617) added Star Trek: Starfleet Command Volume II - Empires at War (Windows) on Dec 30, 2000