Star Trek: Starfleet Command

aka: SFC, Star Trek: Starfleet Command - Captain's Edition, Star Trek: Starfleet Command - Gold Edition
Moby ID: 1923
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Description official descriptions

Star Trek: Starfleet Command is the tactical, ship-to-ship combat simulator set in the world of Star Trek. It is based on the tabletop game Star Fleet Battles and it follows its rules almost to the letter.

The player can choose to play a career that will span 30 years as the captain of a Federation, Klingon, Romulan, Gorn, Hydran, or Lyran ship. They begin with a small frigate class ship, and as they complete missions they gain prestige that is then spent on acquiring larger ships, and better crew. The campaigns are randomly generated by the "Dynaverse" generator, with certain key missions that will come up as the player go through their 30 year career. Missions range from escorting and patrols, to space monster investigation and starbase assault.

There are over 300 different ships and ship mods to choose from and a wide array of weaponry. Phasers, Photons, Disruptors, Missiles(Drones), Expanding Sphere Generators, Plasmas, Hellbores, Fusion Beams, Mines, Marines, and Fighters. Effective management of the ships energy resources on the fly is critical, especially with all the weapons, shields, ECM, ECCM, tractor beams, shield reinforcements, and other options available for the player to use.

The game is played on a 2D plane, like the original boardgame's "hexmap."

The developers also released the .dll files to the public, so anyone adept at C++ programming can use these files to construct ships, missions, even entire campaigns. These can be downloaded at their website.

Releases marked as the Gold Edition come patched to version 1.03, and include all the missions which were previously downloadable for free from the official website (3 for the Federation, 3 for the Klingons, 10 for the Hydrans, 7 for the Gorn, and 3 for the Romulans).


  • 星际迷航:星舰指挥官 - Simplified Chinese spelling

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Credits (Windows version)

170 People (117 developers, 53 thanks) · View all

Lead Design
Senior Design
Art Director
Lead Artist
AI Programming
Scriptin Engine
Special Effects
Mission Scripting
Campaign Mission Design
Senior Artist
3D / Graphics Ship Models
Lead Programming
Game Design
Additional Design
[ full credits ]



Average score: 80% (based on 25 ratings)


Average score: 3.9 out of 5 (based on 13 ratings with 3 reviews)

Great mission editor but poor campaign mode.

The Good
Starfleet Command has great graphics (especially during starship explosions) and a wonderful mission editor. Sound is decent and it really does feel like the Star Trek universe. (Unlike other games)

The campaign mode is just ok. I like it but I will talk about its faults later.

One Starfleet's strengths is the multi-race ability. Once you get bored with playing Starfleet, there is Gorn, Romulan, and many others.

The Bad
Well first of all the campaign mode is totally uninspired. its way too short and way to scripted. It seems that no matter what sector you are in you gets the same type of missions. So other than the possibility of upgrading officers and ships there would be no reason to leave your sector. Plus there just wasn’t enough gameplay in the campaign mode. You have a short section on Orion pirates and then one with the "mirror - mirror" episodes and that's it! Overall the mission difficulty wasn’t the problem, the content was.

Without the mission editor I would probably never play the game again. Thanks to a versatile and fun editor I can enjoy this title. Don’t get me wrong I enjoyed the campaign missions its just that if this was all I had then I would have been ticked.

Next time they need more flexibility in the game, and deeper (or original) missions

The Bottom Line
Don’t get too excited about the campaign mode before you start and maybe the let down won't be too bad. It would have helped me.

Windows · by William Shawn McDonie (1131) · 2001

"Where's that damn torpedo?"

The Good
Starfleet Command is based on the pen and paper Star Fleet Battles gaming system where ships from the original Star Trek series face each other in combat. Players choose one of six races, each with unique ships, abilities and weaknesses and can play quick skirmish battles, longer campaigns or select the multiplayer option. Within each of the races, players can also choose level of technology and select from one of three difficulty settings.

Like its ancestor, Starfleet Command sets the combat on a 2D plane, but has 3D modeled ships. I was impressed with the game's graphics from the weakest phaser blast to a photon torpedo hit that set a Klingon Battlecruiser flying into pieces. Space itself, is beautifully represented: stars twirl around the battlefield and nebulas offer glorious color. Even better, damaged ships trail luminous plasma.

While the game is combat oriented, there is more to it than getting close to the enemy and pummeling them. Every aspect of your ship: charging phasers, raising shields, maintaining your speed, requires energy. Successful captains will have to find a balance among the various ship systems in order to survive. Ships themselves are bought, staffed and equipped by spending prestige points- points earned through the successful completion of a mission. Eventually, you can have up to three ships and issue commands to them through the interface.

Combat is very satisfying and there are an abundance of techniques to use- beam mines next to enemies, beam security teams to take out enemy weapons, hit the tractor beam and drag them into an asteroid.

Sound effects are good, weapon effects sound like they do in the movies and tutorials are voiced by good actors including George Takei (Murder, She Wrote's Bert Tanaka). Finally, the game uses familiar Star Trek scores which aren't keyed into dramatic sequences, but sound good.

The Bad
Starfleet Command integrates the vast assortment of rules from the Star Fleet Battles system somewhat less effectively than Baldur's Gate did for Advanced Dungeons & Dragons. This game has a very steep learning curve, unaided by a lengthy manual that spends too much time discussing the races featured. (Even worse, the release I bought had the manual as a pdf file.) The tutorials are helpful for getting your feet wet, but don't resemble actual game play. Learning to use the interface (or keyboard commands) is a little tricky.

Since the game is 2D, ships don't collide with each other or star bases (but can collide into asteroids and planets), when ships are on top of each other they are shown as being stacked so it is a little unclear to see what is happening.

The campaign element is rather short, it relies on scripted missions that further the story (Scanning Enemy Listening Posts) and several filler missions (like fighting Orion Pirates). Mission briefings are often vague and may require replay to complete successfully (and casualty-free). There is no in-mission save, but you can save before and after each mission, and you always have the option to replay a mission for better results.

The missions feel like TV episodes, yet since the game is battle-oriented, you know nothing will result from simply hailing them. Should you attempt to hail another vessel your only options are to signal surrender or taunt them. This could have been refined to allow for more open-ended missions. Also, while you get good voice acting during the tutorials, campaign missions are speech-free.

Finally, the game is not turn-based (a point the manual seems confused about). Within the real-time confines, you have the option to adjust the game speed, but the ability to pause the game and issue orders is sorely missed.

The Bottom Line
I highly recommend this game to players interested in Star Trek combat. The fact that the game is 2D does not hurt the gameplay, especially since ships in the ST Universe seem to travel along the same plane anyway. There is a steep learning curve, but as you improve, the game becomes more satisfying.

I would not recommend this game for players looking for a story-driven game in the Star Trek universe. While the campaign missions for each race have a story arc, it is clearly intended to provide a context for combat situations.

Finally, despite a shoddy initial release, Interplay has released several patches that bring this game up to speed and the version I played (1.03) was highly stable. This is also a game that is heavily fan supported and many mods can be found online.

Windows · by Terrence Bosky (5397) · 2002

The First good Star Trek game i've played

The Good
You have absolute control over your StarShip you can control almost everything. The mission are introduced by briefings wich really rock. The Tutorial is spoken by the real Capt. Sulu. There are a lot of missions and weapons.

The Bad
There are some missions in wich it is very hard to win. The energy of most ships get really low when you are hit.

The Bottom Line
It's the first really good StarTrek game I've played.

Windows · by Krystman (6) · 2001


To save memory, the programmers did not use new textures for different ships. The end result is if you have multiple ships of the same type, the view shows identical ships! Just take a look at the screenshot... You can see that all three ships Federation Heavy Cruisers are USS Enterprise NCC-1701-A!


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  • MobyGames ID: 1923
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Contributors to this Entry

Game added by Bastion.

Additional contributors: Terrence Bosky, Kasey Chang, Unicorn Lynx, 6⅞ of Nine, Patrick Bregger, Plok.

Game added July 13, 2000. Last modified April 3, 2024.