Not an American user?


Tomb Raider: Underworld concludes the story of Lara's search for her mother who is supposedly trapped in a place called Avalon. Continuing the events from Lara Croft Tomb Raider: Legend and Lara Croft Tomb Raider: Anniversary, her search brings her once again to locations around the globe from the cold wastes of the Arctic to the beautiful landscapes of Thailand. This time even the bottom of the Mediterranean Sea is not save from Lara's exploring. At the same time the game continues to explore the idea of monomyth, this time incorporating the influences of the Norse mythology into its narrative.

The basic gameplay remains the same as in most of the previous iterations of the series with the focus on exploring, solving riddles and dodgy climbing passages instead of instant action and gun fights. For this Lara once again learned a few new moves including jumping between the walls introduced in Prince Of Persia: The Sands Of Time.

To help the players with the riddles, the game not only features a sonar map, showing Lara's immediate surroundings as a 3D grid for better orientation around the levels. Also, if asked, Lara gives general but helpful tips on what to do next.

The differences from the previous Tomb Raider games developed by Crystal Dynamics include the complete lack of QTE events. Instead the time slows down in critical moments, but the player still retains full control of the Lara's movements. Another change is the more non-linear level design more in vein with the traditional entries of the series.


Tomb Raider: Underworld Windows Lightning!
Tomb Raider: Underworld Windows Collision detection was never a strong point of the series
Tomb Raider: Underworld Windows The Croft XXI Waterproof Antishock Hi-Definition Digital MiniCam(TM). No self-respected archaeologist should leave home without one.
Tomb Raider: Underworld Windows "Weeeee! I just discovered the long-lost temple of an ancient, probably unknown civilization! Can't wait to blow it up in pieces!" =D

Promo Images

Tomb Raider: Underworld Render
Tomb Raider: Underworld Render
Tomb Raider: Underworld Concept Art
Tomb Raider: Underworld Concept Art

Alternate Titles

  • "古墓奇兵:地城奪寶" -- Chinese spelling (traditional)
  • "Tomb Raider 8" -- Informal title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Jeux Vidéo Network May 17, 2009 17 out of 20 85
Gameplay (Benelux) Dec, 2008 83 out of 100 83 PC Gaming Dec 04, 2008 8 out of 10 80
PC Games (Germany) Nov 26, 2008 80 out of 100 80
UGO (UnderGroundOnline) Nov 19, 2008 B 75 Nov 21, 2008 15 out of 20 75
PTGamers Nov 25, 2008 15 out of 20 75
Krawall Gaming Network Nov 27, 2008 74 out of 100 74
GameSpot (Belgium/Netherlands) Nov 24, 2008 70 out of 100 70
Adventure Classic Gaming Jun 07, 2009 3 Stars3 Stars3 Stars3 Stars3 Stars 60


Topic # Posts Last Post
mistake! 11 Kaminari (2043)
Jan 23, 2009


1001 Video Games

Tomb Raider Underworld appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


Eidos felt the game underperformed in sales and laid off 30 employees in January 2009. Later that month, Eidos CFO Robert Brent said a complete remake of the Lara Croft character would be necessary to make it a profitable franchise once again.

Wii bug

The initial Wii release has an occasional bug that makes it impossible to finish the game. In the Coastal Thailand section of the game, a pole that acts as a lever sometimes refuses to function, making it impossible to progress. To fix the issue, Eidos made available some public saves that can be loaded on an SD cart to continue playing from past that section.

Related Web Sites

Sicarius (60675) added Tomb Raider: Underworld (Windows) on Nov 25, 2008
Other platforms contributed by Kaminari (2043), Sciere (430522), Scaryfun (14621) and Sicarius (60675)