Teen
ESRB Rating
Genre
Perspective
Non-Sport
77
MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.

Description

Tomb Raider: Underworld concludes the story of Lara's search for her mother who is supposedly trapped in a place called Avalon. Continuing the events from Lara Croft Tomb Raider: Legend and Lara Croft Tomb Raider: Anniversary, her search brings her once again to locations around the globe from the cold wastes of the Arctic to the beautiful landscapes of Thailand. This time even the bottom of the Mediterranean Sea is not save from Lara's exploring. At the same time the game continues to explore the idea of monomyth, this time incorporating the influences of the Norse mythology into its narrative.

The basic gameplay remains the same as in most of the previous iterations of the series with the focus on exploring, solving riddles and dodgy climbing passages instead of instant action and gun fights. For this Lara once again learned a few new moves including jumping between the walls introduced in Prince Of Persia: The Sands Of Time.

To help the players with the riddles, the game not only features a sonar map, showing Lara's immediate surroundings as a 3D grid for better orientation around the levels. Also, if asked, Lara gives general but helpful tips on what to do next.

The differences from the previous Tomb Raider games developed by Crystal Dynamics include the complete lack of QTE events. Instead the time slows down in critical moments, but the player still retains full control of the Lara's movements. Another change is the more non-linear level design more in vein with the traditional entries of the series.

Alternate Titles

  • "古墓奇兵:地城奪寶" -- Chinese title (Traditional)
  • "Tomb Raider 8" -- Informal title

Part of the Following Groups


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User Reviews

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The Press Says

PC Gameplay (Benelux) Dec, 2008 83 out of 100 83
2404.org PC Gaming Dec 04, 2008 8 out of 10 80
IGN Nov 21, 2008 8 out of 10 80
videogamer.com Nov 19, 2008 8 out of 10 80
Bit-Tech Nov 28, 2008 8 out of 10 80
Game Vortex Dec, 2008 78 out of 100 78
UnderGroundOnline (UGO) Nov 19, 2008 B 75
Krawall Gaming Network Nov 27, 2008 74 out of 100 74
Valhalla May 09, 2009 7 out of 10 70
GameSpot (Belgium/Netherlands) Nov 24, 2008 70 out of 100 70

Forums

Topic # Posts Last Post
mistake! 11 Kaminari Bronze Star Contributing Member (1262)
Jan 23, 2009

Trivia

The initial Wii release has an occasional bug that makes it impossible to finish the game. In the Coastal Thailand section of the game, a pole that acts as a lever sometimes refuses to function, making it impossible to progress. To fix the issue, Eidos made available some public saves that can be loaded on an SD cart to continue playing from past that section.


This entry was contributed by Kaminari Bronze Star Contributing Member (1262) and Sicarius Bronze Star Contributing Member (46316)
 

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