83
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

The 3rd part of the X-Com games. This time you have to protect a town against alien intruders. You buy and invent new weapons you equip your soldiers with. When an UFO is discovered, you try to shoot it down with your fighters. After that, you send a transport vehicle with a soldier team to the crash site and kill all aliens either round based or in real-time.

Alternate Titles

  • "APOC" -- Informal Name

Part of the Following Group


Merchant Title Platform Price  
ebay.com
X-COM: Apocalypse    
amazon.com
The Office Windows $28.99  
Brothers in Arms: Road to Hill 30 (DVD-ROM) Windows $9.99  
Luxor 3 Windows $19.99  
Space Shuttle Expansion for Flight Simulator X Windows $39.95  
40 Years of the X-Men Windows $24.99  
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User Reviews

City planning made easy (BOOM!) Late (94) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars
Aliens + Weapons + Explosions = Fun D. K. Wicked (276) unrated
You'll either love this game or you will hate it; I hated it xTSx (15) unrated

The Press Says

PC Zone Aug 13, 2001 9.5 out of 10 95
Edge Aug, 1997 9 out of 10 90
PC Games (Germany) Jul, 1997 86 out of 100 86
GameSpot Jul 25, 1997 8.6 out of 10 86
Gamezilla Dec 03, 2000 85 out of 100 85
Computer Games Magazine 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) Jul, 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60

Forums

There are currently no topics for this game.


Trivia

A lot of stuff was planned to be in the game, but was never finished due to lack of time and problems implementing it. This includes multiplayer support (for up to 8 players with hotseat, play by email or lan), a large number of skills for the agents (driving, flying, perceptive ability and sanity among others), a scenario generator to quickly start a tactical missions with as many sides you'd want (and you could control anyone, from any organization to the aliens themselves), multiple random generated alien dimensions, and other things.

Actually, some of these things was programmed and was in a somewhat working state in the beta stage, but they were removed for the retail release.


This entry was contributed by robotriot (3435)
 

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