DescriptionThings have not gone well since the last Alien War. The world resources have been exhausted, and most of the population have been concentrated into the last hope: Mega-Primus, a self-sufficient city. Things are starting look good until a strange portal opened in the sky, and UFOs emerged from it. It seems that the X-COM is needed again.
X-COM: Apocalypse is a sequel to X-COM: Terror from the Deep, and is the third entry in the X-COM series. It is a real-time / turn-based strategy game that features a mix of research, resource management, macro tactical combat, and micro tactical combat. At the city screen, the player controls vehicles to engage the threats (everything from rival factions to alien UFOs). If a UFO has landed or infiltration has been reported, the vehicles will land/dock at the infestation site and engage in tactical combat with the equipment at hand. Once the player managed to capture aliens and alien equipment, the scientists can research and perhaps even copy them for the player's use.
The player will also need to balance the budget as everything costs money, from agents to equipment. The various human factions must be kept happy, otherwise they might turn against the X-COM. The player must hire recruits, buy weapons, ammo, and equipment to outfit his squads in the vehicles (including weapons on the vehicles and their ammo). The management mode for tracking down UFOs is called the Cityscape; combat takes place in a separate environment, the Battlescape, where the player engages the individual aliens that managed to escape.
Differences from the previous games in the series include reworked graphics, larger maps, a more complex world, and the possibility of choosing between real-time or turn-based tactical combat. Also, instead of just engaging aliens, the player will also have to deal with multiple human factions, from a cult that worships alien invaders to gangs, from industrial giants to security forces.
- "幽浮：啟示錄" -- Chinese spelling (traditional)
- "APOC" -- Informal name
Part of the Following Groups
|Aliens + Weapons + Explosions = Fun||Dr. Elementary (271)|
|City planning made easy (BOOM!)||Late (97)|
|You'll either love this game or you will hate it; I hated it||xTSx (15)||unrated|
The Press Says
|PC Zone||Aug 13, 2001||9.5 out of 10||95|
|PC Jeux||Aug, 1997||91 out of 100||91|
|GameSpot||Jul 25, 1997||8.6 out of 10||86|
|PC Games (Germany)||Jul, 1997||86 out of 100||86|
|PC Joker||Jul, 1997||85 out of 100||85|
|Gamesmania||1997||85 out of 100||85|
|Gamezilla||Dec 03, 2000||85 out of 100||85|
|The DOS Spirit||Dec 08, 2010||5 out of 6||83|
|Computer Games Magazine||1997||80|
|PC Player (Germany)||Jul, 1997||60|
|Topic||# Posts||Last Post|
|Just found a poster:||3||beetle120 (2319)
Sep 01, 2009
TriviaOriginally the plan was for all the XCOM agents to have ability in research and engineering as well as combat skills, and you must hire the best agents. That feature unfortunately did not survive the game, and the game ended up with separate engineers and researchers apart from the XCOM agents, but if you look closely, they use the same agent recruitment interface.
Related Web Sites
- X-COM Tactical Command (Tips, strategy, and general information on all things X-COM.)
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