The sequel to Moebius
combines role-playing with side-view beat 'em up gameplay. You are accompanied by Moebius on a quest to master the martial arts.
Hostile persons including thieves, guards and assassins will be encountered; you fight them in real time using moves such as cartwheels and flying kicks. This can be played either as a continuous battle, or with short breaks to catch your composure.
The role-playing elements eschew the Ultima
-style plan view in favor of a pseudo-3D system. Deism and Shamanism are just some of the included magic disciplines. Magical vehicles help you get around the 100 landscapes more quickly, although you spend much time on foot. The game takes place in a fully active universe of characters such as villagers and giant beetles, all getting about their business within a day/night cycle and variable weather.
- "Moebius 2" -- Informal name
- "A Tale from Moebius" -- Subtitle
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I talked to Jason Linhart
, the founder and lead programmer of MicroMagic
, in 1997 about why Windwalker's Adlib
support (one of the first games on the market to support the Adlib) was a bit buggy. It wasn't their fault:
"The original AdLib manual (before they shipped) did not call for ANY delays. The original IBM PC (4.77 Mhz)
couldn't get ahead of the card. By the time it shipped they were telling use to do one IN instruction, and every time a
new faster processor came out they added some delay to their recomendation. The old 8088 machines would not
have worked with the 35 IN instructions now required, it would have slowed the machine down so much nothing
else could get done."
The fix for this problem? Simple: Slow your machine down.