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Windwalker

MobyRank MobyScore
Amiga
...
...
Macintosh
...
...
Commodore 64
57
...
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Description

The sequel to Moebius, Windwalker combines role-playing with side-view beat 'em up gameplay. You are accompanied by Moebius on a quest to master the martial arts.

Hostile persons including thieves, guards and assassins will be encountered; you fight them in real time using moves such as cartwheels and flying kicks. This can be played either as a continuous battle, or with short breaks to catch your composure.

The role-playing elements eschew the Ultima-style plan view in favor of a pseudo-3D system. Deism and Shamanism are just some of the included magic disciplines. Magical vehicles help you get around the 100 landscapes more quickly, although you spend much time on foot. The game takes place in a fully active universe of characters such as villagers and giant beetles, all getting about their business within a day/night cycle and variable weather.

Screenshots

Windwalker Amiga I didn't do so well!
Windwalker Commodore 64 Start training or begin the game
Windwalker Amiga Title screen
Windwalker Atari ST Entering the real game: big head all around

Alternate Titles

  • "Moebius 2" -- Informal name
  • "A Tale from Moebius" -- Subtitle

Part of the Following Groups

User Reviews

Poor sequel to an average game DOS Pix (1162)

The Press Says

The Games Machine (UK) Commodore 64 Jan, 1990 83 out of 100 83
Joker Verlag präsentiert: Sonderheft Atari ST 1992 67 out of 100 67
Joker Verlag präsentiert: Sonderheft DOS 1992 67 out of 100 67
Joker Verlag präsentiert: Sonderheft Amiga 1992 67 out of 100 67
Power Play Amiga Apr, 1990 59 out of 100 59
Power Play DOS Apr, 1990 59 out of 100 59
Joker Verlag präsentiert: Sonderheft Commodore 64 1992 58 out of 100 58
Power Play Commodore 64 Apr, 1990 54 out of 100 54
64'er Commodore 64 Jun, 1990 5 out of 10 50
Zzap! Commodore 64 Apr, 1990 39 out of 100 39

Forums

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Trivia

I talked to Jason Linhart, the founder and lead programmer of MicroMagic, in 1997 about why Windwalker's Adlib support (one of the first games on the market to support the Adlib) was a bit buggy. It wasn't their fault:



"The original AdLib manual (before they shipped) did not call for ANY delays. The original IBM PC (4.77 Mhz) couldn't get ahead of the card. By the time it shipped they were telling use to do one IN instruction, and every time a new faster processor came out they added some delay to their recomendation. The old 8088 machines would not have worked with the 35 IN instructions now required, it would have slowed the machine down so much nothing else could get done."



The fix for this problem? Simple: Slow your machine down.
Contributed to by Trypticon (6572), Old man gamer (302), JRK (11176), Lucefin (1432) and Martin Smith (63168)