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Amstrad PCW
Atari ST
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In this game, the player controls a postal clerk in the small fishing village of Festeron. The postmaster, Mr. Crisp, orders the player to deliver an envelope to the owner of Ye Olde Magick Shoppe. However, this seemingly innocent task inexplicably leads to a strange phenomenon: as the hero steps out, he finds that Festeron has been mysteriously transformed into a dark, ominous town called Witchville. Even cute little poodles have turned into hellhounds! Finding the Wishbringer, a stone that grants seven wishes to those who possess the right objects, seems like the only solution - or is it?

Wishbringer is a text adventure set in the Zork universe. The player types in commands to navigate the character, interact with the game world, and solve puzzles. The game has a rather open-ended structure, with many situations possessing several solutions; the player can opt for a "magical" approach to the tasks, using the titular stone, or attempt to solve the game in a more straightforward way.


Wishbringer Tatung Einstein In the post office
Wishbringer TRS-80 CoCo Title and the starting location
Wishbringer Atari 8-bit My destination at last!
Wishbringer Amiga I have entered the cemetery...

Alternate Titles

  • "Wishbringer - the Magick Stone of Dreams - Interactive Fantasy for Beginners" -- Tag-lined title

Part of the Following Groups

User Reviews

Excellent introduction to puzzle-based interactive fiction. DOS Foopy (12)

Critic Reviews

Computer and Video Games (CVG) Commodore 64 Jan, 1986 10 out of 10 100
Computer and Video Games (CVG) Atari 8-bit Jan, 1986 10 out of 10 100
Amstrad Action Amstrad CPC Jun, 1986 92 out of 100 92
Zzap! Commodore 64 Jan, 1986 85 out of 100 85
SPAG DOS Apr 19, 1995 7.6 out of 10 76
Computer Gamer Commodore 64 Sep, 1985 11 out of 15 73
All Game Guide Macintosh 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Adventure Classic Gaming DOS Jan 30, 1999 3 out of 5 60


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In my experience, this is one of the most (if not the most) early game to use documentation as a way of confirming that you had the original. Those of you who owned games in the late 80s and early 90s know what I mean. It consisted of this: in one point in the game, you find a letter that you can't read onscreen; the game mentions that it is included with the original package. Although the game didn't seem to formally use this letter as copy protection, you missed an important part of the game.

Related Web Sites

  • Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
  • The Commodore Zone (All about the game, with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Wishbringer.)
Contributed to by Brian Hirt (10000), Trypticon (10355), Slik (886), Droog (460), Kabushi (144023), Terok Nor (21044), Игги Друге (44951) and Belboz (6486)