Solomon's Key for the NES was released in Japan on this day in 1986.

Wishbringer

MobyRank MobyScore
Amstrad PCW
...
...
Macintosh
...
4.0
Atari 8-bit
...
...
Not an American user?

Description

In this game, the player controls a postal clerk in the small fishing village of Festeron. The postmaster, Mr. Crisp, orders the player to deliver an envelope to the owner of Ye Olde Magick Shoppe. However, this seemingly innocent task inexplicably leads to a strange phenomenon: as the hero steps out, he finds that Festeron has been mysteriously transformed into a dark, ominous town called Witchville. Even cute little poodles have turned into hellhounds! Finding the Wishbringer, a stone that grants seven wishes to those who possess the right objects, seems like the only solution - or is it?

Wishbringer is a text adventure set in the Zork universe. The player types in commands to navigate the character, interact with the game world, and solve puzzles. The game has a rather open-ended structure, with many situations possessing several solutions; the player can opt for a "magical" approach to the tasks, using the titular stone, or attempt to solve the game in a more straightforward way.

Screenshots

Wishbringer DOS opening screen
Wishbringer TRS-80 CoCo The path is being blocked by a poodle
Wishbringer TRS-80 CoCo Descriptions often take more than one screen in the CoCo version; this is the last screen of the game start
Wishbringer Apple II Title and game beginning (40 column mode)

Alternate Titles

  • "Wishbringer - the Magick Stone of Dreams - Interactive Fantasy for Beginners" -- Tag-lined title

Part of the Following Groups

User Reviews

Excellent introduction to puzzle-based interactive fiction. DOS Foopy (12)

The Press Says

SPAG DOS Apr 19, 1995 7.6 out of 10 76
All Game Guide Macintosh 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Adventure Classic Gaming DOS Jan 30, 1999 3 out of 5 60

Forums

There are currently no topics for this game.


Trivia

In my experience, this is one of the most (if not the most) early game to use documentation as a way of confirming that you had the original. Those of you who owned games in the late 80s and early 90s know what I mean. It consisted of this: in one point in the game, you find a letter that you can't read onscreen; the game mentions that it is included with the original package. Although the game didn't seem to formally use this letter as copy protection, you missed an important part of the game.

Related Web Sites

  • Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
  • The Commodore Zone (All about the game, with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Wishbringer.)
Contributed to by Brian Hirt (10018), Trypticon (6580), Slik (886), Droog (463), Kabushi (121016), Terok Nor (18323), Игги Друге (39994) and Belboz (6553)