Description
In this game, the player controls a postal clerk in the small fishing village of Festeron. The postmaster, Mr. Crisp, orders the player to deliver an envelope to the owner of Ye Olde Magick Shoppe. However, this seemingly innocent task inexplicably leads to a strange phenomenon: as the hero steps out, he finds that Festeron has been mysteriously transformed into a dark, ominous town called Witchville. Even cute little poodles have turned into hellhounds! Finding the Wishbringer, a stone that grants seven wishes to those who possess the right objects, seems like the only solution - or is it?
Wishbringer is a text adventure set in the
Zork universe. The player types in commands to navigate the character, interact with the game world, and solve puzzles. The game has a rather open-ended structure, with many situations possessing several solutions; the player can opt for a "magical" approach to the tasks, using the titular stone, or attempt to solve the game in a more straightforward way.
Alternate Titles
- "Wishbringer - the Magick Stone of Dreams - Interactive Fantasy for Beginners" -- Tag-lined title
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Trivia
In my experience, this is one of the most (if not the most) early game to use documentation as a way of confirming that you had the original. Those of you who owned games in the late 80s and early 90s know what I mean. It consisted of this: in one point in the game, you find a letter that you can't read onscreen; the game mentions that it is included with the original package. Although the game didn't seem to formally use this letter as copy protection, you missed an important part of the game.