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World Championship Soccer

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This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament, which is identical to the real 1990 World Cup.

Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend.

The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. The gameplay is rather simple: you can only control the player closest to the ball, and many soccer rules (such as penalty flags and offsides) are missing.


World Championship Soccer Commodore 64 Choose your country.
World Championship Soccer DOS Setup the players for each position
World Championship Soccer Genesis The opponent team scores again. My goaltender was helpless!
World Championship Soccer Commodore 64 On the attack.

Alternate Titles

  • "World Cup Soccer" -- European / Japanese title
  • "World Cup Italia '90" -- European SEGA Mega Drive + Master System title
  • "World Cup Italia 90" -- Italian title
  • "Super Futebol 2" -- Brazilian Master System title
  • "Super Futebol" -- Brazilian Mega Drive title
  • "Sega Soccer" -- Alternative US title
  • "ワールドカップサッカー" -- Japanese spelling

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User Reviews

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Critic Reviews

ASM (Aktueller Software Markt) Genesis Oct, 1989 10.8 out of 12 90
Raze SEGA Master System Mar, 1991 84 out of 100 84
Amiga Format Amiga Mar, 1991 80 out of 100 80
Sega-16.com Genesis Apr 24, 2012 7 out of 10 70
Commodore Format Commodore 64 Jul, 1991 66 out of 100 66
VideoGame Genesis Mar, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars 60
ASM (Aktueller Software Markt) SEGA Master System Jan, 1991 5.8 out of 12 48
Amiga Power Amiga May, 1991 2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars 33
Amiga Joker Amiga Feb, 1991 17 out of 100 17
The Video Game Critic Genesis Jun 01, 2002 F 0


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Version differences

The 8-bit computer versions are slightly cut down. Drawn matches on the C64, Amstrad and Spectrum version always end in a rematch rather than extra time and penalties, while the Spectrum and Amstrad versions lacks corners or throw-ins; the ball instead rebounds off invisible walls on the touchline.
Contributed to by WildKard (12129), Michael Cassidy (15168), saikofish (848), Hello X) (10964), chirinea (35989), Kabushi (143899) and Martin Smith (63028)