World Championship Soccer

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This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament, which is identical to the real 1990 World Cup.

Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend.

The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. The gameplay is rather simple: you can only control the player closest to the ball, and many soccer rules (such as penalty flags and offsides) are missing.


World Championship Soccer Genesis Running away with the ball
World Championship Soccer Genesis He shoots....
World Championship Soccer Arcade Kick-Off.
World Championship Soccer Atari ST Loading screen.

Alternate Titles

  • "World Cup Soccer" -- European / Japanese title
  • "World Cup Italia '90" -- European SEGA Mega Drive + Master System title
  • "World Cup Italia 90" -- Italian title
  • "Super Futebol 2" -- Brazilian Master System title
  • "Super Futebol" -- Brazilian Mega Drive title
  • "Sega Soccer" -- Alternative US title
  • "ワールドカップサッカー" -- Japanese spelling

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Critic Reviews

ACE (Advanced Computer Entertainment) Genesis Feb, 1990 905 out of 1000 90
Raze SEGA Master System Mar, 1991 84 out of 100 84
ASM (Aktueller Software Markt) Amiga Jan, 1991 10 out of 12 83
Raze Genesis Mar, 1991 82 out of 100 82
Amiga Format Amiga Mar, 1991 80 out of 100 80
Power Play Genesis Nov, 1989 76 out of 100 76
Mean Machines SEGA Master System Dec, 1990 51 out of 100 51
Retrogaming History SEGA Master System May 09, 2009 5 out of 10 50 Genesis May 24, 2007 2 out of 10 20
Amiga Joker Amiga Feb, 1991 17 out of 100 17


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Version differences

The 8-bit computer versions are slightly cut down. Drawn matches on the C64, Amstrad and Spectrum version always end in a rematch rather than extra time and penalties, while the Spectrum and Amstrad versions lacks corners or throw-ins; the ball instead rebounds off invisible walls on the touchline.
Contributed to by WildKard (12129), Michael Cassidy (13950), saikofish (848), Hello X) (10964), chirinea (35878), Kabushi (141231) and Martin Smith (63031)