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X-COM: Apocalypse

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Things have not gone well since the last Alien War. The world resources have been exhausted, and most of the population have been concentrated into the last hope: Mega-Primus, a self-sufficient city. Things are starting look good until a strange portal opened in the sky, and UFOs emerged from it. It seems that the X-COM is needed again.

X-COM: Apocalypse is a sequel to X-COM: Terror from the Deep, and is the third entry in the X-COM series. It is a real-time / turn-based strategy game that features a mix of research, resource management, macro tactical combat, and micro tactical combat. At the city screen, the player controls vehicles to engage the threats (everything from rival factions to alien UFOs). If a UFO has landed or infiltration has been reported, the vehicles will land/dock at the infestation site and engage in tactical combat with the equipment at hand. Once the player managed to capture aliens and alien equipment, the scientists can research and perhaps even copy them for the player's use.

The player will also need to balance the budget as everything costs money, from agents to equipment. The various human factions must be kept happy, otherwise they might turn against the X-COM. The player must hire recruits, buy weapons, ammo, and equipment to outfit his squads in the vehicles (including weapons on the vehicles and their ammo). The management mode for tracking down UFOs is called the Cityscape; combat takes place in a separate environment, the Battlescape, where the player engages the individual aliens that managed to escape.

Differences from the previous games in the series include reworked graphics, larger maps, a more complex world, and the possibility of choosing between real-time or turn-based tactical combat. Also, instead of just engaging aliens, the player will also have to deal with multiple human factions, from a cult that worships alien invaders to gangs, from industrial giants to security forces.


X-COM: Apocalypse DOS As in the earlier X-Com games, you have a UFOPaedia which serves as a handy reference for all the stuff in the game.
X-COM: Apocalypse DOS Overhead map view of the city.
X-COM: Apocalypse DOS Good advice.
X-COM: Apocalypse DOS After your squaddies have moved, a random graphic is placed over the screen to hide alien and civilian movement.  This one nearly gave me a heart attack at 2:00am the first time I played the game.

Alternate Titles

  • "幽浮:啟示錄" -- Chinese spelling (traditional)
  • "APOC" -- Informal name

Part of the Following Groups

User Reviews

Aliens + Weapons + Explosions = Fun Windows Dr. Elementary (271)
City planning made easy (BOOM!) Windows Late (97)
X-Com 3: The return of the life eater DOS Ken0x (59)
Tactical game which can be played both in real time and turn based mode DOS Mark Langdahl (345)
Probably the only playable real-time tactical combat game... DOS Kasey Chang (3655)
You'll either love this game or you will hate it; I hated it Windows xTSx (15)

The Press Says

PC Jeux Windows Aug, 1997 91 out of 100 91
PC Games (Germany) Windows Jul, 1997 86 out of 100 86
GameSpot Windows Jul 25, 1997 8.6 out of 10 86
Power Play DOS Jul, 1997 86 out of 100 86
Gamesmania Windows 1997 85 out of 100 85
PC Joker DOS Jul, 1997 85 out of 100 85
PC Joker Windows Jul, 1997 85 out of 100 85
The DOS Spirit Windows Dec 08, 2010 5 out of 6 83
Computer Gaming World (CGW) Windows Oct, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Computer Games Magazine Windows 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80


Topic # Posts Last Post
Just found a poster: 3 beetle120 (2319)
Sep 01, 2009


If you check the contents of the CD, you can find graphics for items and monsters that didn't make it into the game but are still included there.

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Contributed to by robotriot (8641)