Published by
Developed by
Released

Platforms
MobyRank MobyScore
DOS
...
3.5
Windows
85
3.9

Description

X-COM: Apocalypse is the third installment of the X-COM series. This time you have to protect a town against alien intruders. You buy and invent new weapons you equip your soldiers with. When an UFO is discovered, you try to shoot it down with your fighters. After that, you send a transport vehicle with a soldier team to the crash site and kill all aliens either round based or in real-time.

Alternate Titles

  • "APOC" -- Informal Name

Part of the Following Group


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User Reviews

City planning made easy (BOOM!) Windows Late (95)
Aliens + Weapons + Explosions = Fun Windows D. K. Wicked (275)
Tactical game which can be played both in real time and turn based mode DOS Mark Langdahl (215)
Probably the only playable real-time tactical combat game... DOS Kasey Chang (3695)
You'll either love this game or you will hate it; I hated it Windows xTSx (15)
X-Com 3: The return of the life eater DOS Ken0x (59)

The Press Says

Abandonia Windows Nov 16, 2004 5 out of 5 100
PC Zone Windows Aug 13, 2001 9.5 out of 10 95
PC Gameplay (Benelux) DOS Jun, 1997 92 out of 100 92
Edge Windows Aug, 1997 9 out of 10 90
PC Games (Germany) Windows Jul, 1997 86 out of 100 86
GameSpot DOS Jul 25, 1997 8.6 out of 10 86
Gamezilla Windows Dec 03, 2000 85 out of 100 85
Computer Games Magazine Windows 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Player (Germany) DOS Jul, 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
PC Player (Germany) Windows Jul, 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60

Forums

Topic # Posts Last Post
Just found a poster: 3 beetle120 (1997)
Sep 01, 2009

Trivia

A lot of stuff was planned to be in the game, but was never finished due to lack of time and problems implementing it. This includes multiplayer support (for up to 8 players with hotseat, play by email or lan), a large number of skills for the agents (driving, flying, perceptive ability and sanity among others), a scenario generator to quickly start a tactical missions with as many sides you'd want (and you could control anyone, from any organization to the aliens themselves), multiple random generated alien dimensions, and other things.

Actually, some of these things was programmed and was in a somewhat working state in the beta stage, but they were removed for the retail release.


This entry was contributed by robotriot Bronze Star Contributing Member (6380)
 

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