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DescriptionAt the town of Oakvale, in the land of Albion, a boy is sent on an errand by his father to get his sister a birthday present. When the deed is done, destiny unravels: the once peaceful town is suddenly under attack by bandit raids. The frightened child soon discovers his world crumbling in a matter of moments. Lying beside the body of his dead father, the boy is attacked by the gang, but is fortunately saved by a hero called Maze. He is then taken to the Heroes Guild where he is raised. Time has passed and the child has grown, and is ready to take up his own quest to rid the land of monsters and discover who was responsible for the deaths of his family.
Fable is a third-person action role-playing game that casts the player as "the child" or "the hero" who must perform various deeds to graduate from the Heroes Guild and define himself. The story progresses when the hero chooses "main quest items" from the Guild. Alternatively, there are also other quests that the player may complete in order to obtain gold and fame. Some quests allow the hero to "boast" in front of his fans. Boasting before a quests adds added difficulty, such as "completing the quest naked," however will allow additional gold and fame to be obtained.
The game introduces a "good and evil" morality system, similar to that of Knights of the Old Republic. Various situations - for example coming across a child being bullied - will force the player to make decisions which ultimately shape the main character. Making decisions deemed "good" earns the player good points, while being selfish and "bad" earns evil points instead. These decisions not only alter character stats, but also the hero's appearance and even the environment around them. "Evil" characters tend to look the part; growing horns, receiving scars and having a swarm of flies buzzing around him. A "good" character, on the other hand, might receive a halo and have butterflies swarming. However, other actions such as receiving wounds in combat or casting large amounts of magic also affect the player's appearance.
Actions also end up impacting the player's reputation, including actions that might be relatively unimportant in other games. For instance, if a player kicks a lot of chickens, various people might start referring to them by the title of "Chicken Chaser"; using "good" alignment magic might cause people to start calling the hero "Runemaster" instead.
There are three main modes of combat in Fable: melee, ranged and magic. The hero can equip any number of weapons, from swords to axes, and a variety of spells to either harm or help. What the hero wears also determines how people interact with them. Bright, saintly armor tends to make townspeople more willing to talk, while carrying a large axe and blood-red, darkened armor might cause them to be more apprehensive.
An experience upgrade system allows the player to specialize in one area, or spread throughout, to give the hero a more all-around set of abilities. There are three areas in which experience is gained: Physical, Skill and Will. Physical experience is earned primarily by using melee weapons and can be used to upgrade the hero's strength or health. Skill experience is primarily gained through archery or trading and boosts archery prowess, speed or guile. Will experience is gained through magic usage and is spent on new spells or upgrading old ones.
- "神鬼寓言" -- Chinese spelling (simplified)
- "WishWorld" -- First working title
- "Shengui Yuyan" -- Chinese title
- "Project Ego" -- Second working title
Part of the Following Groups
|Somewhat superficial, but engrossing and fun in a weird way||YID YANG (164496)|
|This game is the best of all games||Todd Bello (32)|
The Press Says
|IGN||Aug 27, 2004||9.3 out of 10||93|
|Digital Press - Classic Video Games||Sep 09, 2005||9 out of 10||90|
|Daily Game||Sep 13, 2004||8.8 out of 10||88|
|Fragland.net||Nov 05, 2004||85.7 out of 100||86|
|GameCola.net||Jan, 2005||8.6 out of 10||86|
|Edge||Sep 30, 2004||8 out of 10||80|
|GameSpy||Sep 10, 2004||80|
|Entertainmentopia||Jan 05, 2005||B||75|
|Super Play||Oct, 2004||7 out of 10||70|
|Just RPG||2004||6 out of 10||60|
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CreditsThe credits are roughly 18 minutes long.
HypeWhen Fable was released, Peter Molyneux had to apologize for it not meeting up to the expectations. He himself had created a hype around this game, calling it "the greatest RPG of all time". It even received some negative awards because of this.
A major complaint was that they failed to include the feature where the main character could have children, which was said to play an important role in the gameplay.
Macintosh versionThe Macintosh version was originally announced by Feral Interactive to be released in early 2006, however it ended up being released two years later due to licensing issues.
MultiplayerOriginally, there was a multiplayer mode planned. Four players (one hero and three sidekicks) would be able to work together. This component was cancelled in March 2004 due to time constraints.
ReferencesIn the Lychfield Graveyard there is a grave stone that reads "Cpt. J. Sparrow: May the wind always be at your back". This is an obvious reference to the character Jack Sparrow from the film Pirates of the Caribbean: The Curse of the Black Pearl.
- GamePro (Germany)
- February 2005 - Best Console RPG in 2004 (Readers' Vote)
- 2004 - Biggest Disappointment of the Year
- 2004 – #10 Xbox Game of the Year
- 2004 - The Colonel Sanders Award for Best Use of Chickens (Xbox)
- Golden Joystick Awards
- 2004 - Xbox Game of the Year
Related Web Sites
- Fable official website -- Lionhead's official website for the Action-RPG Fable.
- Official Fable Discussion Board -- The place to discuss Fable and it's possible sequels with the developers, Big Blue Box.
JPaterson (9096) added Fable (Xbox) on Sep 16, 2004
Other platforms contributed by Parf (7020)
Martin Bell, Kaspar Daugaard, Iain Denniston, Matt Dixon, Alex Dowdeswell, Mike Ducker, Tak L. Fung, Alan Harding, Joss Moore, Thanos Nikolopoulos, Guillaume Portes, Oliver Purkiss, Adam Russell, Jonathan Shaw, Daniel Smith, David SmithLead Scriptor: