Description
The land of Albion had been ruled peacefully by the royal family for years. However trouble has sprung up in the form of monsters and bandits. On such bandit attack, leads to the destruction of a small village. Only one person, a small child, survives the attack. This child is rescued by a hero named Maze and taken to the Heroes' Guild where he has been raised. Time has passed and the child has grown, and is ready to take up his own quest to rid the land of monsters and discover whom was responsible for the deaths of his family and village.
Fable is a 3rd person RPG that casts the player as "the child" or "the hero" who must perform various deeds to graduate from the Heroes Guild and define themselves. Generating a new character, players will go through the Guild's training, and become an adult, thrown into the world to make one's own decisions.
Fable has a "good and evil system", similar to
Star Wars: Knights of the Old Republic. Various situations, for example coming across a child being bullied, will force the player to make decisions which ultimately shape their character. Making decisions deemed "good" and morale earns the player good points, while being selfish and "bad" earns evil points instead. These decisions not only alter character stats, but also the hero's appearance and even the environment around them. "Evil" characters tend to look the part; growing horns, receiving scars and having a swarm of flies buzzing around him. A "good" character on the other hand might receive a halo and have butterflies swarming. However other actions such as receiving wounds in combat or casting large amounts of magic also affect the player's appearance. Actions also end up impacting the player's reputation, including actions that might be relatively unimportant in other games. For instance, if a player kicks a lot of chickens, various people might start referring to them by the title of "Chicken Kicker" or using "good alignment" magic might cause people to start calling the hero "Runemaster" instead.
There are two main modes of combat in
Fable: melee and magic. The Hero can equip any number of weapons, from swords to axes, and a variety of spells to either harm or help. What the hero wears also determines how people interact with them. Bright, saintly armor tends to make townspeople more willing to talk, while carrying a large axe and blood-red, darkened armor, might cause them to be more apprehensive.
Fable has an experience upgrade system that allows players to specialize in one area, or spread throughout, to give the hero a more all-around set of abilities. There are three areas in which experience is gained: Physical, Skill and Will. Physical experience is earned primarily by using melee weapons and can be used to upgrade the hero's strength or health. Skill experience is primarily gained through archery or trading and boosts archery prowess, speed or guile. Will experience is gained through magic usage and is spent on new spells or upgrading old ones.
Alternate Titles
- "神鬼寓言" -- Chinese Title (Simplified)
- "WishWorld" -- Working Title
- "Shengui Yuyan" -- Chinese Title
- "Project Ego" -- Working Title
Part of the Following Group
User Reviews
The Press Says
| Gamezine |
Sep 12, 2004 |
19 out of 20 |
95 |
| Game Informer Magazine |
Oct, 2004 |
9.5 out of 10 |
95 |
| IGN |
Aug 27, 2004 |
9.3 out of 10 |
93 |
| Kombo.com |
Sep 21, 2004 |
8.7 out of 10 |
87 |
| Fragland.net |
Nov 05, 2004 |
85.7 out of 100 |
86 |
| 1UP |
Sep 17, 2004 |
8.5 out of 10 |
85 |
| XBox Front |
Jan 02, 2005 |
85 out of 100 |
85 |
| GamingExcellence |
Feb 14, 2005 |
8.1 out of 10 |
81 |
| Jeuxvideo.com |
Oct 06, 2004 |
16 out of 20 |
80 |
| Super Play |
Oct, 2004 |
7 out of 10 |
70 |
Forums
There are currently no topics for this game.
Trivia
A major complaint that arose in the game reception, was that the game developer Peter Molyneux failed to include a feature in the game where the main character would have children, that would play an important part in the game.
This entry to the MobyGames database was contributed by
JPaterson
(9170) on Sep 16, 2004.