Yoshi's Story

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Nintendo 64
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Loosely based on the Super Famicom/SNES game Super Mario World 2: Yoshi's Island, Yoshi's Story follows the adventures of six Yoshis as they search through sunny woods, dark caves, soaring mountains, steaming jungles, vast oceans, and gloomy castles for the Super Happy Tree, which has been stolen by the dreaded Baby Bowser. Yoshi can walk, run, swim, leap, flutter, and fire his payload of eggs. The action takes place in storybook "pages" made up of bookmaking materials and other familiar textures, including cut-paper forests, denim clouds, inflatable plastic islands, and stacks of colored spools.

The game pioneers use of the Rumble Pak as a key element of the gameplay experience, the player being able to feel invisible but treacherous currents when Yoshi swims through oceanic depths. The Rumble Pak can also help the player locate hidden fruit or other objects by rumbling when Yoshi smells something. With a light touch of the Control Stick it becomes possible to float on a leaf, ride a friendly dragon, and tiptoe past a swarm of angry bees.


Yoshi's Story Nintendo 64 The overly elaborate map screen.
Yoshi's Story Wii Title screen
Yoshi's Story Nintendo 64 Obligatory underwater level.
Yoshi's Story Nintendo 64 Yoshi is sad...

Alternate Titles

  • "ヨッシーストーリー" -- Japanese title

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User Reviews

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Critic Reviews

Super Play (Sweden) Nintendo 64 Apr, 1998 90 out of 100 90
Mega Score Nintendo 64 Mar, 1998 88 out of 100 88
Nintendo Power Magazine Nintendo 64 Feb, 1998 8.2 out of 10 82
Mega Fun Nintendo 64 Feb, 1998 80 out of 100 80
Video Games Nintendo 64 Mar, 1998 78 out of 100 78
VicioJuegos.com Nintendo 64 Feb 23, 2008 75 out of 100 75
Nintendo Difference Nintendo 64 Apr 04, 2010 15 out of 20 75
GamesCollection Nintendo 64 Jun 02, 2008 7.5 out of 10 75
Joypad Nintendo 64 May, 1998 7 out of 10 70
Digital Press - Classic Video Games Nintendo 64 Dec 28, 2005 5 out of 10 50


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Cancelled GBA Port

One of the first Game Boy Advance demos was a level from Yoshi's Story. However, it was eventually decided that the downgrades would be too significant, so it wasn't made into a full game.

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Contributed to by Sciere (320370) and Chris Martin (1094)