Roger Keating

Moby ID: 14868

Credits (95 credits on 39 games)

2005
Decisive Battles of World War II: Battles in Italy (Windows) Design
2004
Decisive Battles of World War II: Battles in Normandy (Windows) Design
2003
Decisive Battles of WWII Vol 2: Korsun Pocket (Windows) Design
2002
Warlords: Battlecry II (Windows) Game Testing
2000
Warlords: Battlecry (Windows) Additional Design
Reach for the Stars (Windows) Original Game Design
1998
Warlords III: Darklords Rising (Windows) Design & Development
1997
Warlords III: Reign of Heroes (Windows) Design & Development
Decisive Battles of WWII: Ardennes Offensive (Windows) AI Design
1995
Warlords II Deluxe (DOS) Game Design
1994
Warlords II Scenario Builder (DOS) Scenario Design
1993
Carriers at War II (DOS) Program Design
Warlords II (DOS) Program Design
Carriers at War: Construction Kit (DOS) .
1992
Carriers at War (DOS) A Game By
Warlords (Macintosh) AI Design & Programming
High Command: Europe 1939-'45 (DOS) Special Thanks To
1990
MacArthur's War: Battles for Korea (DOS) Program Design
Panzer Battles (DOS) By
1989
Gold of the Americas: The Conquest of the New World (DOS) Game Development
Warlords (DOS) Artificial Intelligence Design and Programming
Decisive Battles of the American Civil War, Vol. 3 (DOS) By
Decisive Battles of the American Civil War, Vol. 2 (DOS) By
Rommel: Battles for North Africa (DOS) Program Design
1988
Decisive Battles of the American Civil War, Volume One (Commodore 64) Project Development
Reach for the Stars: The Conquest of the Galaxy - Third Edition (Apple IIgs) By
Rommel: Battles for North Africa (Commodore 64) Program Design
1987
Russia: The Great War in the East 1941-1945 (Commodore 64) Game Development
Halls of Montezuma: A Battle History of the United States Marine Corps (Commodore 64) Program Design
Battles in Normandy (Apple II) (C) 1987 (R Keating)
1986
Battlefront (Apple II) Game Development
1985
Europe Ablaze (Commodore 64) Game Design
Norway 1985 (Apple II) Game Design
Baltic 1985 (Commodore 64) Designer
1984
Baltic 1985 (Apple II) Game Design
RDF 1985 (Commodore 64) Game Design
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (Commodore 64) Designed by
1983
Germany 1985 (Commodore 64) Game designed by
RDF 1985 (Apple II) Game Design
Reach for the Stars: The Conquest of the Galaxy (Commodore 64) Program Design
1982
Germany 1985 (Apple II) Game designed by
1981
Operation Apocalypse (Apple II) Designed by
Southern Command (Apple II) Designed by
1980
Computer Conflict (Apple II) Rebel Force by