Roger Keating
Moby ID: 14868
Credits (95 credits on 39 games)
- by Role
- by Date
- by Moby Score
- by Genre
2005 | |
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Decisive Battles of World War II: Battles in Italy (Windows) | Design |
2004 | |
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Decisive Battles of World War II: Battles in Normandy (Windows) | Design |
2003 | |
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Decisive Battles of WWII Vol 2: Korsun Pocket (Windows) | Design |
2002 | |
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Warlords: Battlecry II (Windows) | Game Testing |
2000 | |
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Warlords: Battlecry (Windows) | Additional Design |
Reach for the Stars (Windows) | Original Game Design |
1998 | |
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Warlords III: Darklords Rising (Windows) | Design & Development |
1997 | |
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Warlords III: Reign of Heroes (Windows) | Design & Development |
Decisive Battles of WWII: Ardennes Offensive (Windows) | AI Design |
1995 | |
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Warlords II Deluxe (DOS) | Game Design |
1994 | |
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Warlords II Scenario Builder (DOS) | Scenario Design |
1993 | |
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Carriers at War II (DOS) | Program Design |
Warlords II (DOS) | Program Design |
Carriers at War: Construction Kit (DOS) | . |
1992 | |
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Carriers at War (DOS) | A Game By |
Warlords (Macintosh) | AI Design & Programming |
High Command: Europe 1939-'45 (DOS) | Special Thanks To |
1990 | |
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MacArthur's War: Battles for Korea (DOS) | Program Design |
Panzer Battles (DOS) | By |
1989 | |
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Gold of the Americas: The Conquest of the New World (DOS) | Game Development |
Warlords (DOS) | Artificial Intelligence Design and Programming |
Decisive Battles of the American Civil War, Vol. 3 (DOS) | By |
Decisive Battles of the American Civil War, Vol. 2 (DOS) | By |
Rommel: Battles for North Africa (DOS) | Program Design |
1988 | |
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Decisive Battles of the American Civil War, Volume One (Commodore 64) | Project Development |
Reach for the Stars: The Conquest of the Galaxy - Third Edition (Apple IIgs) | By |
Rommel: Battles for North Africa (Commodore 64) | Program Design |
1987 | |
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Russia: The Great War in the East 1941-1945 (Commodore 64) | Game Development |
Halls of Montezuma: A Battle History of the United States Marine Corps (Commodore 64) | Program Design |
Battles in Normandy (Apple II) | (C) 1987 (R Keating) |
1986 | |
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Battlefront (Apple II) | Game Development |
1985 | |
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Europe Ablaze (Commodore 64) | Game Design |
Norway 1985 (Apple II) | Game Design |
Baltic 1985 (Commodore 64) | Designer |
1984 | |
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Baltic 1985 (Apple II) | Game Design |
RDF 1985 (Commodore 64) | Game Design |
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (Commodore 64) | Designed by |
1983 | |
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Germany 1985 (Commodore 64) | Game designed by |
RDF 1985 (Apple II) | Game Design |
Reach for the Stars: The Conquest of the Galaxy (Commodore 64) | Program Design |
1982 | |
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Germany 1985 (Apple II) | Game designed by |
1981 | |
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Operation Apocalypse (Apple II) | Designed by |
Southern Command (Apple II) | Designed by |
1980 | |
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Computer Conflict (Apple II) | Rebel Force by |