Roger Keating

Moby ID: 14868

Credits (95 credits on 39 games)

2D scrolling
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Additional Design
Warlords III: Reign of Heroes (1997, Windows) Design & Development
Warlords II Deluxe (1995, DOS) Game Design
4X
Reach for the Stars (2000, Windows) Original Game Design
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) Program Design
Add-on
Warlords II Scenario Builder (1994, DOS) Scenario Design
Africa
Rommel: Battles for North Africa (1989, DOS) Program Design
Cold War
Norway 1985 (1985, Apple II) Game Design
Baltic 1985 (1985, Commodore 64) Designer
RDF 1985 (1984, Commodore 64) Game Design
Germany 1985 (1983, Commodore 64) Game designed by
Southern Command (1981, Apple II) Designed by
Computer Conflict (1980, Apple II) Rebel Force by
Compilation
Warlords III: Darklords Rising (1998, Windows) Design & Development
Carriers at War: Construction Kit (1993, DOS) .
Diagonal-down
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Additional Design
Reach for the Stars (2000, Windows) Original Game Design
Warlords (1989, DOS) Artificial Intelligence Design and Programming
Europe
Norway 1985 (1985, Apple II) Game Design
Baltic 1985 (1985, Commodore 64) Designer
Germany 1985 (1983, Commodore 64) Game designed by
Extra content / game
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords II Deluxe (1995, DOS) Game Design
Fantasy
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Additional Design
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords III: Reign of Heroes (1997, Windows) Design & Development
Warlords II Deluxe (1995, DOS) Game Design
Warlords II (1993, DOS) Program Design
Warlords (1989, DOS) Artificial Intelligence Design and Programming
Free camera
Warlords II (1993, DOS) Program Design
Warlords (1989, DOS) Artificial Intelligence Design and Programming
Historical events
Decisive Battles of World War II: Battles in Italy (2005, Windows) Design
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Design
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) AI Design
Carriers at War II (1993, DOS) Program Design
Carriers at War (1992, DOS) A Game By
High Command: Europe 1939-'45 (1992, DOS) Special Thanks To
MacArthur's War: Battles for Korea (1990, DOS) Program Design
Panzer Battles (1990, DOS) By
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) By
Rommel: Battles for North Africa (1989, DOS) Program Design
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) By
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Project Development
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) Game Development
Battles in Normandy (1987, Apple II) (C) 1987 (R Keating)
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Program Design
Battlefront (1986, Apple II) Game Development
Europe Ablaze (1985, Commodore 64) Game Design
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
Southern Command (1981, Apple II) Designed by
History
Gold of the Americas: The Conquest of the New World (1989, DOS) Game Development
Isometric
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Additional Design
Managerial / business simulation
Reach for the Stars (2000, Windows) Original Game Design
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) Program Design
Menu structures
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Middle East
RDF 1985 (1984, Commodore 64) Game Design
Southern Command (1981, Apple II) Designed by
Multiple units/characters control
Computer Conflict (1980, Apple II) Rebel Force by
Naval / watercraft
Carriers at War II (1993, DOS) Program Design
Carriers at War (1992, DOS) A Game By
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
North America
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) By
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) By
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Project Development
Oceania
Carriers at War (1992, DOS) A Game By
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
Other
Warlords II Scenario Builder (1994, DOS) Scenario Design
RPG elements
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Additional Design
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords III: Reign of Heroes (1997, Windows) Design & Development
Warlords II Deluxe (1995, DOS) Game Design
Warlords II (1993, DOS) Program Design
Warlords (1989, DOS) Artificial Intelligence Design and Programming
Real-time
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Additional Design
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
Real-time strategy (RTS)
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Additional Design
Sci-fi / futuristic
Reach for the Stars (2000, Windows) Original Game Design
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) Program Design
Simulation
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) AI Design
Carriers at War II (1993, DOS) Program Design
Carriers at War: Construction Kit (1993, DOS) .
Carriers at War (1992, DOS) A Game By
High Command: Europe 1939-'45 (1992, DOS) Special Thanks To
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) By
Rommel: Battles for North Africa (1989, DOS) Program Design
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) By
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Project Development
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) Game Development
Battles in Normandy (1987, Apple II) (C) 1987 (R Keating)
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Program Design
Battlefront (1986, Apple II) Game Development
Europe Ablaze (1985, Commodore 64) Game Design
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
Operation Apocalypse (1981, Apple II) Designed by
Special edition
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords II Deluxe (1995, DOS) Game Design
Strategy / tactics
Decisive Battles of World War II: Battles in Italy (2005, Windows) Design
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Design
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Additional Design
Reach for the Stars (2000, Windows) Original Game Design
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords III: Reign of Heroes (1997, Windows) Design & Development
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) AI Design
Warlords II Deluxe (1995, DOS) Game Design
Carriers at War II (1993, DOS) Program Design
Warlords II (1993, DOS) Program Design
Carriers at War: Construction Kit (1993, DOS) .
Carriers at War (1992, DOS) A Game By
High Command: Europe 1939-'45 (1992, DOS) Special Thanks To
MacArthur's War: Battles for Korea (1990, DOS) Program Design
Panzer Battles (1990, DOS) By
Warlords (1989, DOS) Artificial Intelligence Design and Programming
Gold of the Americas: The Conquest of the New World (1989, DOS) Game Development
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) By
Rommel: Battles for North Africa (1989, DOS) Program Design
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) By
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Project Development
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) Game Development
Battles in Normandy (1987, Apple II) (C) 1987 (R Keating)
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Program Design
Battlefront (1986, Apple II) Game Development
Europe Ablaze (1985, Commodore 64) Game Design
Norway 1985 (1985, Apple II) Game Design
Baltic 1985 (1985, Commodore 64) Designer
RDF 1985 (1984, Commodore 64) Game Design
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
Germany 1985 (1983, Commodore 64) Game designed by
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) Program Design
Operation Apocalypse (1981, Apple II) Designed by
Southern Command (1981, Apple II) Designed by
Computer Conflict (1980, Apple II) Rebel Force by
Text-based / Spreadsheet
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Top-down
Decisive Battles of World War II: Battles in Italy (2005, Windows) Design
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Design
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords III: Reign of Heroes (1997, Windows) Design & Development
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) AI Design
Warlords II Deluxe (1995, DOS) Game Design
Carriers at War II (1993, DOS) Program Design
Warlords II (1993, DOS) Program Design
Carriers at War (1992, DOS) A Game By
High Command: Europe 1939-'45 (1992, DOS) Special Thanks To
MacArthur's War: Battles for Korea (1990, DOS) Program Design
Panzer Battles (1990, DOS) By
Gold of the Americas: The Conquest of the New World (1989, DOS) Game Development
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) By
Rommel: Battles for North Africa (1989, DOS) Program Design
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) By
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Project Development
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) Game Development
Battles in Normandy (1987, Apple II) (C) 1987 (R Keating)
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Program Design
Battlefront (1986, Apple II) Game Development
Europe Ablaze (1985, Commodore 64) Game Design
Norway 1985 (1985, Apple II) Game Design
Baltic 1985 (1985, Commodore 64) Designer
RDF 1985 (1984, Commodore 64) Game Design
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
Germany 1985 (1983, Commodore 64) Game designed by
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) Program Design
Operation Apocalypse (1981, Apple II) Designed by
Southern Command (1981, Apple II) Designed by
Turn-based
Decisive Battles of World War II: Battles in Italy (2005, Windows) Design
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Design
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords III: Reign of Heroes (1997, Windows) Design & Development
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) AI Design
Warlords II Deluxe (1995, DOS) Game Design
Warlords II (1993, DOS) Program Design
High Command: Europe 1939-'45 (1992, DOS) Special Thanks To
MacArthur's War: Battles for Korea (1990, DOS) Program Design
Warlords (1989, DOS) Artificial Intelligence Design and Programming
Gold of the Americas: The Conquest of the New World (1989, DOS) Game Development
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) By
Rommel: Battles for North Africa (1989, DOS) Program Design
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) By
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Project Development
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) Game Development
Battles in Normandy (1987, Apple II) (C) 1987 (R Keating)
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Program Design
Battlefront (1986, Apple II) Game Development
Norway 1985 (1985, Apple II) Game Design
Baltic 1985 (1985, Commodore 64) Designer
RDF 1985 (1984, Commodore 64) Game Design
Germany 1985 (1983, Commodore 64) Game designed by
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) Program Design
Operation Apocalypse (1981, Apple II) Designed by
Turn-based strategy (TBS)
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Design
War
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Computer Conflict (1980, Apple II) Rebel Force by
Wargame
Decisive Battles of World War II: Battles in Italy (2005, Windows) Design
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Design
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords III: Reign of Heroes (1997, Windows) Design & Development
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) AI Design
Warlords II Deluxe (1995, DOS) Game Design
Warlords II (1993, DOS) Program Design
Warlords (1989, DOS) Artificial Intelligence Design and Programming
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) By
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) By
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Project Development
Operation Apocalypse (1981, Apple II) Designed by
Computer Conflict (1980, Apple II) Rebel Force by
World War I
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Program Design
World War II
Decisive Battles of World War II: Battles in Italy (2005, Windows) Design
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Design
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) AI Design
Carriers at War II (1993, DOS) Program Design
Carriers at War (1992, DOS) A Game By
High Command: Europe 1939-'45 (1992, DOS) Special Thanks To
Panzer Battles (1990, DOS) By
Rommel: Battles for North Africa (1989, DOS) Program Design
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) Game Development
Battles in Normandy (1987, Apple II) (C) 1987 (R Keating)
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Program Design
Battlefront (1986, Apple II) Game Development
Europe Ablaze (1985, Commodore 64) Game Design
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
Operation Apocalypse (1981, Apple II) Designed by