Roger Keating
Moby ID: 14868
Credits (95 credits on 39 games)
- by Role
- by Date
- by Moby Score
- by Genre
2D scrolling | |
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Warlords: Battlecry II (2002, Windows) | Game Testing |
Warlords: Battlecry (2000, Windows) | Additional Design |
Warlords III: Reign of Heroes (1997, Windows) | Design & Development |
Warlords II Deluxe (1995, DOS) | Game Design |
4X | |
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Reach for the Stars (2000, Windows) | Original Game Design |
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) | By |
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) | Program Design |
Add-on | |
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Warlords II Scenario Builder (1994, DOS) | Scenario Design |
Africa | |
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Rommel: Battles for North Africa (1989, DOS) | Program Design |
Cold War | |
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Norway 1985 (1985, Apple II) | Game Design |
Baltic 1985 (1985, Commodore 64) | Designer |
RDF 1985 (1984, Commodore 64) | Game Design |
Germany 1985 (1983, Commodore 64) | Game designed by |
Southern Command (1981, Apple II) | Designed by |
Computer Conflict (1980, Apple II) | Rebel Force by |
Compilation | |
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Warlords III: Darklords Rising (1998, Windows) | Design & Development |
Carriers at War: Construction Kit (1993, DOS) | . |
Diagonal-down | |
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Warlords: Battlecry II (2002, Windows) | Game Testing |
Warlords: Battlecry (2000, Windows) | Additional Design |
Reach for the Stars (2000, Windows) | Original Game Design |
Warlords (1989, DOS) | Artificial Intelligence Design and Programming |
Europe | |
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Norway 1985 (1985, Apple II) | Game Design |
Baltic 1985 (1985, Commodore 64) | Designer |
Germany 1985 (1983, Commodore 64) | Game designed by |
Extra content / game | |
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Warlords III: Darklords Rising (1998, Windows) | Design & Development |
Warlords II Deluxe (1995, DOS) | Game Design |
Fantasy | |
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Warlords: Battlecry II (2002, Windows) | Game Testing |
Warlords: Battlecry (2000, Windows) | Additional Design |
Warlords III: Darklords Rising (1998, Windows) | Design & Development |
Warlords III: Reign of Heroes (1997, Windows) | Design & Development |
Warlords II Deluxe (1995, DOS) | Game Design |
Warlords II (1993, DOS) | Program Design |
Warlords (1989, DOS) | Artificial Intelligence Design and Programming |
Free camera | |
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Warlords II (1993, DOS) | Program Design |
Warlords (1989, DOS) | Artificial Intelligence Design and Programming |
History | |
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Gold of the Americas: The Conquest of the New World (1989, DOS) | Game Development |
Isometric | |
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Warlords: Battlecry II (2002, Windows) | Game Testing |
Warlords: Battlecry (2000, Windows) | Additional Design |
Managerial / business simulation | |
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Reach for the Stars (2000, Windows) | Original Game Design |
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) | By |
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) | Program Design |
Menu structures | |
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Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) | By |
Middle East | |
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RDF 1985 (1984, Commodore 64) | Game Design |
Southern Command (1981, Apple II) | Designed by |
Multiple units/characters control | |
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Computer Conflict (1980, Apple II) | Rebel Force by |
Naval / watercraft | |
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Carriers at War II (1993, DOS) | Program Design |
Carriers at War (1992, DOS) | A Game By |
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) | Designed by |
North America | |
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Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) | By |
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) | By |
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) | Project Development |
Oceania | |
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Carriers at War (1992, DOS) | A Game By |
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) | Designed by |
Other | |
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Warlords II Scenario Builder (1994, DOS) | Scenario Design |
RPG elements | |
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Warlords: Battlecry II (2002, Windows) | Game Testing |
Warlords: Battlecry (2000, Windows) | Additional Design |
Warlords III: Darklords Rising (1998, Windows) | Design & Development |
Warlords III: Reign of Heroes (1997, Windows) | Design & Development |
Warlords II Deluxe (1995, DOS) | Game Design |
Warlords II (1993, DOS) | Program Design |
Warlords (1989, DOS) | Artificial Intelligence Design and Programming |
Real-time | |
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Warlords: Battlecry II (2002, Windows) | Game Testing |
Warlords: Battlecry (2000, Windows) | Additional Design |
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) | Designed by |
Real-time strategy (RTS) | |
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Warlords: Battlecry II (2002, Windows) | Game Testing |
Warlords: Battlecry (2000, Windows) | Additional Design |
Sci-fi / futuristic | |
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Reach for the Stars (2000, Windows) | Original Game Design |
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) | By |
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) | Program Design |
Special edition | |
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Warlords III: Darklords Rising (1998, Windows) | Design & Development |
Warlords II Deluxe (1995, DOS) | Game Design |
Strategy / tactics | |
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Decisive Battles of World War II: Battles in Italy (2005, Windows) | Design |
Decisive Battles of World War II: Battles in Normandy (2004, Windows) | Design |
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) | Design |
Warlords: Battlecry II (2002, Windows) | Game Testing |
Warlords: Battlecry (2000, Windows) | Additional Design |
Reach for the Stars (2000, Windows) | Original Game Design |
Warlords III: Darklords Rising (1998, Windows) | Design & Development |
Warlords III: Reign of Heroes (1997, Windows) | Design & Development |
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) | AI Design |
Warlords II Deluxe (1995, DOS) | Game Design |
Carriers at War II (1993, DOS) | Program Design |
Warlords II (1993, DOS) | Program Design |
Carriers at War: Construction Kit (1993, DOS) | . |
Carriers at War (1992, DOS) | A Game By |
High Command: Europe 1939-'45 (1992, DOS) | Special Thanks To |
MacArthur's War: Battles for Korea (1990, DOS) | Program Design |
Panzer Battles (1990, DOS) | By |
Warlords (1989, DOS) | Artificial Intelligence Design and Programming |
Gold of the Americas: The Conquest of the New World (1989, DOS) | Game Development |
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) | By |
Rommel: Battles for North Africa (1989, DOS) | Program Design |
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) | By |
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) | Project Development |
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) | By |
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) | Game Development |
Battles in Normandy (1987, Apple II) | (C) 1987 (R Keating) |
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) | Program Design |
Battlefront (1986, Apple II) | Game Development |
Europe Ablaze (1985, Commodore 64) | Game Design |
Norway 1985 (1985, Apple II) | Game Design |
Baltic 1985 (1985, Commodore 64) | Designer |
RDF 1985 (1984, Commodore 64) | Game Design |
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) | Designed by |
Germany 1985 (1983, Commodore 64) | Game designed by |
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) | Program Design |
Operation Apocalypse (1981, Apple II) | Designed by |
Southern Command (1981, Apple II) | Designed by |
Computer Conflict (1980, Apple II) | Rebel Force by |
Text-based / Spreadsheet | |
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Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) | By |
Turn-based strategy (TBS) | |
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Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) | Design |
War | |
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Decisive Battles of World War II: Battles in Normandy (2004, Windows) | Design |
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) | By |
Computer Conflict (1980, Apple II) | Rebel Force by |
Wargame | |
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Decisive Battles of World War II: Battles in Italy (2005, Windows) | Design |
Decisive Battles of World War II: Battles in Normandy (2004, Windows) | Design |
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) | Design |
Warlords III: Darklords Rising (1998, Windows) | Design & Development |
Warlords III: Reign of Heroes (1997, Windows) | Design & Development |
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) | AI Design |
Warlords II Deluxe (1995, DOS) | Game Design |
Warlords II (1993, DOS) | Program Design |
Warlords (1989, DOS) | Artificial Intelligence Design and Programming |
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) | By |
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) | By |
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) | Project Development |
Operation Apocalypse (1981, Apple II) | Designed by |
Computer Conflict (1980, Apple II) | Rebel Force by |
World War I | |
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Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) | Program Design |