Roger Keating

Moby ID: 14868

Credits (95 credits on 39 games)

Production
Gold of the Americas: The Conquest of the New World (1989, DOS) Game Development
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Project Development
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) Game Development
Battlefront (1986, Apple II) Game Development
Design
Decisive Battles of World War II: Battles in Italy (2005, Windows) Design
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Design
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Design
Warlords: Battlecry (2000, Windows) Additional Design
Reach for the Stars (2000, Windows) Original Game Design
Reach for the Stars (2000, Windows) Design & Development
Warlords III: Darklords Rising (1998, Windows) Design & Development
Warlords III: Reign of Heroes (1997, Windows) Design & Development
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) AI Design
Warlords II Deluxe (1995, DOS) Game Design
Warlords II Deluxe (1995, DOS) Game Development
Warlords II Deluxe (1995, DOS) Scenarios (Landlords; Star)
Warlords II Scenario Builder (1994, DOS) Scenario Design
Carriers at War II (1993, DOS) Program Design
Warlords II (1993, DOS) Program Design
Warlords II (1993, DOS) Game Design
Carriers at War (1992, DOS) A Game By
MacArthur's War: Battles for Korea (1990, DOS) Program Design
Panzer Battles (1990, DOS) By
Warlords (1989, DOS) Artificial Intelligence Design and Programming
Decisive Battles of the American Civil War, Vol. 3 (1989, DOS) By
Decisive Battles of the American Civil War, Vol. 2 (1989, DOS) By
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Apple IIgs) By
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Amiga) Original programme by
Reach for the Stars: The Conquest of the Galaxy - Third Edition (1988, Macintosh) Original game
Russia: The Great War in the East 1941-1945 (1987, Apple II) By
Europe Ablaze (1985, Commodore 64) Game Design
Europe Ablaze (1985, Apple II) Game Design and Development
Norway 1985 (1985, Apple II) Game Design
Norway 1985 (1985, Commodore 64) Designed
Baltic 1985 (1985, Commodore 64) Designer
Baltic 1985 (1984, Apple II) Game Design
RDF 1985 (1984, Commodore 64) Game Design
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Commodore 64) Designed by
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Apple II) Game Design
Germany 1985 (1983, Commodore 64) Game designed by
RDF 1985 (1983, Apple II) Game Design
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) Program Design
Germany 1985 (1982, Apple II) Game designed by
Operation Apocalypse (1981, Apple II) Designed by
Southern Command (1981, Apple II) Designed by
Programming/Engineering
Decisive Battles of World War II: Battles in Italy (2005, Windows) Programming
Decisive Battles of World War II: Battles in Normandy (2004, Windows) Programming
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Programming
Warlords III: Darklords Rising (1998, Windows) A.I. Programming
Warlords III: Reign of Heroes (1997, Windows) A.I. Programming
Decisive Battles of WWII: Ardennes Offensive (1997, Windows) Programming
Warlords II Deluxe (1995, DOS) Program Design
Carriers at War II (1993, DOS) Game Development
Warlords II (1993, DOS) Game Development
Warlords (1992, Macintosh) AI Design & Programming
Gold of the Americas: The Conquest of the New World (1989, DOS) AI Design
Rommel: Battles for North Africa (1989, DOS) Program Design
Decisive Battles of the American Civil War, Volume One (1988, Commodore 64) Program Design
Rommel: Battles for North Africa (1988, Commodore 64) Program Design
Rommel: Battles for North Africa (1988, Apple II) Program Design
Russia: The Great War in the East 1941-1945 (1987, Commodore 64) Program Design
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Program Design
Battlefront (1986, Commodore 64) Program Design
Battlefront (1986, Commodore 64) Game Development
Battlefront (1986, Apple II) Program Design
Europe Ablaze (1985, Commodore 64) Development
Europe Ablaze (1985, Commodore 64) Programming
Europe Ablaze (1985, Apple II) Programming
Norway 1985 (1985, Apple II) Programming
Baltic 1985 (1985, Commodore 64) Programming
Baltic 1985 (1984, Apple II) Programming
RDF 1985 (1984, Commodore 64) Game Programming
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific (1984, Apple II) Programming
RDF 1985 (1983, Apple II) Programmer
Reach for the Stars: The Conquest of the Galaxy (1983, Apple II) Programmer
Reach for the Stars: The Conquest of the Galaxy (1983, Commodore 64) Game Development
Germany 1985 (1983, Commodore 64) Programming
Southern Command (1981, Apple II) Programmer
Computer Conflict (1980, Apple II) Rebel Force by
Video/Cinematics
Warlords III: Darklords Rising (1998, Windows) Video Actors (as General Korovar)
Audio
Warlords III: Reign of Heroes (1997, Windows) Acting / Cast (as General Korovar)
Quality Assurance
Decisive Battles of WWII Vol 2: Korsun Pocket (2003, Windows) Game Testing
Warlords: Battlecry II (2002, Windows) Game Testing
Warlords: Battlecry (2000, Windows) Game Testing
Reach for the Stars (2000, Windows) Game Testing
MacArthur's War: Battles for Korea (1990, DOS) Scenario Testing
Rommel: Battles for North Africa (1989, DOS) Scenario Testing
Rommel: Battles for North Africa (1988, Commodore 64) Scenario Testing
Rommel: Battles for North Africa (1988, Apple II) Scenario Testing
Halls of Montezuma: A Battle History of the United States Marine Corps (1987, Commodore 64) Scenario Testing
Thanks
High Command: Europe 1939-'45 (1992, DOS) Special Thanks To
Other
Warlords II Scenario Builder (1994, DOS) .
Carriers at War: Construction Kit (1993, DOS) .
Battles in Normandy (1987, Apple II) (C) 1987 (R Keating)
Battles in Normandy (1987, Commodore 64) (C) 1987 (R Keating)